EMPTYROSS:
    UpgradeOnDamageState:
        Upgrades: Slowmotion
        ValidDamageStates: Heavy, Critical 
    SpeedMultiplier:
        UpgradeTypes: Slowmotion
        Modifier: 70
	Inherits: ^Cavalry
	Valued:
		Cost: 0
	Tooltip:
		Name: Horse
	Mobile:
        TurnSpeed: 10
		Speed: 60
    RevealsShroud:
		Range: 7c0
	Health:
		HP: 75
	Armament:
		Weapon: none
	AttackFrontal:
    AutoTarget:
    RenderSprites:
        Image: rossempty
        PlayerPalette: raplayer
	WithInfantryBody:
		IdleSequences: stand
		AttackSequence: shoot
    Armor:
		Type: LightCavalry
    Selectable:
		Bounds: 26,34,0,-6
    SelectionDecorations:
		VisualBounds: 26,34,0,-6
    Power:
		Amount: 0
    Wanders:
        WanderMoveRadius: 5
        MinMoveDelay: 50
        MaxMoveDelay: 250
    -SpawnActorOnDeath:
    
ROSSNEUTRAL:
    UpgradeOnDamageState:
        Upgrades: Slowmotion
        ValidDamageStates: Heavy, Critical 
    SpeedMultiplier:
        UpgradeTypes: Slowmotion
        Modifier: 70
	Inherits: ^Cavalry
	Valued:
		Cost: 700
	Tooltip:
		Name: Camel Rider
	Mobile:
        TurnSpeed: 30
		Speed: 90
    RevealsShroud:
		Range: 7c0
	Health:
		HP: 290
	Armament:
		Weapon: pike
	AttackFrontal:
    AutoTarget:
		ScanRadius: 7
        InitialStance: AttackAnything
    RenderSprites:
        Image: rossneutral
        PlayerPalette: raplayer
	WithInfantryBody:
		IdleSequences: stand
		AttackSequence: shoot
    Armor:
		Type: MediumCavalry
    Selectable:
		Bounds: 26,34,0,-6
    SelectionDecorations:
		VisualBounds: 26,34,0,-6
    Power:
		Amount: 0
 
ROSS1:
    UpgradeOnDamageState:
        Upgrades: Slowmotion
        ValidDamageStates: Heavy, Critical 
    SpeedMultiplier:
        UpgradeTypes: Slowmotion
        Modifier: 70
	Inherits: ^Cavalry
	Valued:
		Cost: 700
	Tooltip:
		Name: Light cavalry
		Description: Fast, light Cavalry.\n  Strong vs Cavalry\n  Weak vs Infantry
	Buildable:
        IconPalette: ra
		BuildPaletteOrder: 20
        Prerequisites: anyhq, ~techlevel.medium
		Queue: MVehicle.Nod
	Mobile:
        TurnSpeed: 7
		Speed: 110
    RevealsShroud:
		Range: 7c0
	Health:
		HP: 340
	Armament:
		Weapon: pikecavalry
	AttackFrontal:
    AutoTarget:
		ScanRadius: 5
        InitialStance: AttackAnything
    RenderSprites:
        Image: ross1
        PlayerPalette: raplayer
	WithInfantryBody:
		AttackSequence: shoot
    Armor:
		Type: MediumCavalry
    Selectable:
		Bounds: 26,34,0,-6
    SelectionDecorations:
		VisualBounds: 26,34,0,-6
    Power:
		Amount: -2

ROSS2:
    Inherits: ^Cavalry
    UpgradeOnDamageState:
        Upgrades: Slowmotion
        ValidDamageStates: Heavy, Critical 
    SpeedMultiplier:
        UpgradeTypes: Slowmotion
        Modifier: 70
	Valued:
		Cost: 800
	Tooltip:
		Name: Medium cavalry
		Description: Slow, medium Cavalry.\n  Strong vs Cavalry\n  Weak vs Infantry
	Buildable:
        IconPalette: ra
		BuildPaletteOrder: 20
        Prerequisites: anyhq, ~techlevel.high
		Queue: MVehicle.GDI
	Mobile:
        TurnSpeed: 5
		Speed: 85
	Health:
		HP: 450
	Armament:
		Weapon: pikeaxe
	AttackFrontal:
    AutoTarget:
		ScanRadius: 5
        InitialStance: AttackAnything
    RenderSprites:
        Image: ross2
        PlayerPalette: raplayer
	WithInfantryBody:
		AttackSequence: shoot
    Armor:
		Type: MediumCavalry
    Power:
		Amount: -2
    Selectable:
		Bounds: 26,34,0,-6
    SelectionDecorations:
		VisualBounds: 26,34,0,-6    


ROSS5:
    Inherits: ^Cavalry
    UpgradeOnDamageState:
        Upgrades: Slowmotion
        ValidDamageStates: Heavy, Critical 
    SpeedMultiplier:
        UpgradeTypes: Slowmotion
        Modifier: 70
	Valued:
		Cost: 1500
	Tooltip:
		Name: Heavy cavalry
		Description: Heavily armored King Gabriel Dardanus Cavalry.\n  Strong vs Everything
	Buildable:
        IconPalette: ra
		BuildPaletteOrder: 30
        Prerequisites: anycastle, ~techlevel.high
		Queue: MVehicle.GDI
	Mobile:
        TurnSpeed: 3
		Speed: 56
	Health:
		HP: 800
	Armament:
		Weapon: mammothpike
	AttackFrontal:
    AutoTarget:
		ScanRadius: 6
        InitialStance: AttackAnything
    RenderSprites:
        Image: ross5
        PlayerPalette: raplayer
	WithInfantryBody:
		AttackSequence: shoot
    Armor:
		Type: HeavyCavalry
    Power:
		Amount: -3
    Selectable:
		Bounds: 26,34,0,-6
    SelectionDecorations:
		VisualBounds: 26,34,0,-6  
    SelfHealing@Mammothtank:
        Delay: 10
		HealIfBelow: 50
		DamageCooldown: 200   

ROSS3:
    Inherits: ^Cavalry
    UpgradeOnDamageState:
        Upgrades: Slowmotion
        ValidDamageStates: Heavy, Critical 
    SpeedMultiplier:
        UpgradeTypes: Slowmotion
        Modifier: 70
    DetectCloaked:
		Range: 2c0
	Valued:
		Cost: 600
	Tooltip:
		Name: Raiding Squad (fire Arrows)
		Description: Strong mounted Archer.\n  Strong vs Infantry and Buildings\n  Has long range, very fast\n Can detect cloaked units
	Buildable:
        IconPalette: ra
		BuildPaletteOrder: 30
        Prerequisites: anyhq, ~techlevel.medium
		Queue:  MVehicle.Nod
	Mobile:
        TurnSpeed: 7
		Speed: 99
    RevealsShroud:
		Range: 8c0
	Health:
		HP: 210
	Armament:
		Weapon: longbownarrow
        LocalOffset: 0,0,500
	AttackFrontal:
    AutoTarget:
		ScanRadius: 9
        InitialStance: AttackAnything
    RenderSprites:
        Image: ross3
        PlayerPalette: raplayer
	WithInfantryBody:
		AttackSequence: shoot
    Armor:
		Type: MediumCavalry
    Selectable:
		Bounds: 26,34,0,-6
    SelectionDecorations:
		VisualBounds: 26,34,0,-6
    Power:
		Amount: -2        


ROSS4:
    Inherits: ^Cavalry
    UpgradeOnDamageState:
        Upgrades: Slowmotion
        ValidDamageStates: Heavy, Critical 
    SpeedMultiplier:
        UpgradeTypes: Slowmotion
        Modifier: 70
	Valued:
		Cost: 500
	Tooltip:
		Name: Javelin Cavalry
		Description: Fast scout cavalry, armed with spears.\n  Strong vs Cavalry, Buildings\n  Weak vs Infantry
	Buildable:
        IconPalette: ra
		BuildPaletteOrder: 10
        Prerequisites: ~techlevel.medium
		Queue:  MVehicle.Nod
	Mobile:
		TurnSpeed: 10
		Speed: 213
		TerrainSpeeds:
			Clear: 70
			Rough: 35
			Road: 100
			Tiberium: 35
			BlueTiberium: 35
			Beach: 35
    RevealsShroud:
		Range: 8c0
	Health:
		HP: 120
	Armament:
		Weapon: spearthrow
        LocalOffset: 0,0,700
	AttackFrontal:
    AutoTarget:
		ScanRadius: 6
        InitialStance: AttackAnything
    RenderSprites:
        Image: ross4
        PlayerPalette: raplayer
	WithInfantryBody:
		AttackSequence: shoot
    Armor:
		Type: LightCavalry
    Selectable:
		Bounds: 26,34,0,-6
    SelectionDecorations:
		VisualBounds: 26,34,0,-6
    Power:
		Amount: -2       

ROSS4B:
    Inherits: ^Cavalry
    UpgradeOnDamageState:
        Upgrades: Slowmotion
        ValidDamageStates: Heavy, Critical 
    SpeedMultiplier:
        UpgradeTypes: Slowmotion
        Modifier: 70
	Valued:
		Cost: 500
	Tooltip:
		Name: Scout (Flail)
		Description: Fast scout and anti-infantry cavalry.\n  Strong vs Infantry\n  Weak vs Cavalry
	Buildable:
        IconPalette: ra
		BuildPaletteOrder: 5
        Prerequisites: ~techlevel.medium
		Queue: MVehicle.GDI
    RevealsShroud:
		Range: 8c0
	Mobile:
		TurnSpeed: 10
		Speed: 156
	Health:
		HP: 160
	Armament:
		Weapon: mace
        LocalOffset: 0,0,0
	AttackFrontal:
    AutoTarget:
		ScanRadius: 6
        InitialStance: AttackAnything
    RenderSprites:
        Image: ross4b
        PlayerPalette: raplayer
	WithInfantryBody:
		AttackSequence: shoot
    Armor:
		Type: LightCavalry
    Selectable:
		Bounds: 26,34,0,-6
    SelectionDecorations:
		VisualBounds: 26,34,0,-6
    Power:
		Amount: -2      
        
        
ROSS4C:
    Inherits: ^Cavalry
    UpgradeOnDamageState:
        Upgrades: Slowmotion
        ValidDamageStates: Heavy, Critical 
    SpeedMultiplier:
        UpgradeTypes: Slowmotion
        Modifier: 70
	Valued:
		Cost: 500
	Tooltip:
		Name: Hussar
		Description: Fast scout and anti-infantry cavalry.\n  Strong vs Infantry\n  Weak vs Cavalry
	Buildable:
        IconPalette: ra
		BuildPaletteOrder: 5
        Prerequisites: ~techlevel.medium
		Queue: MVehicle.Nod
    RevealsShroud:
		Range: 8c0
	Mobile:
		TurnSpeed: 10
		Speed: 170
	Health:
		HP: 120
	Armament:
		Weapon: mace
        LocalOffset: 0,0,0
	AttackFrontal:
    AutoTarget:
		ScanRadius: 6
        InitialStance: AttackAnything
    RenderSprites:
        Image: ross4c
        PlayerPalette: raplayer
	WithInfantryBody:
		AttackSequence: shoot
    Armor:
		Type: LightCavalry
    Selectable:
		Bounds: 26,34,0,-6
    SelectionDecorations:
		VisualBounds: 26,34,0,-6
    Power:
		Amount: -2  
        