Player:
	-HackyAI@Cabal:
	-HackyAI@Watson:
	-HackyAI@HAL9001:
	HackyAI@Olaf:
		Name: Olaf the Barbar
		MinimumExcessPower: 10
		BuildingCommonNames:
			ConstructionYard: factnew
			Refinery: procnew
			Power: nukenew,nuk2new
			Barracks: barrnew,handnew
			VehiclesFactory: stall,nodstall
			Production: barrnew,handnew,stall,nodstall
		UnitsCommonNames:
			Mcv: mcvnew
		BuildingQueues: MBuilding.Nod, MBuilding.GDI
		DefenseQueues: MDefenses.GDI, MDefenses.Nod
		UnitQueues: MVehicle.Nod, MVehicle.GDI, MInfantry.Nod, MInfantry.GDI, MSiege.Nod, MSiege.GDI, MInfantry.Horse
		BuildingLimits:
			procnew: 3
			barrnew: 3
			handnew: 3
			hqnewnod: 1
            hqnewgdi: 1
			stall: 3
			nodstall: 3
			castle: 1
			castle2: 1
			workshopgdi: 1
            workshopnod: 1
		BuildingFractions:
			procnew: 40%
			nukenew: 9%
			barrnew: 5%
			handnew: 5%
			hqnewnod: 4%
            hqnewgdi: 4%
			nuk2new: 9%
			stall: 9%
			nodstall: 9%
			gtwnew: 5%
			tribu: 9%
			bato: 7%
			castle2: 1%
			castle: 1%
			workshopgdi: 9%
            workshopnod: 9%
		UnitsToBuild:
			e1new: 65%
            e3newv2: 40%
            e2newv2: 65%
			e2new: 25%
			e3new: 40%
			e4new: 35%
            e4newv2: 35%
            e9new: 35%
			e5new: 45%
			eharvxl: 10%
			ross4: 5%
			ross3: 40%
			ross1: 25%
			siege2: 60%
			assassin: 40%
			ross2: 20%
			siege1: 40%
			ross5: 50%
			siege3: 15%
            orni: 10%
            warkite: 10%
            drgnrdr: 25%
            wrbln: 10%
            newcomm: 50%
            rmbonew: 50%
		UnitLimits:
			eharvxl: 6
		SquadSize: 15
		SupportPowerDecision@Airstrike:
			OrderName: CorpsePowerInfoOrder
			MinimumAttractiveness: 2000
			Consideration@1:
				Against: Enemy
				Types: Vehicle, Infantry
				Attractiveness: 1
				TargetMetric: Value
				CheckRadius: 2c0
			Consideration@2:
				Against: Ally
				Types: Ground, Water
				Attractiveness: -10
				TargetMetric: Value
				CheckRadius: 2c0
        SupportPowerDecision@FireArrows:
			OrderName: ArrowsPowerInfoOrder
			MinimumAttractiveness: 2000
			Consideration@1:
				Against: Enemy
				Types: Vehicle, Infantry
				Attractiveness: 1
				TargetMetric: Value
				CheckRadius: 2c0
			Consideration@2:
				Against: Ally
				Types: Ground, Water
				Attractiveness: -10
				TargetMetric: Value
				CheckRadius: 2c0
        SupportPowerDecision@Thopter:
			OrderName: StrangePowerInfoOrder
			MinimumAttractiveness: 100
			Consideration@1:
				Against: Enemy
				Types: Structure
				Attractiveness: 1
				TargetMetric: Value
				CheckRadius: 2c0
			Consideration@2:
				Against: Ally
				Types: Ground, Water
				Attractiveness: -10
				TargetMetric: Value
				CheckRadius: 2c0
        SupportPowerDecision@WoodHorse:
			OrderName: TrojanPowerInfoOrder
			MinimumAttractiveness: 100
			Consideration@1:
				Against: Enemy
				Types: Structure
				Attractiveness: 1
				TargetMetric: Value
				CheckRadius: 10c0
			Consideration@2:
				Against: Ally
				Types: Ground, Water
				Attractiveness: -10
				TargetMetric: Value
				CheckRadius: 2c0
		SupportPowerDecision@IonCannonPower:
			OrderName: LightningPowerInfoOrder
			MinimumAttractiveness: 1000
			FineScanRadius: 2
			Consideration@1:
				Against: Enemy
				Types: Air, Tank, Vehicle, Infantry, Water
				Attractiveness: 2
				TargetMetric: Value
				CheckRadius: 2c0
			Consideration@2:
				Against: Enemy
				Types: Structure
				Attractiveness: 1
				TargetMetric: Value
				CheckRadius: 2c0
			Consideration@3:
				Against: Ally
				Types: Ground, Water
				Attractiveness: -10
				TargetMetric: Value
				CheckRadius: 3c0
		SupportPowerDecision@NukePower:
			OrderName: CannonPowerInfoOrder
			MinimumAttractiveness: 3000
			Consideration@1:
				Against: Enemy
				Types: Structure
				Attractiveness: 1
				TargetMetric: Value
				CheckRadius: 5c0
			Consideration@2:
				Against: Ally
				Types: Air, Ground, Water
				Attractiveness: -10
				TargetMetric: Value
				CheckRadius: 7c0
                
