ENGENEER:
    Passenger:
        PipType: Yellow
	Inherits: ^Knight
	Valued:
		Cost: 500
	Tooltip:
		Name: Engineer
		Description: Can quick repair buildings and siege weapons.\n Captures and damages buildings.\n  Unarmed
	Selectable:
		Priority: 9
    Buildable:
        IconPalette: ra
		BuildPaletteOrder: 20
		Queue: MInfantry.GDI, MInfantry.Nod
	Mobile:
		Speed: 56
	Captures:
		CaptureTypes: building, husk
		PlayerExperience: 50
        SabotageHPRemoval: 25
    Health:
		HP: 40
	Armament:
		Weapon: repair
		TargetStances: Ally
		ForceTargetStances: None
	AttackFrontal:
    RenderSprites:
        Image: engeneer
        PlayerPalette: raplayer
    WithInfantryBody:
		AttackSequence: shoot
    AutoTarget:
		ScanRadius: 4
        InitialStance: AttackAnything
    Armor:
		Type: Leather
        
E1NEW:
	Inherits: ^Knight
	Valued:
		Cost: 100
	Tooltip:
		Name: Farmer
		Description: General-purpose Person.\n  Strong vs none\n  Weak vs everything
	Mobile:
		Speed: 56
	Health:
		HP: 50
	Armament:
		Weapon: Fork
	AttackFrontal:
    RenderSprites:
        Image: e1new
        PlayerPalette: raplayer
    WithInfantryBody:
		AttackSequence: shoot
    AutoTarget:
		ScanRadius: 3
        InitialStance: AttackAnything
E2NEW:
	Inherits: ^Knight
	Valued:
		Cost: 300
	Tooltip:
		Name: Pike Guard
		Description: Anti-Cavalry infantry. \n  Strong vs Cavalry.\n  Weak vs Infantry
	Buildable:
        IconPalette: ra
		BuildPaletteOrder: 10
		Queue: MInfantry.Nod, MInfantry.GDI
	Mobile:
		Speed: 45
	Health:
		HP: 50
    Armament:
		Weapon: pike
	AttackFrontal:
    AutoTarget:
		ScanRadius: 4
        InitialStance: AttackAnything
    RenderSprites:
        Image: e2new
        PlayerPalette: raplayer
	WithInfantryBody:
		AttackSequence: shoot
    Armor:
		Type: Light
        
E3NEW:
	Inherits: ^Knight
	Valued:
		Cost: 100
	Tooltip:
		Name: Knight
		Description: General-purpose infantry.\n  Strong vs Infantry\n  Weak vs Cavalry
	Buildable:
        IconPalette: ra
		BuildPaletteOrder: 0
		Queue: MInfantry.Nod,  MInfantry.GDI
    Mobile:
		Speed: 56
	Health:
		HP: 50
	Armament:
		Weapon: broadsword
	AttackFrontal:
    AutoTarget:
		ScanRadius: 4
        InitialStance: AttackAnything
    RenderSprites:
        Image: e3new
        PlayerPalette: raplayer
	WithInfantryBody:
		AttackSequence: shoot
    Armor:
		Type: Heavy
        
E4NEW:
    RevealsShroud:
		Range: 6c0
	Inherits: ^Knight
	Valued:
		Cost: 250
	Tooltip:
		Name: Archer
		Description: Advanced Anti-infantry unit.\n  Strong vs Infantry\n  Medium vs Cavalry
	Buildable:
        IconPalette: ra
		BuildPaletteOrder: 30
		Prerequisites: anyhq
		Queue: MInfantry.GDI, MInfantry.Nod
	Mobile:
		Speed: 45
	Health:
		HP: 50
	Armament:
		Weapon: bownarrow
    Armament@GARRISONED:
		Name: garrisoned
		Weapon: BowNArrowSiegeTower
	AttackFrontal:
    AutoTarget:
		ScanRadius: 6
        InitialStance: AttackAnything
    RenderSprites:
        Image: e4new
        PlayerPalette: raplayer
	WithInfantryBody:
		AttackSequence: shoot
    Armor:
		Type: Leather
    DetectCloaked:
		Range: 2c0
    Passenger:
		CargoType: Archer
        
        
E5NEW:
    RevealsShroud:
		Range: 8c0
	Inherits: ^Knight
	DetectCloaked:
		Range: 2c0
    Valued:
		Cost: 400
	Tooltip:
		Name: Crossbowman
		Description: Advanced general-purpose infantry.\n  Strong vs all Ground units
	Buildable:
        IconPalette: ra
		BuildPaletteOrder: 40
		Prerequisites: anycastle, ~techlevel.medium
		Queue: MInfantry.Nod
	Mobile:
		Speed: 45
	Health:
		HP: 90
	Armament:
		Weapon: crossbow
	AttackFrontal:
    AutoTarget:
		ScanRadius: 8
        InitialStance: AttackAnything
    RenderSprites:
        Image: e5new
        PlayerPalette: raplayer
	WithInfantryBody:
		AttackSequence: shoot
    Armor:
		Type: Light
    Power:
		Amount: -2
    Passenger:
		CargoType: Archer

RMBONEW:
    RevealsShroud:
		Range: 9c0
	Inherits: ^Knight
	Valued:
		Cost: 1000
	Tooltip:
		Name: Paladin
		Description: Elite Infantry\n Very Strong vs Infantry, Buildings\n  Can only slightly be harmed by Arrows.
	Buildable:
        IconPalette: ra
		BuildPaletteOrder: 40
		Prerequisites: anycastle, ~techlevel.high
		Queue: MInfantry.GDI
    Mobile:
		Speed: 50
	Health:
		HP: 215
	Armament:
		Weapon: claymore
	AttackFrontal:
    AutoTarget:
		ScanRadius: 5
        InitialStance: AttackAnything
    RenderSprites:
        Image: rmbonew
        PlayerPalette: raplayer
	WithInfantryBody:
		AttackSequence: shoot
    Armor:
		Type: Knight
    Power:
		Amount: -3       

ASSASSIN:
    RevealsShroud:
		Range: 6c0
    DetectCloaked:
		Range: 2c0
    Cloak:
		-UpgradeTypes:
		InitialDelay: 90
		CloakDelay: 90
	Inherits: ^Knight
	Valued:
		Cost: 800
	Tooltip:
		Name: Assaassin
		Description: Mid/Long-range knifthrowing infantry that can cloak.\nHas weak armor. Can be spotted by some infantry and defense structures.\n  Strong vs Cavalry, Infantry.\n  Sets buildings on fire.
	Buildable:
        IconPalette: ra
		BuildPaletteOrder: 80
		Queue: MInfantry.Nod
        Prerequisites: anycastle, ~techlevel.high
	Mobile:
		Speed: 66
	Health:
		HP: 50
    Armament@dagger:
		Weapon: dagger
    Armament@fire:
		Weapon: setfire
    AttackFrontal:
    RenderSprites:
        Image: thief
        PlayerPalette: raplayer
	WithInfantryBody:
		AttackSequence: shoot
    AutoTarget:
		InitialStance: HoldFire
		InitialStanceAI: ReturnFire
    Armor:
		Type: Leather

EHARV:
    WithSpriteBody:
        Sequence: idle
    WithHarvestAnimation:
        HarvestSequence: harvest
    WithDockingAnimation:
	Inherits: ^Knight
	Valued:
		Cost: 550
	Tooltip:
		Name: Harvester
		Description: Collects iron, copper and gold ore.\n  Unarmed
	Mobile:
		Speed: 55
	Health:
		HP: 220
    RenderSprites:
        Image: eharv
        PlayerPalette: raplayer
    AttackFrontal:
	WithInfantryBody:
		IdleSequences: stand
    Armor:
		Type: Leather       
    Selectable:
		Priority: 7
    Harvester:
		Resources: Tiberium, BlueTiberium, Copper
		PipCount: 2
		Capacity: 10
		BaleLoadDelay: 15
		BaleUnloadDelay: 3
		SearchFromProcRadius: 25
		SearchFromOrderRadius: 15
    Selectable:
		Bounds: 14,26,0,-6
	SelectionDecorations:
		VisualBounds: 14,26,0,-6  