coppermine:
    Defaults:
		TilesetOverrides:
			DESERT: TEMPERAT
	active: copmin
		Length: 29
        Tick: 100
        Start: 1
	idle: copmin
        Start: 0
ironmine:
    Defaults:
		TilesetOverrides:
			DESERT: TEMPERAT
	active: iromin
		Length: 29
        Tick: 100
        Start: 1
	idle: iromin
        Start: 0
goldmine:
    Defaults:
		TilesetOverrides:
			DESERT: TEMPERAT
	active: golmin
		Length: 29
        Start: 1
        Tick: 100
	idle: golmin
        Start: 0

hospnew:
	idle: hospnew
	damaged-idle: hospnew
	make: hospmake 
		Length: *
		Tick: 80
	bib: mbHOSP
		UseTilesetExtension: true
		TilesetOverrides:
			WINTER: TEMPERAT
			JUNGLE: TEMPERAT
			SNOW: TEMPERAT
		Length: *
hospnew.husk:
	idle: hospnew
		Start: 2
	bib: mbHOSP
		UseTilesetExtension: true
		TilesetOverrides:
			WINTER: TEMPERAT
			JUNGLE: TEMPERAT
			SNOW: TEMPERAT
		Length: *
        
largecastle:
	idle: largecastle
	damaged-idle: largecastle
        Start: 1
largecastle.husk:
	idle: largecastle
		Start: 2
		Length: *

largecastlecolor:
	idle: largecastle
        Start: 3
	damaged-idle: largecastle
        Start: 4
largecastlecolor.husk:
	idle: largecastle
		Start: 5
        
v19new:
	idle: oilnew
		Length: 28
		Tick: 120
	damaged-idle: oilnew
		Start: 28
		Length: 26
		Tick: 120

v19new.husk:
	idle: oilnew
		Start: 54
		Length: 7
		Tick: 170

explosion:
    cannonsboulder: cannonstrikeboulder
        Offset: 0,-60,0
        Tick: 50
	smokey: smokey
    deadk1: deadbody01
        Length: 26
        Offset: 0,-120,0
        ZOffset: 2048
    rottk1: deadbody01
        Length: 5
        Tick: 3000
        Start: 25
        ZOffset: 0
        Offset: 0,-120,0
    deadk2: deadbody02
        Length: 26
        Offset: 0,-120,0
        ZOffset: 2048
    rottk2: deadbody02
        Length: 5
        Tick: 3000
        Start: 25
        ZOffset: 0
        Offset: 0,-120,0
    deadk3: deadbody03
        Length: 26
        Offset: 0,-120,0
        ZOffset: 2048
    rottk3: deadbody03
        Length: 5
        Tick: 3000
        Start: 25
        ZOffset: 0
        Offset: 0,-120,0
    kadavsmoke1: smokey
    smalllight1: lightningstrikes
        Start: 5
        Length: 2
        Tick: 100
        Offset: 31,-114,0
    smalllight2: lightningstrikes
        Start: 8
        Length: 2
        Tick: 100
        Offset: -31,-124,0
    smalllight3: lightningstrikes
        Start: 7
        Tick: 100
        Length: 2
        Offset: -22,-58,0
    largelight1: lightningstrikes
        Length: 4
        Tick: 150
        Offset: 0,-84,0
	fire1: fire1
		Length: *
		Offset: 0,-3
		ZOffset: 1023
	fire2: fire2
		Length: *
		Offset: 0,-3
		ZOffset: 1023
    fire3: fire3
		Length: *
		Offset: 0,-3
		ZOffset: 1023
	fire4: fire4
		Length: *
		Offset: 0,-3
		ZOffset: 1023
	dragonrot: dragonrot
		Length: *
		Offset: 0,-3
        Tick: 800
		ZOffset: 1023
    balloonpop: warballoonpop
		Length: *
        Offset: 0,-24,0
        Tick: 80
		ZOffset: 1023

newmcv:
    idle: medimcv
        Start: 64
        Facings: 32
    stand: medimcv
        Start: 64
        Facings: 32
    run: medimcv
        Tick: 100
        Facings: 8
        Length: 8
	icon: mcvnewicon.shp
		AddExtension: False

mcvnew.destroyed:
	idle: mcvnewhusk
		Facings: 32
		UseClassicFacingFudge: True
		ZOffset: -512

burhors:
	stand: burninghorse
        Start: 66
		Facings: 8
	run: burninghorse
		Start: 0
		Length: 8
		Facings: 8
		Tick: 100 
    panic-stand: burninghorse
        Start: 66
		Facings: 8
	panic-run: burninghorse
		Start: 0
		Length: 8
		Facings: 8
		Tick: 100 
	die1: burninghorse
		Start: 76
		Length: 14
		Tick: 80
	# Burn
	die2: burninghorse
		Start: 76
		Length: 14
		Tick: 80
	icon: Camelross1icon.shp
		AddExtension: False       
        
rossneutral:
	stand: Camelross1
        Start: 122
		Facings: 8
	run: Camelross1
		Start: 0
		Length: 8
		Facings: 8
		Tick: 100
	shoot: Camelross1
        Tick: 100
		Start: 66
		Length: 7
		Facings: 8
	die1: Camelross1
		Start: 132
		Length: 18
		Tick: 80
	# Burn
	die2: burninghorserider
		Length: *
		Tick: 80
	icon: Camelross1icon.shp
		AddExtension: False
        
ross1:
	stand: ross1
        Start: 122
		Facings: 8
	run: ross1
		Start: 0
		Length: 8
		Facings: 8
		Tick: 100
	shoot: ross1
        Tick: 100
		Start: 66
		Length: 7
		Facings: 8
	idle1: ross1
        Tick: 100
		Start: 150
		Length: 7
        Facings: 8
    idle2: ross1
        Tick: 100
		Start: 206
		Length: 7
        Facings: 8
    die1: ross1
		Start: 132
		Length: 18
		Tick: 80
	# Burn
	die2: burninghorserider
		Length: *
		Tick: 80
	icon: nlcavicon.shp
		AddExtension: False
        
ross2:
	stand: ross2
        Start: 122
		Facings: 8
	run: ross2
		Start: 0
		Length: 8
		Facings: 8
		Tick: 100
	shoot: ross2
        Tick: 100
		Start: 66
		Length: 7
		Facings: 8
	idle1: ross2
        Tick: 100
		Start: 150
		Length: 7
        Facings: 8
    idle2: ross2
        Tick: 100
		Start: 206
		Length: 7
        Facings: 8
    die1: ross2
		Start: 132
		Length: 18
		Tick: 80
	# Burn
	die2: burninghorserider
		Length: *
		Tick: 80
	icon: nmcavicon.shp
		AddExtension: False

ross3:
	stand: ross3
        Start: 122
		Facings: 8
	run: ross3
		Start: 0
		Length: 8
		Facings: 8
		Tick: 100
	shoot: ross3
        Tick: 100
		Start: 66
		Length: 7
		Facings: 8
	idle1: ross3
        Tick: 100
		Start: 150
		Length: 7
        Facings: 8
    idle2: ross3
        Tick: 100
		Start: 206
		Length: 7
        Facings: 8
    die1: ross3
		Start: 132
		Length: 18
		Tick: 80
	# Burn
	die2: burninghorserider
		Length: *
		Tick: 80
	icon: nftankicon.shp
		AddExtension: False

ross4:
    idle1: ross4
        Tick: 100
		Start: 182
		Length: 7
        Facings: 8
        Offset: 0,4,0
    idle1: ross4
		Tick: 100
		Start: 238
		Length: 7
        Facings: 8
        Offset: 0,4,0
	stand: ross4
        Start: 122
		Facings: 8
        Offset: 0,4,0
	run: ross4
		Start: 0
		Length: 8
		Facings: 8
		Tick: 100
        Offset: 0,4,0
	shoot: ross4
        Tick: 100
		Start: 66
		Length: 7
		Facings: 8
        Offset: 0,4,0
	die1: ross4
		Start: 132
		Length: 18
		Tick: 80
        Offset: 0,4,0
	# Burn
	die2: burninghorserider
		Length: *
		Tick: 80
	icon: nspearicon.shp
		AddExtension: False

ross4b:
	stand: ross4b
        Start: 122
		Facings: 8
	run: ross4b
		Start: 0
		Length: 8
		Facings: 8
		Tick: 100
	shoot: ross4b
        Tick: 100
		Start: 66
		Length: 7
		Facings: 8
	idle1: ross4b
        Tick: 100
		Start: 149
		Length: 7
        Facings: 8
    idle1: ross4b
		Tick: 100
		Start: 205
		Length: 7
        Facings: 8
    die1: ross4b
		Start: 132
		Length: 18
		Tick: 80
	# Burn
	die2: burninghorserider
		Length: *
		Tick: 80
	icon: nflailicon.shp
		AddExtension: False
        
ross4c:
	stand: ross4c
        Start: 122
		Facings: 8
	run: ross4c
		Start: 0
		Length: 8
		Facings: 8
		Tick: 100
	shoot: ross4c
        Tick: 100
		Start: 66
		Length: 7
		Facings: 8
	idle1: ross4c
        Tick: 100
		Start: 150
		Length: 7
        Facings: 8
    idle2: ross4c
        Tick: 100
		Start: 206
		Length: 7
        Facings: 8
    die1: ross4c
		Start: 132
		Length: 18
		Tick: 80
	# Burn
	die2: burninghorserider
		Length: *
		Tick: 80
	icon: nsabericon.shp
		AddExtension: False

rossempty:
	stand: emptyhorse
        Start: 122
		Facings: 8
	run: emptyhorse
		Start: 0
		Length: 8
		Facings: 8
		Tick: 100
    panic-run: emptyhorse
		Start: 0
		Length: 8
		Facings: 8
		Tick: 100
    panic-stand: emptyhorse
        Start: 122
		Facings: 8
	shoot: emptyhorse
        Tick: 100
		Start: 66
		Length: 7
		Facings: 8
    die1: emptyhorse
		Start: 132
		Length: 18
		Tick: 80
	# Burn
	die2: burninghorse
		Start: 76
		Length: 14
		Tick: 80
	icon: nsabericon.shp
		AddExtension: False
        
        
ross5:
    Default:
        Offset: 0,10,0
	stand: ross5
        Start: 122
		Facings: 8
	run: ross5
		Start: 0
		Length: 8
		Facings: 8
		Tick: 100
	shoot: ross5
        Tick: 100
		Start: 66
		Length: 7
		Facings: 8
	idle1: ross5
        Tick: 100
		Start: 146
		Length: 7
        Facings: 8
    idle2: ross5
        Tick: 100
		Start: 202
		Length: 7
        Facings: 8
    die1: ross5
		Start: 131
		Length: 15
		Tick: 80
	# Burn
	die2: burninghorserider
		Length: *
		Tick: 80
	icon: nhcavicon.shp
        Offset: 0,0,0
		AddExtension: False        

koenig:
    make: koenig
		Start: 176
		Length: 13
		Tick: 80
    stand-dead: koenig
		Start: 172
	idle: koenig
        Start: 122
		Facings: 8
    stand: koenig
        Start: 122
		Facings: 8
	move: koenig
		Start: 0
		Length: 8
		Facings: 8
		Tick: 100
	shoot: koenig
        Tick: 100
		Start: 66
		Length: 7
		Facings: 8
    idle1: koenig
        Tick: 100
		Start: 190
		Length: 22
    idle2: koenig
        Tick: 100
		Start: 210
		Length: 17
    die1: koenig
		Start: 132
		Length: 16
		Tick: 80
	# large hit
	die2: koenig
		Start: 132
		Length: 16
		Tick: 80
	# poision
	die3:koenig
		Start: 132
		Length: 16
		Tick: 80
	# ballista
	die4: koenig
		Start: 132
		Length: 16
		Tick: 80
	die-crushed: koenig
		Start: 132
		Length: 16
		Tick: 80
	icon: koenigicon.shp
		AddExtension: False
 
deathdealer:
	stand: deathdealer
        Start: 122
		Facings: 8
	run: deathdealer
		Start: 0
		Length: 8
		Facings: 8
		Tick: 100
	idle1: deathdealer
        Tick: 100
		Start: 66
		Length: 7
		Facings: 8
	die1: deathdealer
		Start: 130
		Length: 16
		Tick: 80
	# large hit
	die2: splatterdead
		Length: *
        Tick: 80
	# poision
	die3: deathdealer
		Start: 163
		Length: 15
		Tick: 80
	# ballista
	die4: deathdealer
		Start: 180
		Length: 11
		Tick: 80
	die-crushed: e1rot
		Start: 16
		Length: 4
		Tick: 1600
		ZOffset: -511
    die5: burningman
        Length: *
        Tick: 80
	icon: ne1icon.shp
		AddExtension: False
 
e1new:
	stand: newe1
        Start: 122
		Facings: 8
	run: newe1
		Start: 0
		Length: 8
		Facings: 8
		Tick: 100
	shoot: newe1
        Tick: 100
		Start: 66
		Length: 7
		Facings: 8
    idle1: newe1
        Tick: 100
		Start: 211
		Length: 21
    idle2: newe1
        Tick: 100
		Start: 190
		Length: 22
	die1: newe1
		Start: 130
		Length: 16
		Tick: 80
	# large hit
	die2: splatterdead
		Length: *
        Tick: 80
	# poision
	die3: newe1
		Start: 163
		Length: 15
		Tick: 80
	# ballista
	die4: newe1
		Start: 180
		Length: 11
		Tick: 80
	die-crushed: e1rot
		Start: 16
		Length: 4
		Tick: 1600
		ZOffset: -511
    die5: burningman
        Length: *
        Tick: 80
	icon: ne1icon.shp
		AddExtension: False
        
engeneer:
	stand: baumei
        Start: 122
		Facings: 8
	run: baumei
		Start: 0
		Length: 8
		Facings: 8
		Tick: 100
	shoot: baumei
        Tick: 100
		Start: 66
		Length: 7
		Facings: 8
	idle1: baumei
        Tick: 100
		Start: 190
		Length: 35
    idle2: baumei
        Tick: 100
		Start: 222
		Length: 32
    die1: baumei
		Start: 130
		Length: 17
		Tick: 80
	# large hit
	die2: splatterdead
		Length: *
        Tick: 80
	# poision
	die3: baumei
		Start: 163
		Length: 15
		Tick: 80
	# ballista
	die4: baumei
		Start: 180
		Length: 11
		Tick: 80
	die-crushed: e1rot
		Start: 16
		Length: 4
		Tick: 1600
		ZOffset: -511
	die5: burningman
        Length: *
        Tick: 80
    icon: ne5icon.shp
		AddExtension: False        
        
e2new:
	stand: e2new
        Start: 122
		Facings: 8
	run: e2new
		Start: 0
		Length: 8
		Facings: 8
		Tick: 100
	shoot: e2new
        Tick: 100
		Start: 66
		Length: 7
		Facings: 8
	idle1: e2new
        Tick: 100
		Start: 195
		Length: 12
    idle2: e2new
        Tick: 100
		Start: 206
		Length: 16
    die1: e2new
		Start: 131
		Length: 16
		Tick: 80
	# large hit
	die2: splatterdead
		Length: *
        Tick: 80
	# poision
	die3: e2new
		Start: 163
		Length: 15
		Tick: 80
	# ballista
	die4: e2new
		Start: 180
		Length: 11
		Tick: 80
	die-crushed: e1rot
		Start: 16
		Length: 4
		Tick: 1600
		ZOffset: -511
	die5: burningman
        Length: *
        Tick: 80
    icon: ne3icon.shp
        Offset: 0,0,0
		AddExtension: False
        
e2newv2:
	stand: e2newv2
        Start: 122
		Facings: 8
        Offset: 0,-6,0
	run: e2newv2
		Start: 0
		Length: 8
		Facings: 8
		Tick: 100
        Offset: 0,-6,0
	shoot: e2newv2
        Tick: 100
		Start: 66
		Length: 7
		Facings: 8
        Offset: 0,-6,0
	idle1: e2newv2
        Tick: 100
		Start: 195
		Length: 12
        Offset: 0,-6,0
    idle2: e2newv2
        Tick: 100
		Start: 206
		Length: 16
        Offset: 0,-6,0
    die1: e2newv2
		Start: 131
		Length: 16
		Tick: 80
        Offset: 0,-6,0
	# large hit
	die2: splatterdead
		Length: *
        Tick: 80
	# poision
	die3: e2newv2
		Start: 163
		Length: 15
		Tick: 80
        Offset: 0,-6,0
	# ballista
	die4: e2newv2
		Start: 180
		Length: 11
		Tick: 80
        Offset: 0,-6,0
	die-crushed: e1rot
		Start: 16
		Length: 4
		Tick: 1600
		ZOffset: -511
	die5: burningman
        Length: *
        Tick: 80
    icon: ne3icon.shp
        Offset: 0,0,0
		AddExtension: False
        
firmag:
	stand: frmge
        Start: 122
		Facings: 8
	run: frmge
		Start: 0
		Length: 8
		Facings: 8
		Tick: 100
	shoot: frmge
        Tick: 100
		Start: 66
		Length: 7
		Facings: 8
	idle1: frmge
        Tick: 100
		Start: 195
		Length: 23
    idle2: frmge
        Tick: 100
		Start: 218
		Length: 23
    die1: frmge
		Start: 131
		Length: 16
		Tick: 80
	# large hit
	die2: splatterdead
		Length: *
        Tick: 80
	# poision
	die3: frmge
		Start: 163
		Length: 15
		Tick: 80
	# ballista
	die4: frmge
		Start: 180
		Length: 11
		Tick: 80
	die-crushed: e1rot
		Start: 16
		Length: 4
		Tick: 1600
		ZOffset: -511
	die5: burningman
        Length: *
        Tick: 80
    icon: nfrmgicon.shp
        Offset: 0,0,0
		AddExtension: False

thief:
    Defaults:
	stand: thief
        Start: 122
		Facings: 8
	run: thief
		Start: 0
		Length: 8
		Facings: 8
		Tick: 100
	shoot: thief
        Tick: 100
		Start: 66
		Length: 7
		Facings: 8
    burn: thief
        Tick: 100
		Start: 300
		Length: 7
		Facings: 8
	idle1: thief
        Tick: 200
		Start: 190
		Length: 9
    idle2: thief
        Tick: 100
		Start: 199
		Length: 11
    die1: thief
		Start: 132
		Length: 15
		Tick: 80
	# large hit
	die2: splatterdead
		Length: *
        Tick: 80
	# poision
	die3: thief
		Start: 163
		Length: 15
		Tick: 80
	# ballista
	die4: thief
		Start: 179
		Length: 10
		Tick: 80
	die-crushed: e1rot
		Start: 16
		Length: 4
		Tick: 1600
		ZOffset: -511
	die5: burningman
        Length: *
        Tick: 80
    icon: nstnkicon.shp
		AddExtension: False
        
e3new:
	stand: e3new
        Start: 122
		Facings: 8
	run: e3new
		Start: 0
		Length: 8
		Facings: 8
		Tick: 100
	shoot: e3new
        Tick: 100
		Start: 66
		Length: 7
		Facings: 8
    idle1: e3new
        Tick: 100
		Start: 190
		Length: 22
    idle2: e3new
        Tick: 100
		Start: 210
		Length: 17
    die1: e3new
		Start: 132
		Length: 15
		Tick: 80
	# large hit
	die2: splatterdead
		Length: *
        Tick: 80
	# poision
	die3: e3new
		Start: 163
		Length: 15
		Tick: 80
	# ballista
	die4: e3new
		Start: 180
		Length: 11
		Tick: 80
	die-crushed: e1rot
		Start: 16
		Length: 4
		Tick: 1600
		ZOffset: -511
	die5: burningman
        Length: *
        Tick: 80
    icon: ne1icon.shp
		AddExtension: False
        
e3newv2:
	stand: e3newv2
        Start: 122
		Facings: 8
	run: e3newv2
		Start: 0
		Length: 8
		Facings: 8
		Tick: 100
	shoot: e3newv2
        Tick: 100
		Start: 66
		Length: 7
		Facings: 8
    idle1: e3newv2
        Tick: 100
		Start: 190
		Length: 22
    idle2: e3newv2
        Tick: 100
		Start: 210
		Length: 17
    die1: e3newv2
		Start: 132
		Length: 15
		Tick: 80
	# large hit
	die2: splatterdead
		Length: *
        Tick: 80
	# poision
	die3: e3newv2
		Start: 163
		Length: 15
		Tick: 80
	# ballista
	die4: e3newv2
		Start: 180
		Length: 11
		Tick: 80
	die-crushed: e1rot
		Start: 16
		Length: 4
		Tick: 1600
		ZOffset: -511
	die5: burningman
        Length: *
        Tick: 80
    icon: ne1icon.shp
		AddExtension: False
        
mongol:
	stand: mongol
        Start: 122
		Facings: 8
	run: mongol
		Start: 0
		Length: 8
		Facings: 8
		Tick: 100
	shoot: mongol
        Tick: 100
		Start: 66
		Length: 7
		Facings: 8
    idle1: mongol
        Tick: 100
		Start: 190
		Length: 22
    idle2: mongol
        Tick: 100
		Start: 210
		Length: 17
    die1: mongol
		Start: 132
		Length: 15
		Tick: 80
	# large hit
	die2: splatterdead
		Length: *
        Tick: 80
	# poision
	die3: mongol
		Start: 163
		Length: 15
		Tick: 80
	# ballista
	die4: mongol
		Start: 180
		Length: 11
		Tick: 80
	die-crushed: e1rot
		Start: 16
		Length: 4
		Tick: 1600
		ZOffset: -511
	die5: burningman
        Length: *
        Tick: 80
    icon: banditicon.shp
		AddExtension: False
        
e4new:
	stand: e4new
        Start: 122
		Facings: 8
	run: e4new
		Start: 0
		Length: 8
		Facings: 8
		Tick: 100
	shoot: e4new
        Tick: 100
		Start: 66
		Length: 7
		Facings: 8
	idle1: e4new
        Tick: 100
		Start: 190
		Length: 35
    idle2: e4new
        Tick: 100
		Start: 224
		Length: 21
    die1: e4new
		Start: 132
		Length: 15
		Tick: 80
	die2: splatterdead
		Length: *
        Tick: 80
	# poision
	die3: e4new
		Start: 163
		Length: 15
		Tick: 80
	# ballista
	die4: e4new
		Start: 180
		Length: 11
		Tick: 80
	die-crushed: e1rot
		Start: 16
		Length: 4
		Tick: 1600
		ZOffset: -511
	die5: burningman
        Length: *
        Tick: 80
    icon: ne2icon.shp
		AddExtension: False

rmbonew:
	stand: rmbonew
        Start: 122
		Facings: 8
	run: rmbonew
		Start: 0
		Length: 8
		Facings: 8
		Tick: 100
	shoot: rmbonew
        Tick: 100
		Start: 66
		Length: 7
		Facings: 8
	idle1: rmbonew
        Tick: 100
		Start: 190
		Length: 14
    idle2: rmbonew
        Tick: 100
		Start: 204
		Length: 26
    die1: rmbonew
		Start: 132
		Length: 15
		Tick: 80
	# large hit
	die2: splatterdead
		Length: *
        Tick: 80
	# poision
	die3: rmbonew
		Start: 163
		Length: 15
		Tick: 80
	# ballista
	die4: rmbonew
		Start: 179
		Length: 11
		Tick: 80
	die-crushed: e1rot
		Start: 16
		Length: 4
		Tick: 1600
		ZOffset: -511
	die5: burningman
        Length: *
        Tick: 80
    icon: nemboicon.shp
		AddExtension: False        

missnew:
	idle: techcenternew
		Offset: 0,-1
	damaged-idle: techcenternew
		Start: 1
		Offset: 0,-1
	make: missmake
		Length: *
		Tick: 80
		Offset: 0,-1
	bib: mbMISS
		UseTilesetExtension: true
		TilesetOverrides:
			WINTER: TEMPERAT
			JUNGLE: TEMPERAT
			SNOW: TEMPERAT
		Length: *
		Offset: 0,1
	icon: missicnh        
bacamp:
	idle: bacamp
	damaged-idle: bacamp
		Start: 1
	make: missmake
		Length: *
		Tick: 80
		Offset: 0,-1
	bib: mbMISS
		UseTilesetExtension: true
		TilesetOverrides:
			WINTER: TEMPERAT
			JUNGLE: TEMPERAT
			SNOW: TEMPERAT
		Length: *       
    flag1start: newflag
        Start: 0
        Length: 9
        Tick: 120
        ZOffset: -1024
    flag1: newflag
        Start: 9
        Length: 4
        Tick: 120
        ZOffset: -1024
bacamp.husk:
	idle: bacamp
		Start: 2
	bib: mbMISS
		UseTilesetExtension: true
		TilesetOverrides:
			WINTER: TEMPERAT
			JUNGLE: TEMPERAT
			SNOW: TEMPERAT
		Length: *
        
newfact:
	idle: newfact
	damaged-idle: newfact
		Start: 1
    idle1: newfact
        Start: 3
	damaged-idle1: newfact
		Start: 7
    idle2: newfact
        Start: 4
	damaged-idle2: newfact
		Start: 8
    idle3: newfact
        Start: 5
	damaged-idle3: newfact
		Start: 9
    idle4: newfact
        Start: 10
	damaged-idle4: newfact
		Start: 11
	dead: newfact
		Start: 2
		Tick: 800
    flag1start: newflag
        Start: 0
        Length: 9
        Tick: 120
        ZOffset: -1024
    flag1: newflag
        Start: 9
        Length: 4
        Tick: 120
        ZOffset: -1024
	make: newfactmake
		Length: *
		Tick: 120
	bib: bib2
		UseTilesetExtension: true
		Length: *
	icon: keepicon.shp
		AddExtension: False
e5new:
	stand: e5new
        Start: 149
		Facings: 8
	run: e5new
		Start: 0
		Length: 8
		Facings: 8
		Tick: 100
	shoot: e5new
        Tick: 120
		Start: 66
		Length: 10
		Facings: 8
	idle1: e5new
        Tick: 100
		Start: 215
		Length: 21
    idle2: e5new
        Tick: 100
		Start: 215
		Length: 21
    die1: e5new
		Start: 155
		Length: 17
		Tick: 80
	# large hit
	die2: splatterdead
		Length: *
        Tick: 80
	# poision
	die3: e5new
		Start: 188
		Length: 15
		Tick: 80
	# ballista
	die4: e5new
		Start: 205
		Length: 11
		Tick: 80
	die-crushed: e1rot
		Start: 16
		Length: 4
		Tick: 1600
		ZOffset: -511
	die5: burningman
        Length: *
        Tick: 80
    icon: ne4icon.shp
		AddExtension: False

siege1:
	stand: siege1
        Start: 0
		Facings: 32
	run: siege1
		Start: 32
		Length: 7
		Facings: 8
		Tick: 100
	shoot: siege1
        Tick: 80
		Start: 88
		Length: 7
		Facings: 32
	die1: siege1
		Start: 345
		Length: 10
	# Explode
	die2: siege1
		Start: 345
		Length: 10
	# Fly and explode in air
	die3: siege1
		Start: 345
		Length: 10
	# Fly through air squish on ground
	die4: siege1
		Start: 345
		Length: 10
	# Burn
	die5: e1
		Start: 418
		Length: 18
		Tick: 80
	# Tib
	die6: siege1
		Start: 345
		Length: 10
	die-crushed: e1rot
		Start: 16
		Length: 4
		Tick: 1600
		ZOffset: -511
	icon: nballistaicon.shp
		AddExtension: False      


siege2:
	stand: siege2
        Start: 0
		Facings: 32
	run: siege2
		Start: 32
		Length: 7
		Facings: 8
		Tick: 100
	shoot: siege2
        Tick: 80
		Start: 88
		Length: 7
		Facings: 32
	die1: siege2
		Start: 313
		Length: 11
	# Explode
	die2: siege2
		Start: 313
		Length: 11
	# Fly and explode in air
	die3: siege2
		Start: 313
		Length: 11
	# Fly through air squish on ground
	die4: siege2
		Start: 313
		Length: 11
	# Burn
	die5: e1
		Start: 418
		Length: 18
		Tick: 80
	# Tib
	die6: siege2
		Start: 313
		Length: 11
	die-crushed: e1rot
		Start: 16
		Length: 4
		Tick: 1600
		ZOffset: -511
	icon: ncatapulticon.shp
		AddExtension: False           

siege3:
    stand: sgtw
        Start: 63
		Facings: 32
	idle: sgtw
        Start: 63
		Facings: 32
	run: sgtw
		Start: 0
		Length: 8
		Facings: 8
		Tick: 100
    move: sgtw
		Start: 0
		Length: 8
		Facings: 8
		Tick: 100
	shoot: sgtw
        Start: 36
		Facings: 32
    top: sgtw
        Start: 96
		Facings: 32
        ZOffset: 1024
	die1: sgtw
		Start: 131
		Length: 8
    turretidle: e4new
        Start: 122
		Facings: 8
	turretanim: e4new
        Tick: 100
		Start: 66
		Length: 7
		Facings: 8 
	icon: nsiegetowericon.shp
		AddExtension: False 

siege5:
    stand: bara
        Start: 0
		Facings: 32
	run: bara
		Start: 32
		Length: 7
		Facings: 8
		Tick: 100
    shoot: bara
        Start: 88
        Length: 7
		Facings: 32
        Tick: 80
	die1: bara
		Start: 313
		Length: 10
        Tick: 80
	icon: nbaramicon.shp
		AddExtension: False 
        
siege4:
    turret: batowgun
        Offset: 0,8,0
        Facings: 32
	damaged-idle: batowbase
        Start: 1
        Offset: 0,3,0
    idle: batowbase
	dead: batowbase
        Start: 2
		Tick: 800
    Offset: 0,3,0
	make: batowbasemake
		Length: *
		Tick: 80
        Offset: 0,-3,0
	bib: bib2
		UseTilesetExtension: true
		Length: *
	icon: batoicon.shp
		AddExtension: False

davinci:
	idle: davinci
        Start: 0
        Length: *
        Tick: 40
	icon: davinciicon.shp
		AddExtension: False 
       
        
drgnrdr:
	idle: dragon
        Start: 0
        Length: 7
		Facings: 32
        Tick: 100
    move: dragon
        Start: 0
        Length: 7
		Facings: 32
        Tick: 100
	attack: dragon
        Tick: 100
		Start: 224
		Length: 7
		Facings: 32
	die1: dragon
		Start: 449
		Facings: 32
	icon: ndragonicon.shp
		AddExtension: False 
        
drgnrdr.husk:
	idle: dragon
        Start: 449
		Facings: 32
        
wrblln:
	idle: warballoon
        Start: 0
		Facings: 32
        Offset: 0,-24,0
    move: warballoon
        Start: 0
        Length: 7
		Facings: 32
        Offset: 0,-24,0
    attack: warballoon
        Tick: 40
		Start: 32
		Length: 7
		Facings: 32
        Offset: 0,-24,0
	icon: nwarballicon.shp
		AddExtension: False 
        
warkite:
	idle: warkite
        Start: 225
		Facings: 32
        Offset: 0,-4,0
    attack: warkite
        Tick: 120
		Start: 0
		Length: 7
		Facings: 32
        Offset: 0,-4,0
	icon: warkiteicon.shp
		AddExtension: False 
        
ornito:
	idle: Orni
        Start: 225
		Facings: 32
        Offset: 0,-4,0
    move: Orni
        Tick: 80
		Start: 0
		Length: 7
		Facings: 32
        Offset: 0,-4,0
	icon: Orniicon.shp
		AddExtension: False 
        
wrblln.husk:
	idle: warballonbottom
		Facings: 32
        Offset: 0,-24,0
        
spear:      
	idle: ross4
		Start: 150
		Facings: 32
  
flamespit:      
	idle: spitflame
		Facings: 32
        
siegearrow:     
    idle: siege1
        Start: 313
		Facings: 32
	
siegeboulder:      
	idle: boulder

cantowboulder:      
	idle: cannonboulder
    
tribuboulder:      
	idle: largeboulder
    
smbllbolt:     
    idle: smallaaballarrow
		Facings: 32
    
eharv:
    idle: bggy
        Start: 32
		ZOffset: -1024
		Facings: 32
	dock: eharvnew
		Start: 238
		Length: 10
        ZOffset: 10
	dock-loop: eharvnew
		Start: 242
		Length: 2
        ZOffset: 10
    stand: eharvnew
        Start: 149
		Facings: 8
	run: eharvnew
		Start: 0
		Length: 8
		Facings: 8
		Tick: 100
	shoot: eharvnew
        Tick: 120
		Start: 66
		Length: 10
		Facings: 8
    harvest: eharvnew
        Tick: 120
		Start: 96
		Length: 10
        ZOffset: 10
	idle1: eharvnew
        Tick: 120
		Start: 96
		Length: 10
        ZOffset: 10
    idle2: eharvnew
        Tick: 120
		Start: 96
		Length: 10
        ZOffset: 10
    die1: eharvnew
        Start: 149
		Facings: 8
	# Explode
	die2: splatterdead
		Length: *
        Tick: 80
	# Fly and explode in air
	die3: eharvnew
		Start: 156
		Length: 15
		Tick: 80
	# Fly through air squish on ground
	die4: eharvnew
		Start: 156
		Length: 15
		Tick: 80
	# Burn
	die5: e1
		Start: 418
		Length: 18
		Tick: 80
	# Tib
	die6: eharvnew
		Start: 156
		Length: 15
		Tick: 80
	die-crushed: e1rot
		Start: 16
		Length: 4
		Tick: 1600
		ZOffset: -511
	icon: nharvicon.shp
		AddExtension: False        

eharvxl:
	dock: eharvnewxl
		Start: 238
		Length: 11
        Tick: 80
	dock-loop: eharvnewxl
		Start: 244
		Length: 1
        Tick: 80
    move: eharvnewxl
		Start: 0
		Length: 8
		Facings: 8
		Tick: 80
    stand: eharvnewxl
        Start: 149
		Facings: 8
        Tick: 80
    idle: eharvnewxl
        Start: 149
		Facings: 8
        Tick: 80
	empty-move: eharvnewxl
		Start: 0
		Length: 8
		Facings: 8
		Tick: 80
    empty-idle: eharvnewxl
		Start: 149
		Facings: 8
        Tick: 80
	empty-harvest: eharvnewxl
		Start: 66
        Facings: 8
		Length: 10
        Tick: 80
	half-move: eharvnewxl
		Start: 173
		Length: 8
		Facings: 8
		Tick: 80
    half-idle: eharvnewxl
		Frames: 173, 184, 191, 199, 207, 215, 223, 231
		Facings: 8
        Tick: 80
	half-harvest: eharvnewxl
		Start: 249
        Facings: 8
		Length: 10
        Tick: 80
	full-move: eharvnewxl
		Start: 173
		Length: 8
		Facings: 8
		Tick: 80
    full-idle: eharvnewxl
		Frames: 173, 184, 191, 199, 207, 215, 223, 231
		Facings: 8
        Tick: 80
	full-harvest: eharvnewxl
		Start: 249
        Facings: 8
		Length: 10
        Tick: 80  
    die1: eharvnewxl
        Start: 157
		Length: 15
		Tick: 80
	icon: nharvicon.shp
		AddExtension: False  
        
        
e4arrow:      
	idle: arrow
		Facings: 32

firearrow:      
	idle: arrow
		Start: 33
		Facings: 32        
        
assassarrow:      
	idle: thief
		Start: 267
		Facings: 32

        
hqnew:
	idle: radarnew
		Length: 10
		Tick: 100
	damaged-idle: radarnewd
		Length: 10
		Tick: 100
	dead: radarnewdestroy
		Tick: 800
	make: radarnewmake
		Length: *
		Tick: 80
	bib: bib3
		UseTilesetExtension: true
		Length: *
	icon: smitticon.shp
		AddExtension: False
        
nuk2new:
	idle: nuk2new
	damaged-idle: nuk2new
		Start: 1
	dead: nuk2new
		Start: 2
		Tick: 800
	make: nuk2newmake
		Length: *
		Tick: 80
	bib: bib3
		UseTilesetExtension: true
		Length: *
	icon: nuk2newicon.shp
		AddExtension: False
        
nukenew:
	idle: nukenew
	damaged-idle: nukenew
		Start: 1
	dead: nukenew
		Start: 2
		Tick: 800
	make: nukenewmake
		Length: *
		Tick: 80
	bib: bib3
		UseTilesetExtension: true
		Length: *
	icon: nukenewicon.shp
		AddExtension: False
        
trojanhorse:
	idle: trojanhorse
        Start: 0
        Offset: 0,-30
    damaged-idle: trojanhorse
        Start: 1
        Offset: 0,-30
    dead: trojanhorse
        Start: 2
        Offset: 0,-30
    make: trojanhorsemake
		Length: *
		Tick: 80
        Offset: 0,-30
    bib: mbGUN
		UseTilesetExtension: true
		TilesetOverrides:
			WINTER: TEMPERAT
			JUNGLE: TEMPERAT
			SNOW: TEMPERAT
		Length: *
        Offset: 1,-24


tribu:
    turretanim: tribu
        Facings: 32
        Length: 9
        Start: 32
        Tick: 80
        Offset: 0,-6,0
	damaged-idle: tribu
        Facings: 32
        Offset: 0,-6,0
    idle: tribu
        Facings: 32
        Offset: 0,-6,0
	dead: tribudead
		Tick: 800
	make: tribumake
		Length: *
		Tick: 80
        Offset: 0,-6,0
	bib: bib2
		UseTilesetExtension: true
		Length: *
	icon: tribuicon.shp
		AddExtension: False
        
procnew:
	idle: procnew
		Offset: 2,4
	damaged-idle: procnew
		Start: 1
		Offset: 2,4
	dead: procnew
		Start: 2
		Offset: 2,4
	make: procnewmake
		Length: *
		Tick: 80
		Offset: 2,4
	bib: bib2
		UseTilesetExtension: true
		Length: *
	icon: refnewicon.shp
		AddExtension: False
        
silonew:
	idle: silonew
	damaged-idle: silonew
		Start: 5
	dead: silonew
	stages: silonew
		Length: 5
	damaged-stages: silonew
		Start: 5
		Length: 5
	make: silonewmake
		Length: *
		Tick: 80
	bib: mbSILO
		UseTilesetExtension: true
		TilesetOverrides:
			WINTER: TEMPERAT
			JUNGLE: TEMPERAT
			SNOW: TEMPERAT
		Length: *
	icon: silonewicon.shp
		AddExtension: False

gtwnew:
	idle: gtwnew
        Start: 11
	damaged-idle: gtwnew
		Start: 12
	dead: gtwnew
		Start: 15
	make: gtwnew
		Length: 10
		Tick: 80
	bib: bib2
		UseTilesetExtension: true
		Length: *
	icon: gtwnewicon.shp
		AddExtension: False
    turretidle: e4new
        Start: 122
		Facings: 8
	turretanim: e4new
        Tick: 100
		Start: 66
		Length: 7
		Facings: 8 
    idle-overlay: gtwnew
		ZOffset: 1024
        Start: 13
	damaged-idle-overlay: gtwnew
		ZOffset: 1024
        Start: 14
        
gunnew:
	idle: cannontower
		Facings: 32
	damaged-idle: cannontower
		Start: 33
		Facings: 32
	make: cannontowermake
		Length: 10
		Tick: 80
	muzzle: gunfire2
		Length: *
	bib: mbGUN
		UseTilesetExtension: true
		TilesetOverrides:
			WINTER: TEMPERAT
			JUNGLE: TEMPERAT
			SNOW: TEMPERAT
		Length: *
		Offset: -1,-1
	icon: cannontowericon.shp
		AddExtension: False
        
samnew:
	idle: gtairwnew
        Start: 23
	damaged-idle: gtairwnew
		Start: 24
	dead: gtairwnew
		Start: 25
	make: gtairwnew
		Length: 23
		Tick: 80
	bib: mbHOSP
		UseTilesetExtension: true
		TilesetOverrides:
			WINTER: TEMPERAT
			JUNGLE: TEMPERAT
			SNOW: TEMPERAT
	icon: aaballicon.shp
		AddExtension: False
    turretidle: smallaaball
        Start: 0
		Facings: 32
        
barrnew:
	idle: barrnew
        Length: 30
        Tick: 100
	damaged-idle: barrnew
		Start: 30
	dead: barrnew
		Start: 31
		Tick: 800
	make: barrnewmake
		Length: *
		Tick: 80
	bib: bib3
		UseTilesetExtension: true
		Length: *
	icon: barracksicon.shp
		AddExtension: False
        
handew:
	idle: handnew
	damaged-idle: handnew
		Start: 1
	dead: handnew
		Start: 2
		Tick: 800
	make: handnewmake
		Length: *
		Tick: 80
	bib: bib3
		UseTilesetExtension: true
		Length: *
	icon: barrnodicon.shp
		AddExtension: False

stall:
	idle: stall
	damaged-idle: stall
		Start: 1
	dead: stall
		Start: 2
		Tick: 800
	make: stallmake
		Length: *
		Tick: 80
    build-top: stalldoor
		Length: 9
		ZOffset: -1024
	damaged-build-top: stalldoor
		Start: 9
		Length: 9
		ZOffset: -1024
	bib: bib2
		UseTilesetExtension: true
		Length: *
	icon: stallicon.shp
		AddExtension: False        

nodstall:
	idle: nodstable
	damaged-idle: nodstable
		Start: 1
	dead: nodstable
		Start: 2
		Tick: 800
	make: nodstablemake
		Length: *
		Tick: 80
	bib: bib1
		UseTilesetExtension: true
		Length: *
	icon: stallnodicon.shp
		AddExtension: False
    flag1start: newflag
        Start: 0
        Length: 9
        Tick: 120
        ZOffset: -1024
    flag1: newflag
        Start: 9
        Length: 4
        Tick: 120
        ZOffset: -1024
        
        
castle:
	idle: castle
	damaged-idle: castle
		Start: 1
	dead: castle
		Start: 2
		Tick: 800
	make: castlemake
		Length: *
		Tick: 80
	bib: bib2
		UseTilesetExtension: true
		Length: *
	icon: castleicon.shp
		AddExtension: False   
    active: castleanim
		Length: *
        Tick: 80
	damaged-active: castleanimdamaged
		Length: *
        Tick: 80

castle2:
	idle: castle2
	damaged-idle: castle2
		Start: 1
	dead: castle2
		Start: 2
		Tick: 800
	make: castle2make
		Length: *
		Tick: 80
	bib: bib2
		UseTilesetExtension: true
		Length: *
	icon: castle2icon.shp
		AddExtension: False 
    active: castle2anim
		Length: *
        Tick: 80
	damaged-active: castle2animdamaged
		Length: *
        Tick: 80

workshop:
	idle: workshop
	damaged-idle: workshopdamaged
    active: workshop
        Length: *
        Tick: 100
    damaged-active: workshopdamaged
        Length: *
        Tick: 100
	dead: workshopdead
		Tick: 800
	make: workshopmake
		Length: *
		Tick: 80
	bib: bib2
		UseTilesetExtension: true
		Length: *
	icon: workshopicon.shp
		AddExtension: False        

        
pips:
	pip-crown: pip-crown
		Length: *

beacon:
	cadaver: corpseiconsmall
        Length: 9
        Tick: 50
		Offset: 0,-42  
    cannonbeacon: cannonstriceiconsmall
        Offset: 0,-42
    lightbeacon: lightniniconsmall
        Offset: 0,-42
    trojanbeacon: trojaniconsmall
        Offset: 0,-42
    firestormbeacon: firestormiconsmall
        Offset: 0,-42
    strange: davinciiconsmall
        Offset: 0,-42
icon:
    ddicon: ddicon.shp
    cadaver: corpseicon.shp
        Start:6
    cannonstrike: cannonstriceicon.shp
    lightning: lightninicon.shp
    trojan: trojanicon.shp
    firestorm: firestormicon.shp
    strangedavinci: davinciiconpower.shp
placeholder:
    idle: ironore4
        Start: 9 
    up: ironore4
        Start: 9 
	down: ironore4
        Start: 9 
        
cannonstrike:
     up: ironore4
        Start: 9 
	down: ironore4
        Start: 9 
        
lightningstrike:
     up: ironore4
        Start: 9 
	down: ironore4
        Start: 9  

selectioncircle:
    active: selectioncircle
        ZOffset: 1
    idle: selectioncircle
        Start: 1
        
cstlwll:
	idle: cstlwll
		Length: 16
        Offset: 0,-12,0
	scratched-idle: cstlwll
		Start: 17
		Length: 16
        Offset: 0,-12,0
	damaged-idle: cstlwll
		Start: 34
		Length: 16
        Offset: 0,-12,0
	icon: cstlwllicon.shp
		AddExtension: False
        
wdwll:
	idle: wdwll
		Length: 16
	scratched-idle: wdwll
		Start: 17
		Length: 16
	damaged-idle: wdwll
		Start: 34
		Length: 16
	icon: wdwllicon.shp
		AddExtension: False
        
delbir:
	idle: nodstablebird
		Facings: 32
		UseClassicFacingFudge: True
    active: nodstablebird
        Start: 32
        Length: 7
		Facings: 8
        Tick: 80
	icon: c17icnh
    
decor1:
	idle: deco1
	damaged-idle: deco1
		Start: 1
        
decor2:
	idle: deco1
        Start: 2
	damaged-idle: deco1
		Start: 3
        
decor3:
	idle: deco1
        Start: 4
	damaged-idle: deco1
		Start: 4
        
decor4:
	idle: deco1
        Start: 5
	damaged-idle: deco1
		Start: 5

decor5:
	idle: deco1
        Start: 6
	damaged-idle: deco1
		Start: 6
        
decor6:
	idle: deco1
        Start: 7
	damaged-idle: deco1
		Start: 7
        
decor7:
	idle: deco1
        Start: 8
	damaged-idle: deco1
		Start: 8
        
decor8:
	idle: deco2
	damaged-idle: deco2
    
decor9:
	idle: deco3
	damaged-idle: deco3
        Start: 1