OrniSpearThrow:
	ReloadDelay: 12
	Range: 7c0
	MinRange: 0c0
	Report: throw01.wav
    ValidTargets: Air, Ground
	Projectile: Missile
        HorizontalRateOfTurn: 30
        RangeLimit: 5c204
        Arm: 0
		Speed: 350
		Angle: 46
		Inaccuracy: 0c0
		ContrailLength: 4
		Image: spear
        Palette: ra
	Warhead@1Dam: SpreadDamage
		Spread: 141
		Damage: 2500
        ValidTargets: Air, Ground
		Versus:
			Leather: 25
			Light: 25
			Heavy: 25
            Knight: 25
            Concrete: 75
            LightCavalry: 100
            MediumCavalry: 75
            HeavyCavalry: 75
            HeavyBuilding: 100
		DamageTypes: Prone50Percent, TriggerProne, DefaultDeath  

none:
	Report: ramgun2.aud
	ValidTargets: none
	ReloadDelay: 10000
	Range: 0
	Projectile: Bullet
		Speed: 1c682
	Warhead@1Dam: SpreadDamage
		Spread: 0
		Damage: 0
		ValidTargets: none
        Versus:
            Leather: 0
			Light: 0
			Heavy: 0
            Concrete: 0
            Knight: 0
            LightCavalry: 0
            MediumCavalry: 0
            HeavyCavalry: 0
		DamageTypes: Prone50Percent, TriggerProne, DefaultDeath

Repair:
	ReloadDelay: 25
	Range: 1c512
	Report: repair01.wav
	ValidTargets: Structure, Siege, Wall
	Projectile: Bullet
		Speed: 1c682
	Warhead@1Dam: SpreadDamage
		Spread: 213
		Damage: -850
		ValidTargets: Structure, Siege, Wall

        
Fork:
	ReloadDelay: 35
	Range: 1c512
	InvalidTargets: Wall
	Report: Sword01.wav
	Projectile: Bullet
		Speed: 1c682
	Warhead@1Dam: SpreadDamage
		Spread: 75
		Damage: 600
		InvalidTargets: Wall
		Versus:
			Leather: 50
			Light: 50
			Heavy: 45
            Concrete: 25
            HeavyBuilding: 35
            Knight: 30
            LightCavalry: 60
            MediumCavalry: 50
            HeavyCavalry: 40
		DamageTypes: Prone50Percent, TriggerProne, DefaultDeath
Pike:
	ReloadDelay: 50
	Range: 2c512
	Report: Sword02.wav, Sword03.wav, Sword04.wav, Sword06.wav, Sword07.wav
    ValidTargets: Ground
	Projectile: Bullet
		Speed: 1c382
	Warhead@1Dam: SpreadDamage
		Spread: 75
		Damage: 1725
        ValidTargets: Ground
		Versus:
			Leather: 30
			Light: 30
			Heavy: 45
            Concrete: 85
            HeavyBuilding: 100
            Knight: 30
            LightCavalry: 175
            MediumCavalry: 150
            HeavyCavalry: 100
		DamageTypes: Prone50Percent, TriggerProne, DefaultDeath
        
PikeCavalry:
	ReloadDelay: 30
	Range: 1c512
	Report: Sword02.wav, Sword03.wav, Sword04.wav, Sword06.wav, Sword07.wav
    ValidTargets: Ground
	Projectile: Bullet
		Speed: 1c382
	Warhead@1Dam: SpreadDamage
		Spread: 75
		Damage: 1250
        ValidTargets: Ground
		Versus:
			Leather: 25
			Light: 25
			Heavy: 25
            HeavyBuilding: 100
            Concrete: 75
            Knight: 25
            LightCavalry: 175
            MediumCavalry: 150
            HeavyCavalry: 100
		DamageTypes: Prone50Percent, TriggerProne, DefaultDeath
        
PikeAxe:
	ReloadDelay: 40
	Range: 1c512
	Report: Sword02.wav, Sword03.wav, Sword04.wav, Sword06.wav, Sword07.wav
    ValidTargets: Ground
	Projectile: Bullet
		Speed: 1c682
	Warhead@1Dam: SpreadDamage
		Spread: 352
		Damage: 1725
        ValidTargets: Ground
		Versus:
			Leather: 25
			Light: 25
			Heavy: 25
            Knight: 25
            HeavyBuilding: 100
            Concrete: 100
            LightCavalry: 125
            MediumCavalry: 125
            HeavyCavalry: 125
		DamageTypes: Prone50Percent, TriggerProne, DefaultDeath        

MammothPike:
	ReloadDelay: 45
	Range: 2c512
    Burst: 2
    BurstDelay: 20
    ValidTargets: Ground
	Report: Sword02.wav, Sword03.wav, Sword04.wav, Sword06.wav, Sword07.wav
	Projectile: Bullet
		Speed: 1c382
	Warhead@1Dam: SpreadDamage
        ValidTargets: Ground
		Spread: 80
		Damage: 4250
		Versus:
			Leather: 35
			Light: 35
			Heavy: 35
            Knight: 35
            HeavyBuilding: 100
            Concrete: 100
            LightCavalry: 100
            MediumCavalry: 100
            HeavyCavalry: 100
		DamageTypes: Prone50Percent, TriggerProne, RippedApartDeath
        
MammothDagger:
	ReloadDelay: 45
	Range: 5c0
	InvalidTargets: Wall
	Report: throw01.wav
    InvalidTargets: Wall, Structure
    ValidTargets: Air
    Projectile: Missile
        HorizontalRateOfTurn: 30
        RangeLimit: 8c204
        Arm: 0
		Speed: 350
		Angle: 46
		Inaccuracy: 0c0
		ContrailLength: 4
		Image: assassarrow
        Palette: ra
	Warhead@1Dam: SpreadDamage
		Spread: 51
		Damage: 3500
        InvalidTargets: Wall, Structure
        ValidTargets: Air
		Versus:
			Leather: 50
			Light: 75
			Heavy: 100
            Concrete: 90
            Knight: 50
            HeavyBuilding: 90
            LightCavalry: 100
            MediumCavalry: 90
            HeavyCavalry: 50
		DamageTypes: Prone50Percent, TriggerProne, PoisonDeath 
        
BroadSword:
	ReloadDelay: 35
	Range: 1c512
	Report: Sword02.wav, Sword03.wav, Sword04.wav, Sword06.wav, Sword07.wav
    ValidTargets: Ground
	Projectile: Bullet
		Speed: 1c382
	Warhead@1Dam: SpreadDamage
		Spread: 228
		Damage: 1250
        ValidTargets: Ground
		Versus:
			Leather: 100
			Light: 100
			Heavy: 100
            HeavyBuilding: 10
            Concrete: 25
            Knight: 30
            LightCavalry: 30
            MediumCavalry: 10
            HeavyCavalry: 10
		DamageTypes: Prone50Percent, TriggerProne, DefaultDeath
        
BroadSwordMongol:
	ReloadDelay: 35
    Burst: 2
    BurstDelay: 3
	Range: 1c512
	Report: Sword02.wav, Sword03.wav, Sword04.wav, Sword06.wav, Sword07.wav
    ValidTargets: Ground
	Projectile: Bullet
		Speed: 1c382
	Warhead@1Dam: SpreadDamage
		Spread: 228
		Damage: 850
        ValidTargets: Ground
		Versus:
			Leather: 100
			Light: 100
			Heavy: 100
            HeavyBuilding: 70
            Concrete: 50
            Knight: 35
            LightCavalry: 100
            MediumCavalry: 100
            HeavyCavalry: 100
		DamageTypes: Prone50Percent, TriggerProne, DefaultDeath
        
KingsSword:
	ReloadDelay: 60
	Range: 1c512
	Report: Sword02.wav, Sword03.wav, Sword04.wav, Sword06.wav, Sword07.wav
    ValidTargets: Ground
    InvalidTargets: Wall, Structure
	Projectile: Bullet
		Speed: 1c382
	Warhead@1Dam: SpreadDamage
		Spread: 356
		Damage: 4000
        ValidTargets: Ground
        InvalidTargets: Wall, Structure
		Versus:
			Leather: 100
			Light: 100
			Heavy: 100
            HeavyBuilding: 10
            Concrete: 25
            Knight: 50
            LightCavalry: 95
            MediumCavalry: 75
            HeavyCavalry: 65
		DamageTypes: Prone50Percent, TriggerProne, DefaultDeath


Claymore:
	ReloadDelay: 45
	Range: 1c512
	Report: Sword02.wav, Sword03.wav, Sword04.wav, Sword06.wav, Sword07.wav
    ValidTargets: Ground
	Projectile: Bullet
		Speed: 1c382
	Warhead@1Dam: SpreadDamage
        ValidTargets: Ground
		Spread: 51
		Damage: 2500
		Versus:
			Leather: 150
			Light: 125
			Heavy: 100
            Concrete: 200
            HeavyBuilding: 200
            Knight: 100
            LightCavalry: 55
            MediumCavalry: 45
            HeavyCavalry: 35
		DamageTypes: Prone50Percent, TriggerProne, RippedApartDeath        

Dagger:
	ReloadDelay: 60
	Range: 3c512
	InvalidTargets: Wall
	Report: throw01.wav
    InvalidTargets: Wall, Structure
    ValidTargets: Air, Ground
    Projectile: Missile
        HorizontalRateOfTurn: 30
        RangeLimit: 8c204
        Arm: 0
		Speed: 350
		Angle: 46
		Inaccuracy: 0c0
		ContrailLength: 4
		Image: assassarrow
        Palette: ra
	Warhead@1Dam: SpreadDamage
		Spread: 51
		Damage: 6000
        InvalidTargets: Wall, Structure
        ValidTargets: Air, Ground
		Versus:
			Leather: 25
			Light: 25
			Heavy: 25
            Concrete: 75
            Knight: 45
            HeavyBuilding: 90
            LightCavalry: 100
            MediumCavalry: 90
            HeavyCavalry: 75
		DamageTypes: Prone50Percent, TriggerProne, PoisonDeath 
    Warhead@rotten: GrantUpgrade
        Range: 0c200
        Duration: 200
        Upgrades: RottenKadaver
        ValidTargets: Infantry
        
DaggerSiegeTower:
	ReloadDelay: 60
	Range: 7c0
	InvalidTargets: Wall
	Report: throw01.wav
    InvalidTargets: Wall, Structure
    ValidTargets: Air, Ground
    Projectile: Missile
        HorizontalRateOfTurn: 30
        RangeLimit: 8c204
        Arm: 0
		Speed: 350
		Angle: 46
		Inaccuracy: 0c0
		ContrailLength: 4
		Image: assassarrow
        Palette: ra
	Warhead@1Dam: SpreadDamage
		Spread: 51
		Damage: 6000
        InvalidTargets: Wall, Structure
        ValidTargets: Air, Ground
		Versus:
			Leather: 25
			Light: 25
			Heavy: 25
            Concrete: 75
            Knight: 45
            HeavyBuilding: 90
            LightCavalry: 100
            MediumCavalry: 90
            HeavyCavalry: 75
		DamageTypes: Prone50Percent, TriggerProne, PoisonDeath 
    Warhead@rotten: GrantUpgrade
        Range: 0c200
        Duration: 200
        Upgrades: RottenKadaver
        ValidTargets: Infantry
        
SetFire:
	ReloadDelay: 110
	Range: 1c512
	ValidTargets: Structure
	Report: flamer2.aud
    Projectile: Missile
        HorizontalRateOfTurn: 15
        RangeLimit: 8c204
        Arm: 0
		Speed: 300
		Angle: 46
		Inaccuracy: 0c512
		ContrailLength: 4
		Image: assassarrow
	Warhead@1Dam: SpreadDamage
		Spread: 512
		Damage: 1300
		ValidTargets: Structure
        InvalidTargets: Infantry
        Versus:
            Concrete: 100
            HeavyBuilding: 100
		DamageTypes: Prone50Percent, TriggerProne, BurnToDeath 
    Warhead@2Dam: SpreadDamage
		Spread: 512
		Damage: 1300
        Delay: 12
		ValidTargets: Structure
        InvalidTargets: Infantry
        Versus:
            Concrete: 100
            HeavyBuilding: 100
		DamageTypes: Prone50Percent, TriggerProne, BurnToDeath 
    Warhead@3Dam: SpreadDamage
		Spread: 512
		Damage: 1300
        Delay: 24
		ValidTargets: Structure
        InvalidTargets: Infantry
        Versus:
            Concrete: 100
            HeavyBuilding: 100
		DamageTypes: Prone50Percent, TriggerProne, BurnToDeath 
    Warhead@4Dam: SpreadDamage
		Spread: 512
		Damage: 1300
        Delay: 36
		ValidTargets: Structure
        InvalidTargets: Infantry
        Versus:
            Concrete: 100
            HeavyBuilding: 100
		DamageTypes: Prone50Percent, TriggerProne, BurnToDeath 
    Warhead@1Eff: CreateEffect
		Explosions: fire1
    Warhead@2Eff: CreateEffect
		Explosions: fire2
        Delay: 12
    Warhead@3Eff: CreateEffect
		Explosions: fire3
        Delay: 24
    Warhead@4Eff: CreateEffect
		Explosions: fire4
        Delay: 36
        
BowNArrow:
	ReloadDelay: 65
	Range: 4c0
	MinRange: 0c512
	Report: arrow01.wav
    InvalidTargets: Wall
    ValidTargets: Air, Ground
	Projectile: Missile
        HorizontalRateOfTurn: 30
        RangeLimit: 8c204
        Arm: 0
		Speed: 350
		Angle: 46
		Inaccuracy: 0c0
		ContrailLength: 4
		Image: e4arrow
        Palette: ra
	Warhead@1Dam: SpreadDamage
		Spread: 141
        InvalidTargets: Wall
        ValidTargets: Air, Ground
		Damage: 1800
		Versus:
			Leather: 100
			Light: 100
			Heavy: 90
            Concrete: 15
            Knight: 15
            LightCavalry: 80
            MediumCavalry: 55
            HeavyCavalry: 35
            HeavyBuilding: 45
		DamageTypes: Prone50Percent, TriggerProne, DefaultDeath

MageFire:
	ReloadDelay: 55
	Range: 4c0
    Burst: 5
    BurstDelay: 3
	MinRange: 0c512
    Report: flamer2.aud
    ValidTargets: Ground
    Projectile: Bullet
		Speed: 250
		Blockable: false
		Angle: 46
		Inaccuracy: 1c0
		Image: flamespit
        Palette: ra
	Warhead@1Dam: SpreadDamage
		Spread: 210
        ValidTargets: Ground
		Damage: 400
        Falloff: 100, 70, 60, 50, 18, 7, 0
		Versus:
			None: 100
			Leather: 100
			Light: 100
			Heavy: 100
            Concrete: 100
            Knight: 45
            LightCavalry: 100
            MediumCavalry: 45
            HeavyCavalry: 35
            HeavyBuilding: 125
		DamageTypes: Prone50Percent, TriggerProne, BurnToDeath
    Warhead@2Smu: LeaveSmudge
		SmudgeType: Scorch
		InvalidTargets: Vehicle, Structure, Wall
	Warhead@5Eff: CreateEffect
		Explosions: small_napalm
		ImpactSounds: xplos.aud
        
MageFireAir:
	ReloadDelay: 45
	Range: 5c0
    Burst: 3
    BurstDelay: 5
	MinRange: 0c512
    Report: flamer2.aud
    ValidTargets: Air
    Projectile: Missile
        HorizontalRateOfTurn: 30
        RangeLimit: 8c204
        Arm: 0
		Speed: 350
		Angle: 46
		Inaccuracy: 0c0
		ContrailLength: 4
		Image: flamespit
        Palette: ra
	Warhead@1Dam: SpreadDamage
		Spread: 210
        ValidTargets: Air
		Damage: 800
        Falloff: 100, 70, 60, 50, 18, 7, 0
		Versus:
			None: 100
			Leather: 100
			Light: 100
			Heavy: 100
            Concrete: 100
            Knight: 45
            LightCavalry: 100
            MediumCavalry: 45
            HeavyCavalry: 35
            HeavyBuilding: 125
		DamageTypes: Prone50Percent, TriggerProne, BurnToDeath
    Warhead@2Smu: LeaveSmudge
		SmudgeType: Scorch
		InvalidTargets: Vehicle, Structure, Wall
	Warhead@5Eff: CreateEffect
		Explosions: small_napalm
		ImpactSounds: xplos.aud
        
MageFireSiegeTower:
	ReloadDelay: 55
	Range: 7c0
    Burst: 5
    BurstDelay: 3
	MinRange: 0c512
    Report: flamer2.aud
    ValidTargets: Ground, Air
    Projectile: Bullet
		Speed: 350
		Blockable: false
		Angle: 46
		Inaccuracy: 1c0
		Image: flamespit
        Palette: ra
	Warhead@1Dam: SpreadDamage
		Spread: 210
        ValidTargets: Ground, Air
		Damage: 400
        Falloff: 100, 70, 60, 50, 18, 7, 0
		Versus:
			None: 100
			Leather: 100
			Light: 100
			Heavy: 100
            Concrete: 100
            Knight: 45
            LightCavalry: 100
            MediumCavalry: 45
            HeavyCavalry: 35
            HeavyBuilding: 125
		DamageTypes: Prone50Percent, TriggerProne, BurnToDeath
    Warhead@2Smu: LeaveSmudge
		SmudgeType: Scorch
		InvalidTargets: Vehicle, Structure, Wall
	Warhead@5Eff: CreateEffect
		Explosions: small_napalm
		ImpactSounds: xplos.aud
    
        
BowNArrowSiegeTower:
	ReloadDelay: 55
	Range: 7c0
	MinRange: 0c0
	Report: arrow01.wav
    ValidTargets: Air, Ground
    InvalidTargets: Wall
	Projectile: Missile
        HorizontalRateOfTurn: 30
        RangeLimit: 8c204
        Arm: 0
		Speed: 350
		Angle: 46
		Inaccuracy: 0c0
		ContrailLength: 4
		Image: e4arrow
        Palette: ra
	Warhead@1Dam: SpreadDamage
		Spread: 141
        InvalidTargets: Wall
        ValidTargets: Air, Ground
		Damage: 2100
		Versus:
			Leather: 100
			Light: 100
			Heavy: 90
            Concrete: 15
            Knight: 15
            LightCavalry: 80
            MediumCavalry: 55
            HeavyCavalry: 35
            HeavyBuilding: 45
		DamageTypes: Prone50Percent, TriggerProne, DefaultDeath        
        
SpearThrow:
	ReloadDelay: 50
	Range: 2c512
	MinRange: 0c0
    Burst: 2
	BurstDelay: 10
	Report: throw01.wav
    ValidTargets: Air, Ground
	Projectile: Missile
        HorizontalRateOfTurn: 30
        RangeLimit: 5c204
        Arm: 0
		Speed: 300
		Angle: 46
		Inaccuracy: 0c0
		ContrailLength: 4
		Image: spear
        Palette: ra
	Warhead@1Dam: SpreadDamage
		Spread: 141
		Damage: 1500
        ValidTargets: Air, Ground
		Versus:
			Leather: 25
			Light: 25
			Heavy: 25
            Knight: 25
            Concrete: 75
            LightCavalry: 100
            MediumCavalry: 100
            HeavyCavalry: 100
            HeavyBuilding: 100
		DamageTypes: Prone50Percent, TriggerProne, DefaultDeath      
Mace:
	ReloadDelay: 45
    InvalidTargets: Wall
	Range: 1c512
	Burst: 3
    BurstDelay: 15
	Report: Sword02.wav, Sword03.wav, Sword04.wav, Sword06.wav, Sword07.wav
    ValidTargets: Ground
	Projectile: Bullet
		Speed: 1c382
	Warhead@1Dam: SpreadDamage
		Spread: 175
        InvalidTargets: Wall
        ValidTargets: Ground
		Damage: 1250
		Versus:
			Leather: 100
			Light: 100
			Heavy: 100
            Concrete: 10
            Knight: 60
            LightCavalry: 50
            MediumCavalry: 10
            HeavyCavalry: 10
            HeavyBuilding: 10
		DamageTypes: Prone50Percent, TriggerProne, DefaultDeath
 
LongBowNArrow:
	ReloadDelay: 100
	Range: 6c512
	MinRange: 0c512
    Burst: 4
    BurstDelay: 4
    ValidTargets: Air, Ground
	Report: arrow01.wav
    InvalidTargets: Wall
    Projectile: Bullet
		Speed: 250
		Blockable: false
		Angle: 96
		Inaccuracy: 1c0
		Image: firearrow
        Palette: ra
	Warhead@1Dam: SpreadDamage
		Spread: 110
        InvalidTargets: Wall
		Damage: 500
        ValidTargets: Air, Ground
        Falloff: 100, 70, 60, 50, 18, 7, 0
		Versus:
			None: 100
			Leather: 100
			Light: 100
			Heavy: 100
            Concrete: 125
            Knight: 35
            LightCavalry: 75
            MediumCavalry: 25
            HeavyCavalry: 25
            HeavyBuilding: 125
		DamageTypes: Prone50Percent, TriggerProne, BurnToDeath
    Warhead@2Dam: SpreadDamage
		Spread: 110
        ValidTargets: Air, Ground
        InvalidTargets: Wall
        Delay: 10
		Damage: 300
        Falloff: 100, 70, 60, 50, 18, 7, 0
		Versus:
			None: 100
			Leather: 100
			Light: 100
			Heavy: 100
            Concrete: 125
            Knight: 35
            LightCavalry: 75
            MediumCavalry: 25
            HeavyCavalry: 25
            HeavyBuilding: 125
		DamageTypes: Prone50Percent, TriggerProne, BurnToDeath
    Warhead@3Dam: SpreadDamage
		Spread: 110
        ValidTargets: Air, Ground
        InvalidTargets: Wall
        Delay: 20
		Damage: 150
        Falloff: 100, 70, 60, 50, 18, 7, 0
		Versus:
			None: 100
			Leather: 100
			Light: 100
			Heavy: 100
            Concrete: 125
            Knight: 35
            LightCavalry: 75
            MediumCavalry: 25
            HeavyCavalry: 25
            HeavyBuilding: 125
		DamageTypes: Prone50Percent, TriggerProne, BurnToDeath
    Warhead@1Eff: CreateEffect
		Explosions: fire2    
    Warhead@2Eff: CreateEffect
		Explosions: fire3   
        Delay: 12
    Warhead@3Eff: CreateEffect
		Explosions: fire3   
        Delay: 24
        
 
DragonFire:
	ReloadDelay: 2
	Range: 4c0
	MinRange: 0c512
    ValidTargets: Ground, Air
    Projectile: Bullet
		Speed: 250
		Blockable: false
		Angle: 46
		Inaccuracy: 2c0
		Image: flamespit
        Palette: ra
	Warhead@1Dam: SpreadDamage
		Spread: 210
        ValidTargets: Ground
		Damage: 1000
        Falloff: 100, 70, 60, 50, 18, 7, 0
		Versus:
			Leather: 75
			Light: 65
			Heavy: 45
            Concrete: 100
            Knight: 40
            LightCavalry: 100
            MediumCavalry: 100
            HeavyCavalry: 75
            HeavyBuilding: 75
		DamageTypes: Prone50Percent, TriggerProne, BurnToDeath
    Warhead@3Dam: SpreadDamage
		Spread: 210
         ValidTargets: Ground
        Delay: 20
		Damage: 350
        Falloff: 100, 70, 60, 50, 18, 7, 0
		Versus:
			Leather: 100
			Light: 75
			Heavy: 60
            Concrete: 100
            Knight: 35
            LightCavalry: 100
            MediumCavalry: 100
            HeavyCavalry: 75
            HeavyBuilding: 75
		DamageTypes: Prone50Percent, TriggerProne, BurnToDeath
    Warhead@1Eff: CreateEffect
		Explosions: fire2    
    Warhead@2Eff: CreateEffect
		Explosions: fire3   
        Delay: 12
    Warhead@3Eff: CreateEffect
		Explosions: fire3   
        Delay: 24
    Warhead@2Smu: LeaveSmudge
		SmudgeType: Scorch
		InvalidTargets: Vehicle, Structure, Wall
	Warhead@5Eff: CreateEffect
		Explosions: small_napalm
		ImpactSounds: xplos.aud
        
DragonFireAir:
	ReloadDelay: 10
	Range: 5c0
	MinRange: 0c512
    ValidTargets: Air
    Projectile: Missile
        HorizontalRateOfTurn: 30
        RangeLimit: 7c204
        Arm: 0
		Speed: 350
		Angle: 46
		Inaccuracy: 0c0
		ContrailLength: 4
		Image: flamespit
        Palette: ra
	Warhead@1Dam: SpreadDamage
		Spread: 210
        ValidTargets: Air
		Damage: 2000
        Falloff: 100, 70, 60, 50, 18, 7, 0
		Versus:
			Leather: 75
			Light: 65
			Heavy: 45
            Concrete: 100
            Knight: 40
            LightCavalry: 100
            MediumCavalry: 100
            HeavyCavalry: 75
            HeavyBuilding: 75
		DamageTypes: Prone50Percent, TriggerProne, BurnToDeath
    Warhead@2Smu: LeaveSmudge
		SmudgeType: Scorch
		InvalidTargets: Vehicle, Structure, Wall
	Warhead@5Eff: CreateEffect
		Explosions: small_napalm
		ImpactSounds: xplos.aud
        
        
 
ThopterBomb:
	ReloadDelay: 35
	Range: 1c0
	MinRange: 0c0
    ValidTargets: Ground
    Projectile: Bullet
		Speed: 250
		Blockable: false
		Angle: 46
		Inaccuracy: 0c232
		Image: flamespit
        Palette: ra
	Warhead@1Dam: SpreadDamage
		Spread: 512
        ValidTargets: Ground
		Damage: 8000
        Falloff: 100, 70, 60, 50, 18, 7, 0
		Versus:
			Leather: 75
			Light: 65
			Heavy: 45
            Concrete: 100
            Knight: 40
            LightCavalry: 100
            MediumCavalry: 100
            HeavyCavalry: 75
            HeavyBuilding: 75
		DamageTypes: Prone50Percent, TriggerProne, BurnToDeath
    Warhead@2Smu: LeaveSmudge
		SmudgeType: Scorch
		InvalidTargets: Vehicle, Structure, Wall
	Warhead@5Eff: CreateEffect
		Explosions: big_napalm
		ImpactSounds: flamer2.aud
        
BowNArrowTower:
	ReloadDelay: 50
	Range: 6c0
	MinRange: 0c0
	Report: arrow01.wav
    InvalidTargets: Wall
    ValidTargets: Ground
	Projectile: Missile
        HorizontalRateOfTurn: 30
        RangeLimit: 8c204
        Arm: 0
		Speed: 300
		Angle: 46
		Inaccuracy: 0c0
		ContrailLength: 4
		Image: e4arrow
        Palette: ra
	Warhead@1Dam: SpreadDamage
		Spread: 302
		Damage: 2500
        ValidTargets: Ground
        InvalidTargets: Wall
		Versus:
			Leather: 150
			Light: 135
			Heavy: 125
            Concrete: 50
            Knight: 25
            LightCavalry: 70
            MediumCavalry: 30
            HeavyCavalry: 20
            HeavyBuilding: 50
		DamageTypes: Prone50Percent, TriggerProne, DefaultDeath  


   
CannonBoulder:
	ReloadDelay: 40
	Range: 6c0
	Report: tnkfire2.aud, tnkfire3.aud, tnkfire4.aud, tnkfire6.aud
	Projectile: Bullet
		Image: cantowboulder
		Speed: 400
		Blockable: false
		Angle: 86
        Palette: ra
	Warhead@1Dam: SpreadDamage
		Spread: 128
		Damage: 7500
		Versus:
            Leather: 20
			Light: 20
			Heavy: 20
            Concrete: 25
            Knight: 10
            LightCavalry: 100
            MediumCavalry: 100
            HeavyCavalry: 100
            HeavyBuilding: 35
		DamageTypes: Prone50Percent, TriggerProne, DefaultDeath
	Warhead@2Smu: LeaveSmudge
		SmudgeType: Crater
		InvalidTargets: Vehicle, Structure, Wall, Husk, Trees, Creep
	Warhead@3Eff: CreateEffect
		Explosions: smokey
		ImpactSounds: tnkfire2.aud, tnkfire3.aud, tnkfire4.aud, tnkfire6.aud
 
SiegeBalista:
	ReloadDelay: 65
	Range: 11c0
	MinRange: 2c896
    ValidTargets: Ground
	Report: Balista01.wav
	Projectile: Bullet
		Speed: 400
		Blockable: false
		Angle: 66
		Inaccuracy: 0c256
		Image: siegearrow
        Palette: ra
	Warhead@1Dam: SpreadDamage
		Spread: 250
		Damage: 7250
        ValidTargets: Ground
		Versus:
			None: 100
			Leather: 100
			Light: 80
			Heavy: 80
            Concrete: 80
            Knight: 65
            LightCavalry: 75
            MediumCavalry: 50
            HeavyCavalry: 50
            HeavyBuilding: 100
		DamageTypes: Prone50Percent, TriggerProne, BallistaDeath
    Warhead@2Eff: CreateEffect
		Explosions: smokey
        
SiegeBoulder:
	ReloadDelay: 100
	Range: 12c0
    Burst: 4
	BurstDelay: 0
	MinRange: 3c0
	Report: siege01.wav
	Projectile: Bullet
        ValidTargets: Ground
		Speed: 190
		Blockable: false
		Angle: 96
		Inaccuracy: 1c512
		Image: siegeboulder
        ContrailLength: 6
        Palette: ra
	Warhead@1Dam: SpreadDamage
        ValidTargets: Ground
		Spread: 683
		Damage: 1500
		Versus:
			Leather: 35
			Light: 90
			Heavy: 80
            Concrete: 60
            Knight: 50
            LightCavalry: 100
            MediumCavalry: 50
            HeavyCavalry: 50
            HeavyBuilding: 100
		DamageTypes: Prone50Percent, TriggerProne, BallistaDeath
    Warhead@2Eff: CreateEffect
		Explosions: smokey
        
        
TribuchetBoulder:
	ReloadDelay: 90
    ValidTargets: Ground
	Range: 10c0
	MinRange: 2c0
	Report: siege01.wav
	Projectile: Bullet
		Speed: 250
		Blockable: false
		Angle: 106
		Inaccuracy: 0c512
		Image: tribuboulder
        ContrailLength: 6
        Palette: ra
	Warhead@1Dam: SpreadDamage
		Spread: 112
		Damage: 20000
        ValidTargets: Ground
        Falloff: 100, 70, 60, 50, 18, 7, 0
		Versus:
			None: 100
			Leather: 90
			Light: 100
			Heavy: 100
            Concrete: 50
            Knight: 50
            LightCavalry: 100
            MediumCavalry: 100
            HeavyCavalry: 100
            HeavyBuilding: 75
		DamageTypes: Prone50Percent, TriggerProne, BallistaDeath
    Warhead@2Eff: CreateEffect
		Explosions: smokey
        ImpactSounds: tnkfire6.aud

StationBalistaAG:
	ReloadDelay: 45
	Range: 8c0
	MinRange: 2c896
	Report: Balista01.wav
    ValidTargets: Ground
	Projectile: Bullet
		Speed: 400
		Blockable: false
		Angle: 76
		Inaccuracy: 0c256
		Image: siegearrow
        Palette: ra
	Warhead@1Dam: SpreadDamage
		Spread: 683
		Damage: 3750
        ValidTargets: Ground
		Versus:
			None: 50
			Leather: 50
			Light: 55
			Heavy: 65
            Concrete: 25
            Knight: 60
            LightCavalry: 100
            MediumCavalry: 100
            HeavyCavalry: 100
            HeavyBuilding: 100
		DamageTypes: Prone50Percent, TriggerProne, BallistaDeath
    Warhead@2Eff: CreateEffect
		Explosions: smokey
     
        
StationBalistaAA:
	ReloadDelay: 45
	Range: 10c0
	MinRange: 1c512
	Report: Balista01.wav
    ValidTargets: Air
	Projectile: Missile
        HorizontalRateOfTurn: 30
        RangeLimit: 14c204
        Arm: 0
		Speed: 350
		Angle: 46
		Inaccuracy: 0c0
		ContrailLength: 4
		Image: siegearrow
        Palette: ra
	Warhead@1Dam: SpreadDamage
		Spread: 682
		Damage: 7500
        ValidTargets: Air
		Versus:
			None: 100
			Leather: 100
			Light: 100
			Heavy: 100
            Concrete: 100
            Knight: 100
            LightCavalry: 100
            MediumCavalry: 75
            HeavyCavalry: 75
            HeavyBuilding: 100
		DamageTypes: Prone50Percent, TriggerProne, BallistaDeath
    Warhead@2Eff: CreateEffect
		Explosions: smokey
        
SamBallista:
	ReloadDelay: 25
	Range: 8c0
	MinRange: 0c896
	Report: Balista01.wav
    ValidTargets: Air
	Projectile: Missile
        HorizontalRateOfTurn: 30
        RangeLimit: 14c204
        Arm: 5
		Speed: 350
		Angle: 88
		Inaccuracy: 0c0
		ContrailLength: 4
		Image: smbllbolt
        Palette: ra
	Warhead@1Dam: SpreadDamage
		Spread: 512
		Damage: 1725
        ValidTargets: Air
		Versus:
			None: 100
			Leather: 100
			Light: 100
			Heavy: 100
            Concrete: 100
            Knight: 100
            LightCavalry: 100
            MediumCavalry: 100
            HeavyCavalry: 100
            HeavyBuilding: 100
		DamageTypes: Prone50Percent, TriggerProne, BallistaDeath
    Warhead@2Eff: CreateEffect
		Explosions: smokey

  
Battering:
	ReloadDelay: 160
	Range: 1c512
	Report: battering01.wav
	ValidTargets: Structure, Wall
	Projectile: Bullet
		Speed: 1c682
	Warhead@1Dam: SpreadDamage
		Spread: 213
		Damage: 10000
		ValidTargets: Structure, Wall
 
Crossbow:
	ReloadDelay: 65
	Range: 4c0
	MinRange: 0c512
	Report: crossbow01.wav
    InvalidTargets: Wall
    ValidTargets: Air, Ground
	Projectile: Missile
        HorizontalRateOfTurn: 150
        RangeLimit: 8c204
        Arm: 0
		Speed: 350
		Angle: 46
		Inaccuracy: 0c0
		ContrailLength: 4
		Image: e4arrow
        Palette: ra
	Warhead@1Dam: SpreadDamage
		Spread: 256
        InvalidTargets: Wall
        ValidTargets: Air, Ground
		Damage: 3200
		Versus:
			Leather: 100
			Light: 100
			Heavy: 90
            Knight: 25
            LightCavalry: 75
            MediumCavalry: 50
            HeavyCavalry: 50
            HeavyBuilding: 50
            Concrete: 35   
		DamageTypes: Prone50Percent, TriggerProne, DefaultDeath   
        
WarkiteCrossbow:
	ReloadDelay: 30
	Range: 4c0
	MinRange: 0c512
	Report: crossbow01.wav
    InvalidTargets: Wall
    ValidTargets: Air, Ground
	Projectile: Missile
        HorizontalRateOfTurn: 150
        RangeLimit: 8c204
        Arm: 0
		Speed: 350
		Angle: 46
		Inaccuracy: 0c0
		ContrailLength: 4
		Image: e4arrow
        Palette: ra
	Warhead@1Dam: SpreadDamage
		Spread: 356
        InvalidTargets: Wall
        ValidTargets: Air, Ground
		Damage: 3500
		Versus:
			Leather: 100
			Light: 100
			Heavy: 90
            Knight: 25
            LightCavalry: 75
            MediumCavalry: 35
            HeavyCavalry: 35
            HeavyBuilding: 50
            Concrete: 35   
		DamageTypes: Prone50Percent, TriggerProne, DefaultDeath 

CrossbowSiegeTower:
	ReloadDelay: 65
	Range: 7c0
	MinRange: 0c512
	Report: crossbow01.wav
    InvalidTargets: Wall
    ValidTargets: Air, Ground
	Projectile: Missile
        HorizontalRateOfTurn: 150
        RangeLimit: 8c204
        Arm: 0
		Speed: 350
		Angle: 46
		Inaccuracy: 0c0
		ContrailLength: 4
		Image: e4arrow
        Palette: ra
	Warhead@1Dam: SpreadDamage
		Spread: 256
        InvalidTargets: Wall
        ValidTargets: Air, Ground
		Damage: 3400
		Versus:
			Leather: 100
			Light: 100
			Heavy: 90
            Knight: 25
            LightCavalry: 75
            MediumCavalry: 50
            HeavyCavalry: 50
            HeavyBuilding: 50
            Concrete: 35   
		DamageTypes: Prone50Percent, TriggerProne, DefaultDeath          
        
BallonCrossbow:
	ReloadDelay: 20
	Range: 5c0
    Burst: 2
    BurstDelay: 0
	MinRange: 0c512
	Report: crossbow01.wav
    InvalidTargets: Wall
    ValidTargets: Air, Ground
	Projectile: Missile
        HorizontalRateOfTurn: 150
        RangeLimit: 8c204
        Arm: 0
		Speed: 350
		Angle: 46
		Inaccuracy: 0c0
		ContrailLength: 4
		Image: e4arrow
        Palette: ra
	Warhead@1Dam: SpreadDamage
		Spread: 141
        InvalidTargets: Wall
        ValidTargets: Air, Ground
		Damage: 3000
		Versus:
			Leather: 100
			Light: 100
			Heavy: 90
            Knight: 50
            LightCavalry: 75
            MediumCavalry: 25
            HeavyCavalry: 25
            HeavyBuilding: 75
            Concrete: 50   
		DamageTypes: Prone50Percent, TriggerProne, DefaultDeath          
 

FireBarrage:
	ReloadDelay: 1
	Range: 5c0
    Burst: 3
    BurstDelay: 0
	MinRange: 0c0
    ValidTargets: Ground
	Report: arrow01.wav
    InvalidTargets: Wall
    Projectile: Bullet
		Speed: 350
		Blockable: false
		Angle: 96
		Inaccuracy: 3c0
		Image: firearrow
        Palette: ra
	Warhead@1Dam: SpreadDamage
		Spread: 752
        InvalidTargets: Wall
		Damage: 1500
        ValidTargets: Ground
		Versus:
			None: 100
			Leather: 100
			Light: 100
			Heavy: 100
            Concrete: 150
            Knight: 70
            LightCavalry: 100
            MediumCavalry: 100
            HeavyCavalry: 100
            HeavyBuilding: 210
		DamageTypes: Prone50Percent, TriggerProne, BurnToDeath
    Warhead@2Dam: SpreadDamage
		Spread: 512
        ValidTargets: Ground
        InvalidTargets: Wall
        Delay: 10
		Damage: 200
		Versus:
			None: 100
			Leather: 100
			Light: 100
			Heavy: 100
            Concrete: 150
            Knight: 70
            LightCavalry: 100
            MediumCavalry: 100
            HeavyCavalry: 100
            HeavyBuilding: 210
		DamageTypes: Prone50Percent, TriggerProne, BurnToDeath
    Warhead@3Dam: SpreadDamage
		Spread: 250
        ValidTargets: Ground
        InvalidTargets: Wall
        Delay: 20
		Damage: 375
		Versus:
			None: 100
			Leather: 100
			Light: 100
			Heavy: 100
            Concrete: 150
            Knight: 70
            LightCavalry: 100
            MediumCavalry: 100
            HeavyCavalry: 100
            HeavyBuilding: 210
		DamageTypes: Prone50Percent, TriggerProne, BurnToDeath
    Warhead@1Eff: CreateEffect
		Explosions: fire2    
    Warhead@2Eff: CreateEffect
		Explosions: fire3   
        Delay: 12
    Warhead@3Eff: CreateEffect
		Explosions: fire3   
        Delay: 24
        
RottenKadaver:
    ReloadDelay: 100
	Range: 5c0
    Burst: 7
    BurstDelay: 2
	InvalidTargets: Wall
	Projectile: Bullet
        Arm: 0
		Blockable: false
		Inaccuracy: 2c512
		Speed: 141
    Warhead@rotten1: GrantUpgrade
        Range: 2c215
        Delay: 25
        Duration: 50
        Upgrades: RottenKadaver
        ValidTargets: Infantry, Cavalry, Siege
    Warhead@rotten2: GrantUpgrade
        Range: 2c215
        Delay: 75
        Duration: 50
        Upgrades: RottenKadaver
        ValidTargets: Infantry, Cavalry, Siege
    Warhead@rotten3: GrantUpgrade
        Range: 2c215
        Delay: 125
        Duration: 50
        Upgrades: RottenKadaver
        ValidTargets: Infantry, Cavalry, Siege
    Warhead@rotten4: GrantUpgrade
        Range: 2c215
        Delay: 175
        Duration: 50
        Upgrades: RottenKadaver
        ValidTargets: Infantry, Cavalry, Siege
    Warhead@rotten5: GrantUpgrade
        Range: 2c215
        Delay: 225
        Duration: 50
        Upgrades: RottenKadaver
        ValidTargets: Infantry, Cavalry, Siege
    Warhead@rotten6: GrantUpgrade
        Range: 2c215
        Delay: 275
        Duration: 50
        Upgrades: RottenKadaver
        ValidTargets: Infantry, Cavalry, Siege
    Warhead@rotten7: GrantUpgrade
        Range: 2c215
        Delay: 325
        Duration: 50
        Upgrades: RottenKadaver
        ValidTargets: Infantry, Cavalry, Siege
    Warhead@rotten8: GrantUpgrade
        Range: 2c215
        Delay: 375
        Duration: 50
        Upgrades: RottenKadaver
        ValidTargets: Infantry, Cavalry, Siege
    Warhead@rotten9: GrantUpgrade
        Range: 2c215
        Delay: 425
        Duration: 50
        Upgrades: RottenKadaver
        ValidTargets: Infantry, Cavalry, Siege
    Warhead@rotten10: GrantUpgrade
        Range: 2c215
        Delay: 475
        Duration: 50
        Upgrades: RottenKadaver
        ValidTargets: Infantry, Cavalry, Siege
    Warhead@1Dam: SpreadDamage
		Spread: 1c0
		Damage: 5000
        Delay: 10
		Versus:
			None: 200
			Leather: 200
			Light: 180
			Heavy: 170
            Knight: 150
            Concrete: 300
            HeavyBuilding: 300
            LightCavalry: 200
            MediumCavalry: 300
            HeavyCavalry: 400
		DamageTypes: Prone50Percent, RippedApartDeath                   
    Warhead@1Eff: CreateEffect
		Explosions: deadk1,deadk2,deadk3
        ExplosionPalette : ra
    Warhead@2Eff: CreateEffect
		Explosions: rottk1,rottk2,rottk3
        Delay: 16
        ExplosionPalette : ra
    Warhead@SMO1: CreateEffect
        Delay: 10
		Explosions: kadavsmoke1
        ImpactSounds: tnkfire2.aud, tnkfire3.aud, tnkfire4.aud, tnkfire6.aud
        
        
CannonStrike:
	ValidTargets: Ground, Air
	Report: quadcannonmono.wav
	Warhead@1Dam_impact: SpreadDamage
		Spread: 1c0
		Damage: 15000
        Delay: 10
		Falloff: 1000, 368, 135, 50, 18, 7, 0
		ValidTargets: Ground, Air
		Versus:
			None: 100
			Leather: 100
			Light: 60
			Heavy: 50
            Knight: 50
            Concrete: 100
            LightCavalry: 100
            MediumCavalry: 100
            HeavyCavalry: 100
		DamageTypes: Prone50Percent, RippedApartDeath
	Warhead@2Eff_impact: CreateEffect
		Explosions: cannonsboulder
    Warhead@Sound1: CreateEffect
		ImpactSounds: xplos.aud
        Delay: 8
    Warhead@Sound2: CreateEffect
		ImpactSounds: xplos.aud
        Delay: 18
    Warhead@Sound3: CreateEffect
		ImpactSounds: xplos.aud
        Delay: 20
    Warhead@Sound4: CreateEffect
		ImpactSounds: xplos.aud
        Delay: 24
    Warhead@Sound5: CreateEffect
		ImpactSounds: xplos.aud
        Delay: 26
    Warhead@Sound6: CreateEffect
		ImpactSounds: xplos.aud
        Delay: 32
    Warhead@Sound7: CreateEffect
		ImpactSounds: xplos.aud
        Delay: 38
    Warhead@Sound8: CreateEffect
		ImpactSounds: xplos.aud
        Delay: 42
	Warhead@3Dam_areanukea: SpreadDamage
		Spread: 2c512
		Damage: 10000
		Falloff: 1000, 368, 135, 50, 18, 7, 0
		Delay: 20
		ValidTargets: Ground, Air
		Versus:
			None: 100
			Leather: 100
			Light: 60
			Heavy: 50
            Knight: 50
            Concrete: 100
            LightCavalry: 100
            MediumCavalry: 100
            HeavyCavalry: 100
		DamageTypes: TriggerProne, RippedApartDeath
	Warhead@4Res_areanukea: DestroyResource
		Size: 2
        Delay: 20
	Warhead@5Smu_areanukea: LeaveSmudge
		SmudgeType: Scorch
		InvalidTargets: Vehicle, Structure, Wall
		Size: 2
        Delay: 20
	Warhead@7Dam_areanukeb: SpreadDamage
		Spread: 3c768
		Damage: 5000
		Falloff: 1000, 368, 135, 50, 18, 7, 0
		Delay: 28
		ValidTargets: Ground, Air
		Versus:
			None: 100
			Leather: 100
			Light: 60
			Heavy: 50
            Knight: 50
            Concrete: 100
            LightCavalry: 100
            MediumCavalry: 100
            HeavyCavalry: 100
		DamageTypes: TriggerProne, RippedApartDeath
	Warhead@10Dam_areanukec: SpreadDamage
		Spread: 5c0
		Damage: 2000
		Falloff: 1000, 368, 135, 50, 18, 7, 0
		Delay: 36
		ValidTargets: Ground, Air
		Versus:
			None: 100
			Leather: 100
			Light: 60
			Heavy: 50
            Knight: 50
            Concrete: 100
            LightCavalry: 100
            MediumCavalry: 100
            HeavyCavalry: 100
		DamageTypes: TriggerProne, RippedApartDeath
        
        
LightningStrike:
	ValidTargets: Ground, Air
    Report: weathercharge.wav
    Warhead@Sound0: CreateEffect
		ImpactSounds: Thunder.wav
        Delay: 48
	Warhead@Sound1: CreateEffect
		ImpactSounds: lightning1.wav
        Explosions: smalllight1
        Delay: 68
    Warhead@Sound2: CreateEffect
		ImpactSounds: lightning1.wav
        Explosions: smalllight2
        Delay: 78
    Warhead@Sound3: CreateEffect
		ImpactSounds: lightning1.wav
        Explosions: smalllight3
        Delay: 88
    Warhead@Sound4: CreateEffect
        Explosions: largelight1
		ImpactSounds: lightning2.wav
        Delay: 0
    Warhead@1Dam_impact: SpreadDamage
		Range: 0, 1c1, 2c1, 2c512
		Damage: 10000
		Falloff: 1000, 1000, 250, 100
		ValidTargets: Ground, Air, Trees
        Delay: 0
		DamageTypes: Prone50Percent, RippedApartDeath
	Warhead@2Smu_impact: LeaveSmudge
		SmudgeType: Scorch
		InvalidTargets: Vehicle, Structure, Wall, Husk, Creep
        Delay: 0
	Warhead@3Smu_area: LeaveSmudge
		SmudgeType: Scorch
		InvalidTargets: Vehicle, Structure, Wall, Husk, Creep
		Size: 1
		Delay: 3
	Warhead@4Res_area2: DestroyResource
		Size: 2
		Delay: 6
	Warhead@5Smu_area2: LeaveSmudge
		SmudgeType: Scorch
		InvalidTargets: Vehicle, Structure, Wall, Husk, Creep
		Size: 2,1
		Delay: 6

DragonFlame:
	Warhead@1Dam: SpreadDamage
		DamageTypes: ExplosionDeath
	Warhead@2Eff: CreateEffect
		Explosions: med_napalm
		ImpactSounds: dinodie1.aud
        
DragonDecay:
	Warhead@1Dam: SpreadDamage
		DamageTypes: ExplosionDeath
	Warhead@2Eff: CreateEffect
		Explosions: dragonrot
        ImpactSounds: tnkfire6.aud
        ExplosionPalette : ra
        
Balloonpop:
	Warhead@1Dam: SpreadDamage
		DamageTypes: ExplosionDeath
	Warhead@2Eff: CreateEffect
		Explosions: balloonpop
		ImpactSounds: balloon01.wav
        ExplosionPalette : ra