split2:
	Defaults:
        Offset: 0,-12
		UseTilesetExtension: true
		TilesetOverrides:
			DESERT: TEMPERAT
	make: 
		Length: 30
	active: ironmonolithanim
        UseTilesetExtension: false
		Length: 14
        Tick: 100
        Start: 0
	idle: ironmonolith
        Start: 0
        UseTilesetExtension: false
split3:
	Defaults:
		UseTilesetExtension: true
        Offset: 0,-12
	make: 
		Length: 30
	active: goldmonolithanim
        UseTilesetExtension: false
		Length: 14
        Start: 0
        Tick: 100
        
	idle: goldmonolith
        Start: 0
        UseTilesetExtension: false

hospnew:
	idle: hospnew
	damaged-idle: hospnew
	make: hospmake 
		Length: *
		Tick: 80
	bib: mbHOSP
		UseTilesetExtension: true
		TilesetOverrides:
			WINTER: TEMPERAT
			JUNGLE: TEMPERAT
			SNOW: TEMPERAT
		Length: *
hospnew.husk:
	idle: hospnew
		Start: 2
	bib: mbHOSP
		UseTilesetExtension: true
		TilesetOverrides:
			WINTER: TEMPERAT
			JUNGLE: TEMPERAT
			SNOW: TEMPERAT
		Length: *

v19new:
	idle: oilnew
		Length: 28
		Tick: 120
	damaged-idle: oilnew
		Start: 28
		Length: 26
		Tick: 120

v19new.husk:
	idle: oilnew
		Start: 54
		Length: 7
		Tick: 170

explosion:
    cannonsboulder: cannonstrikeboulder
        Offset: 0,-60,0
	smokey: smokey
    fallinkadave: kadav
        Length: 26
        Offset: 0,-120,0
        ZOffset: 2048
    rottinhkadav: kadav
        Length: 5
        Tick: 2000
        Start: 25
        ZOffset: 0
        Offset: 0,-120,0
    kadavsmoke1: smokey
        Offset: -8,-12,0
    kadavsmoke2: smokey
        Offset: 7,-3,0
    kadavsmoke3: smokey
        Offset: 11,-19,0
    smalllight1: lightningstrikes
        Start: 5
        Length: 2
        Tick: 100
        Offset: 11,-84,0
    smalllight2: lightningstrikes
        Start: 8
        Length: 2
        Tick: 100
        Offset: -11,-94,0
    smalllight3: lightningstrikes
        Start: 7
        Tick: 100
        Length: 2
        Offset: -2,-78,0
    largelight1: lightningstrikes
        Length: 4
        Tick: 150
        Offset: 0,-84,0
newmcv:
    idlewagon: medimcv
        Facings: 32
    icon: mcvicnh.tem
		AddExtension: False
    stand: horse
        Facings:8
    idle: horse
        Facings:8
        Start:8
    run: horse
        Tick: 100
        Start: 16
        Facings: 8
        Length: 6
    die: horse
        Facings:8
        Start:8
	icon: mcvnewicon.shp
		AddExtension: False

mcvnew.destroyed:
	idle: mcvnewhusk
		Facings: 32
		UseClassicFacingFudge: True
		ZOffset: -512

rossneutral:
	stand: Camelross1
        Start: 122
		Facings: 8
	run: Camelross1
		Start: 0
		Length: 8
		Facings: 8
		Tick: 100
	shoot: Camelross1
        Tick: 100
		Start: 66
		Length: 7
		Facings: 8
	die1: Camelross1
		Start: 132
		Length: 18
		Tick: 80
	# Explode
	die2: Camelross1
		Start: 132
		Length: 18
		Tick: 80
	# Fly and explode in air
	die3: Camelross1
		Start: 132
		Length: 18
		Tick: 80
	# Fly through air squish on ground
	die4: Camelross1
		Start: 132
		Length: 18
		Tick: 80
	# Burn
	die5: Camelross1
		Start: 132
		Length: 18
		Tick: 80
	# Tib
	die6: Camelross1
		Start: 132
		Length: 18
		Tick: 80
	die-crushed: e1rot
		Start: 16
		Length: 4
		Tick: 1600
		ZOffset: -511
	icon: Camelross1icon.shp
		AddExtension: False
        
ross1:
	stand: ross1
        Start: 122
		Facings: 8
	run: ross1
		Start: 0
		Length: 8
		Facings: 8
		Tick: 100
	shoot: ross1
        Tick: 100
		Start: 66
		Length: 7
		Facings: 8
	idle1: ross1
        Tick: 100
		Start: 150
		Length: 7
        Facings: 8
    idle2: ross1
        Tick: 100
		Start: 206
		Length: 7
        Facings: 8
    die1: ross1
		Start: 132
		Length: 18
		Tick: 80
	# Explode
	die2: ross1
		Start: 132
		Length: 18
		Tick: 80
	# Fly and explode in air
	die3: ross1
		Start: 132
		Length: 18
		Tick: 80
	# Fly through air squish on ground
	die4: ross1
		Start: 132
		Length: 18
		Tick: 80
	# Burn
	die5: ross1
		Start: 132
		Length: 18
		Tick: 80
	# Tib
	die6: ross1
		Start: 132
		Length: 18
		Tick: 80
	die-crushed: e1rot
		Start: 16
		Length: 4
		Tick: 1600
		ZOffset: -511
	icon: ritt1icon.shp
		AddExtension: False
        
ross2:
	stand: ross2
        Start: 122
		Facings: 8
	run: ross2
		Start: 0
		Length: 8
		Facings: 8
		Tick: 100
	shoot: ross2
        Tick: 100
		Start: 66
		Length: 7
		Facings: 8
	idle1: ross2
        Tick: 100
		Start: 150
		Length: 7
        Facings: 8
    idle2: ross2
        Tick: 100
		Start: 206
		Length: 7
        Facings: 8
    die1: ross2
		Start: 132
		Length: 18
		Tick: 80
	# Explode
	die2: ross2
		Start: 132
		Length: 18
		Tick: 80
	# Fly and explode in air
	die3: ross2
		Start: 132
		Length: 18
		Tick: 80
	# Fly through air squish on ground
	die4: ross2
		Start: 132
		Length: 18
		Tick: 80
	# Burn
	die5: ross2
		Start: 132
		Length: 18
		Tick: 80
	# Tib
	die6: ross2
		Start: 132
		Length: 18
		Tick: 80
	die-crushed: e1rot
		Start: 16
		Length: 4
		Tick: 1600
		ZOffset: -511
	icon: ritt2icon.shp
		AddExtension: False

ross3:
	stand: ross3
        Start: 122
		Facings: 8
	run: ross3
		Start: 0
		Length: 8
		Facings: 8
		Tick: 100
	shoot: ross3
        Tick: 100
		Start: 66
		Length: 7
		Facings: 8
	idle1: ross3
        Tick: 100
		Start: 150
		Length: 7
        Facings: 8
    idle2: ross3
        Tick: 100
		Start: 206
		Length: 7
        Facings: 8
    die1: ross3
		Start: 132
		Length: 18
		Tick: 80
	# Explode
	die2: ross3
		Start: 132
		Length: 18
		Tick: 80
	# Fly and explode in air
	die3: ross3
		Start: 132
		Length: 18
		Tick: 80
	# Fly through air squish on ground
	die4: ross3
		Start: 132
		Length: 18
		Tick: 80
	# Burn
	die5: ross3
		Start: 132
		Length: 18
		Tick: 80
	# Tib
	die6: ross3
		Start: 132
		Length: 18
		Tick: 80
	die-crushed: e1rot
		Start: 16
		Length: 4
		Tick: 1600
		ZOffset: -511
	icon: ross3icon.shp
		AddExtension: False

ross4:
    idle1: ross4
        Tick: 100
		Start: 182
		Length: 7
        Facings: 8
        Offset: 0,4,0
    idle1: ross4
		Tick: 100
		Start: 238
		Length: 7
        Facings: 8
        Offset: 0,4,0
	stand: ross4
        Start: 122
		Facings: 8
        Offset: 0,4,0
	run: ross4
		Start: 0
		Length: 8
		Facings: 8
		Tick: 100
        Offset: 0,4,0
	shoot: ross4
        Tick: 100
		Start: 66
		Length: 7
		Facings: 8
	die1: ross4
		Start: 132
		Length: 18
		Tick: 80
        Offset: 0,4,0
	# Explode
	die2: ross4
		Start: 132
		Length: 18
		Tick: 80
        Offset: 0,4,0
	# Fly and explode in air
	die3: ross4
		Start: 132
		Length: 18
		Tick: 80
        Offset: 0,4,0
	# Fly through air squish on ground
	die4: ross4
		Start: 132
		Length: 18
		Tick: 80
        Offset: 0,4,0
	# Burn
	die5: ross4
		Start: 132
		Length: 18
		Tick: 80
        Offset: 0,4,0
	# Tib
	die6: ross4
		Start: 132
		Length: 18
		Tick: 80
        Offset: 0,4,0
	die-crushed: e1rot
		Start: 16
		Length: 4
		Tick: 1600
		ZOffset: -511
	icon: ross4icon.shp
		AddExtension: False

ross4b:
	stand: ross4b
        Start: 122
		Facings: 8
	run: ross4b
		Start: 0
		Length: 8
		Facings: 8
		Tick: 100
	shoot: ross4b
        Tick: 100
		Start: 66
		Length: 7
		Facings: 8
	idle1: ross4b
        Tick: 100
		Start: 149
		Length: 7
        Facings: 8
    idle1: ross4b
		Tick: 100
		Start: 205
		Length: 7
        Facings: 8
    die1: ross4b
		Start: 132
		Length: 18
		Tick: 80
	# Explode
	die2: ross4b
		Start: 132
		Length: 18
		Tick: 80
	# Fly and explode in air
	die3: ross4b
		Start: 132
		Length: 18
		Tick: 80
	# Fly through air squish on ground
	die4: ross4b
		Start: 132
		Length: 18
		Tick: 80
	# Burn
	die5: ross4b
		Start: 132
		Length: 18
		Tick: 80
	# Tib
	die6: ross4b
		Start: 132
		Length: 18
		Tick: 80
	die-crushed: e1rot
		Start: 16
		Length: 4
		Tick: 1600
		ZOffset: -511
	icon: ross4bicon.shp
		AddExtension: False
        
ross5:
    Default:
        Offset: 0,10,0
	stand: ross5
        Start: 122
		Facings: 8
	run: ross5
		Start: 0
		Length: 8
		Facings: 8
		Tick: 100
	shoot: ross5
        Tick: 100
		Start: 66
		Length: 7
		Facings: 8
	idle1: ross5
        Tick: 100
		Start: 146
		Length: 7
        Facings: 8
    idle2: ross5
        Tick: 100
		Start: 202
		Length: 7
        Facings: 8
    die1: ross5
		Start: 132
		Length: 18
		Tick: 80
	# Explode
	die2: ross5
		Start: 132
		Length: 18
		Tick: 80
	# Fly and explode in air
	die3: ross5
		Start: 132
		Length: 18
		Tick: 80
	# Fly through air squish on ground
	die4: ross5
		Start: 132
		Length: 18
		Tick: 80
	# Burn
	die5: ross5
		Start: 132
		Length: 18
		Tick: 80
	# Tib
	die6: ross5
		Start: 132
		Length: 18
		Tick: 80
	die-crushed: e1rot
		Start: 16
		Length: 4
		Tick: 1600
		ZOffset: -511
	icon: ross5icon.shp
        Offset: 0,0,0
		AddExtension: False        
        
e1new:
	stand: newe1
        Start: 122
		Facings: 8
	run: newe1
		Start: 0
		Length: 8
		Facings: 8
		Tick: 100
	shoot: newe1
        Tick: 100
		Start: 66
		Length: 7
		Facings: 8
    idle1: newe1
        Tick: 100
		Start: 211
		Length: 21
    idle2: newe1
        Tick: 100
		Start: 190
		Length: 22
	die1: newe1
		Start: 130
		Length: 16
		Tick: 80
	# large hit
	die2: newe1
		Start: 148
		Length: 15
		Tick: 80
	# poision
	die3: newe1
		Start: 163
		Length: 15
		Tick: 80
	# ballista
	die4: newe1
		Start: 180
		Length: 15
		Tick: 80
	die-crushed: e1rot
		Start: 16
		Length: 4
		Tick: 1600
		ZOffset: -511
	icon: e1icon.shp
		AddExtension: False
        
engeneer:
	stand: baumei
        Start: 122
		Facings: 8
	run: baumei
		Start: 0
		Length: 8
		Facings: 8
		Tick: 100
	shoot: baumei
        Tick: 100
		Start: 66
		Length: 7
		Facings: 8
	idle1: baumei
        Tick: 100
		Start: 190
		Length: 35
    idle2: baumei
        Tick: 100
		Start: 222
		Length: 32
    die1: baumei
		Start: 222
		Length: 32
		Tick: 80
	# large hit
	die2: baumei
		Start: 148
		Length: 15
		Tick: 80
	# poision
	die3: baumei
		Start: 163
		Length: 15
		Tick: 80
	# ballista
	die4: baumei
		Start: 180
		Length: 15
		Tick: 80
	die-crushed: e1rot
		Start: 16
		Length: 4
		Tick: 1600
		ZOffset: -511
	icon: engeicon.shp
		AddExtension: False        
        
e2new:
	stand: e2new
        Start: 122
		Facings: 8
	run: e2new
		Start: 0
		Length: 8
		Facings: 8
		Tick: 100
	shoot: e2new
        Tick: 100
		Start: 66
		Length: 7
		Facings: 8
	idle1: e2new
        Tick: 100
		Start: 190
		Length: 11
    idle2: e2new
        Tick: 100
		Start: 200
		Length: 17
    die1: e2new
		Start: 131
		Length: 16
		Tick: 80
	# large hit
	die2: e2new
		Start: 148
		Length: 15
		Tick: 80
	# poision
	die3: e2new
		Start: 163
		Length: 15
		Tick: 80
	# ballista
	die4: e2new
		Start: 180
		Length: 15
		Tick: 80
	die-crushed: e1rot
		Start: 16
		Length: 4
		Tick: 1600
		ZOffset: -511
	icon: e2icon.shp
        Offset: 0,0,0
		AddExtension: False

thief:
    Defaults:
	stand: thief
        Start: 122
		Facings: 8
	run: thief
		Start: 0
		Length: 8
		Facings: 8
		Tick: 100
	shoot: thief
        Tick: 100
		Start: 66
		Length: 7
		Facings: 8
	idle1: thief
        Tick: 200
		Start: 190
		Length: 9
    idle2: thief
        Tick: 100
		Start: 199
		Length: 11
    die1: thief
		Start: 132
		Length: 15
		Tick: 80
	# large hit
	die2: thief
		Start: 148
		Length: 15
		Tick: 80
	# poision
	die3: thief
		Start: 163
		Length: 15
		Tick: 80
	# ballista
	die4: thief
		Start: 179
		Length: 10
		Tick: 80
	die-crushed: e1rot
		Start: 16
		Length: 4
		Tick: 1600
		ZOffset: -511
	icon: thieficon.shp
		AddExtension: False
        
e3new:
	stand: e3new
        Start: 122
		Facings: 8
	run: e3new
		Start: 0
		Length: 8
		Facings: 8
		Tick: 100
	shoot: e3new
        Tick: 100
		Start: 66
		Length: 7
		Facings: 8
    idle1: e3new
        Tick: 100
		Start: 190
		Length: 22
    idle2: e3new
        Tick: 100
		Start: 210
		Length: 17
    die1: e3new
		Start: 132
		Length: 15
		Tick: 80
	# large hit
	die2: e3new
		Start: 148
		Length: 15
		Tick: 80
	# poision
	die3: e3new
		Start: 163
		Length: 15
		Tick: 80
	# ballista
	die4: e3new
		Start: 180
		Length: 15
		Tick: 80
	die-crushed: e1rot
		Start: 16
		Length: 4
		Tick: 1600
		ZOffset: -511
	icon: e3icon.shp
		AddExtension: False
        
e4new:
	stand: e4new
        Start: 122
		Facings: 8
	run: e4new
		Start: 0
		Length: 8
		Facings: 8
		Tick: 100
	shoot: e4new
        Tick: 100
		Start: 66
		Length: 7
		Facings: 8
	idle1: e4new
        Tick: 100
		Start: 190
		Length: 35
    idle2: e4new
        Tick: 100
		Start: 224
		Length: 21
    die1: e4new
		Start: 132
		Length: 15
		Tick: 80
	die2: e4new
		Start: 148
		Length: 15
		Tick: 80
	# poision
	die3: e4new
		Start: 163
		Length: 15
		Tick: 80
	# ballista
	die4: e4new
		Start: 180
		Length: 15
		Tick: 80
	die-crushed: e1rot
		Start: 16
		Length: 4
		Tick: 1600
		ZOffset: -511
	icon: e4icon.shp
		AddExtension: False

rmbonew:
	stand: rmbonew
        Start: 122
		Facings: 8
	run: rmbonew
		Start: 0
		Length: 8
		Facings: 8
		Tick: 100
	shoot: rmbonew
        Tick: 100
		Start: 66
		Length: 7
		Facings: 8
	idle1: rmbonew
        Tick: 100
		Start: 190
		Length: 14
    idle2: rmbonew
        Tick: 100
		Start: 204
		Length: 26
    die1: rmbonew
		Start: 132
		Length: 15
		Tick: 80
	# large hit
	die2: rmbonew
		Start: 148
		Length: 15
		Tick: 80
	# poision
	die3: rmbonew
		Start: 163
		Length: 15
		Tick: 80
	# ballista
	die4: rmbonew
		Start: 179
		Length: 15
		Tick: 80
	die-crushed: e1rot
		Start: 16
		Length: 4
		Tick: 1600
		ZOffset: -511
	icon: rmbonewicon.shp
		AddExtension: False        
        
        
newfact:
	idle: newfact
	damaged-idle: newfact
		Start: 1
    idle1: newfactaddon
        Start: 2
	damaged-idle1: newfactaddon
		Start: 7
    idle2: newfactaddon
        Start: 1
	damaged-idle2: newfactaddon
		Start: 6
    idle3: newfactaddon
        Start: 0
	damaged-idle3: newfactaddon
		Start: 5
    idle4: newfactaddon
        Start: 3
	damaged-idle4: newfactaddon
		Start: 4
	dead: newfact
		Start: 2
		Tick: 800
    flag1start: newflag
        Start: 0
        Length: 9
        Tick: 120
        ZOffset: 1024
    flag1: newflag
        Start: 9
        Length: 4
        Tick: 120
        ZOffset: 1024
	make: newfactmake
		Length: *
		Tick: 120
	bib: bib2
		UseTilesetExtension: true
		Length: *
	icon: nukeicnh.tem
		AddExtension: False
    turretidle1: batowgun
        Offset: 0,8,0
        Facings: 32
e5new:
	stand: e5new
        Start: 149
		Facings: 8
	run: e5new
		Start: 0
		Length: 8
		Facings: 8
		Tick: 100
	shoot: e5new
        Tick: 120
		Start: 66
		Length: 10
		Facings: 8
	idle1: e5new
        Tick: 100
		Start: 215
		Length: 21
    idle2: e5new
        Tick: 100
		Start: 215
		Length: 21
    die1: e5new
		Start: 236
		Length: 15
		Tick: 80
	# large hit
	die2: e5new
		Start: 173
		Length: 15
		Tick: 80
	# poision
	die3: e5new
		Start: 190
		Length: 15
		Tick: 80
	# ballista
	die4: e5new
		Start: 205
		Length: 15
		Tick: 80
	die-crushed: e1rot
		Start: 16
		Length: 4
		Tick: 1600
		ZOffset: -511
	icon: e6icon.shp
		AddExtension: False

siege1:
	stand: siege1
        Start: 0
		Facings: 32
	run: siege1
		Start: 32
		Length: 7
		Facings: 8
		Tick: 100
	shoot: siege1
        Tick: 80
		Start: 88
		Length: 7
		Facings: 32
	die1: siege1
		Start: 345
		Length: 10
	# Explode
	die2: siege1
		Start: 345
		Length: 10
	# Fly and explode in air
	die3: siege1
		Start: 345
		Length: 10
	# Fly through air squish on ground
	die4: siege1
		Start: 345
		Length: 10
	# Burn
	die5: e1
		Start: 418
		Length: 18
		Tick: 80
	# Tib
	die6: siege1
		Start: 345
		Length: 10
	die-crushed: e1rot
		Start: 16
		Length: 4
		Tick: 1600
		ZOffset: -511
	icon: siege1icon.shp
		AddExtension: False      


siege2:
	stand: siege2
        Start: 0
		Facings: 32
	run: siege2
		Start: 32
		Length: 7
		Facings: 8
		Tick: 100
	shoot: siege2
        Tick: 80
		Start: 88
		Length: 7
		Facings: 32
	die1: siege2
		Start: 313
		Length: 11
	# Explode
	die2: siege2
		Start: 313
		Length: 11
	# Fly and explode in air
	die3: siege2
		Start: 313
		Length: 11
	# Fly through air squish on ground
	die4: siege2
		Start: 313
		Length: 11
	# Burn
	die5: e1
		Start: 418
		Length: 18
		Tick: 80
	# Tib
	die6: siege2
		Start: 313
		Length: 11
	die-crushed: e1rot
		Start: 16
		Length: 4
		Tick: 1600
		ZOffset: -511
	icon: siege2icon.shp
		AddExtension: False           

siege3:
	stand: sgtw
        Start: 63
		Facings: 32
        Offset: 4,0,0
	run: sgtw
		Start: 0
		Length: 8
		Facings: 8
		Tick: 100
         Offset: 4,0,0
	shoot: sgtw
        Start: 36
		Facings: 32
        Offset: 4,0,0
    top: sgtw
        Start: 97
		Facings: 32
        ZOffset: 1024
         Offset: 4,0,0
	die1: sgtw
		Start: 129
		Length: 9
         Offset: 4,0,0
    turretidle: e4new
        Start: 122
		Facings: 8
	turretanim: e4new
        Tick: 100
		Start: 66
		Length: 7
		Facings: 8 
	icon: sgtwicon.shp
		AddExtension: False 

siege5:
    stand: bara
        Start: 0
		Facings: 32
	run: bara
		Start: 32
		Length: 7
		Facings: 8
		Tick: 100
    shoot: bara
        Start: 88
        Length: 7
		Facings: 32
        Tick: 80
	die1: bara
		Start: 313
		Length: 10
        Tick: 80
	icon: baraicon.shp
		AddExtension: False 
        
siege4:
    turret: batowgun
        Offset: 0,8,0
        Facings: 32
	damaged-idle: batowbase
        Start: 1
        Offset: 0,3,0
    idle: batowbase
	dead: batowbase
        Start: 2
		Tick: 800
    Offset: 0,3,0
	make: batowbasemake
		Length: *
		Tick: 80
        Offset: 0,-3,0
	bib: bib2
		UseTilesetExtension: true
		Length: *
	icon: batoicon.shp
		AddExtension: False

spear:      
	idle: ross4
		Start: 150
		Facings: 32
        
siegearrow:      
	idle: siege1
        Start: 313
		Facings: 32

siegeboulder:      
	idle: boulder
        
eharv:
    idle: bggy
        Start: 32
		ZOffset: -1024
		Facings: 32
	dock: eharvnew
		Start: 238
		Length: 10
        ZOffset: 10
	dock-loop: eharvnew
		Start: 242
		Length: 2
        ZOffset: 10
    stand: eharvnew
        Start: 149
		Facings: 8
	run: eharvnew
		Start: 0
		Length: 8
		Facings: 8
		Tick: 100
	shoot: eharvnew
        Tick: 120
		Start: 66
		Length: 10
		Facings: 8
    harvest: eharvnew
        Tick: 120
		Start: 96
		Length: 10
        ZOffset: 10
	idle1: eharvnew
        Tick: 120
		Start: 96
		Length: 10
        ZOffset: 10
    idle2: eharvnew
        Tick: 120
		Start: 96
		Length: 10
        ZOffset: 10
    die1: eharvnew
        Start: 149
		Facings: 8
	# Explode
	die2: eharvnew
		Start: 156
		Length: 15
		Tick: 80
	# Fly and explode in air
	die3: eharvnew
		Start: 156
		Length: 15
		Tick: 80
	# Fly through air squish on ground
	die4: eharvnew
		Start: 156
		Length: 15
		Tick: 80
	# Burn
	die5: e1
		Start: 418
		Length: 18
		Tick: 80
	# Tib
	die6: eharvnew
		Start: 156
		Length: 15
		Tick: 80
	die-crushed: e1rot
		Start: 16
		Length: 4
		Tick: 1600
		ZOffset: -511
	icon: e0icon.shp
		AddExtension: False        

eharvxl:
    idle: bggy
        Start: 32
		ZOffset: -1024
		Facings: 32
	dock: eharvnewxl
		Start: 238
		Length: 11
        ZOffset: 10
	dock-loop: eharvnewxl
		Start: 243
		Length: 2
        ZOffset: 10
    stand: eharvnewxl
        Start: 149
		Facings: 8
	run: eharvnewxl
		Start: 0
		Length: 8
		Facings: 8
		Tick: 100
	shoot: eharvnewxl
        Tick: 120
		Start: 66
		Length: 10
		Facings: 8
    harvest: eharvnewxl
        Tick: 120
		Start: 96
		Length: 10
        ZOffset: 10
	idle1: eharvnewxl
        Tick: 120
		Start: 96
		Length: 10
        ZOffset: 10
    idle2: eharvnewxl
        Tick: 120
		Start: 96
		Length: 10
        ZOffset: 10
    die1: eharvnewxl
        Start: 149
		Facings: 8
	# Explode
	die2: eharvnewxl
		Start: 156
		Length: 15
		Tick: 80
	# Fly and explode in air
	die3: eharvnewxl
		Start: 156
		Length: 15
		Tick: 80
	# Fly through air squish on ground
	die4: eharvnewxl
		Start: 156
		Length: 15
		Tick: 80
	# Burn
	die5: e1
		Start: 418
		Length: 18
		Tick: 80
	# Tib
	die6: eharvnewxl
		Start: 156
		Length: 15
		Tick: 80
	die-crushed: e1rot
		Start: 16
		Length: 4
		Tick: 1600
		ZOffset: -511
	icon: eharvnewxiconl.shp
		AddExtension: False  
        
        
e4arrow:      
	idle: bggy
		Start: 32
		Facings: 32
        
hqnew:
	idle: radarnew
		Length: 10
		Tick: 100
	damaged-idle: radarnewd
		Length: 10
		Tick: 100
	dead: radarnewdestroy
		Tick: 800
	make: radarnewmake
		Length: *
		Tick: 80
	bib: bib3
		UseTilesetExtension: true
		Length: *
	icon: smitticon.shp
		AddExtension: False
        
nuk2new:
	idle: nuk2new
	damaged-idle: nuk2new
		Start: 1
	dead: nuk2new
		Start: 2
		Tick: 800
	make: nuk2newmake
		Length: *
		Tick: 80
	bib: bib3
		UseTilesetExtension: true
		Length: *
	icon: nuk2newicon.shp
		AddExtension: False
        
nukenew:
	idle: nukenew
	damaged-idle: nukenew
		Start: 1
	dead: nukenew
		Start: 2
		Tick: 800
	make: nukenewmake
		Length: *
		Tick: 80
	bib: bib3
		UseTilesetExtension: true
		Length: *
	icon: nukenewicon.shp
		AddExtension: False

tribu:
    turretanim: tribu
        Facings: 32
        Length: 9
        Start: 32
        Tick: 80
        Offset: 0,-6,0
	damaged-idle: tribu
        Facings: 32
        Offset: 0,-6,0
    idle: tribu
        Facings: 32
        Offset: 0,-6,0
	dead: tribudead
		Tick: 800
	make: tribumake
		Length: *
		Tick: 80
        Offset: 0,-6,0
	bib: bib2
		UseTilesetExtension: true
		Length: *
	icon: tribuicon.shp
		AddExtension: False
        
procnew:
	idle: procnew
		Offset: 2,4
	damaged-idle: procnew
		Start: 1
		Offset: 2,4
	dead: procnew
		Start: 2
		Offset: 2,4
	make: procnewmake
		Length: *
		Tick: 80
		Offset: 2,4
	bib: bib2
		UseTilesetExtension: true
		Length: *
	icon: refnewicon.shp
		AddExtension: False

gtwnew:
	idle: gtwnew
	damaged-idle: gtwnew
		Start: 1
	dead: gtwnew
		Start: 2
	make: gtwnewmake
		Length: *
		Tick: 80
	bib: bib2
		UseTilesetExtension: true
		Length: *
	icon: gtwnewicon.shp
		AddExtension: False
    turretidle: e4new
        Start: 122
		Facings: 8
	turretanim: e4new
        Tick: 100
		Start: 66
		Length: 7
		Facings: 8 
        
        
barrnew:
	idle: barrnew
        Length: 30
        Tick: 100
	damaged-idle: barrnew
		Start: 30
	dead: barrnew
		Start: 31
		Tick: 800
	make: barrnewmake
		Length: *
		Tick: 80
	bib: bib3
		UseTilesetExtension: true
		Length: *
	icon: barracksicon.shp
		AddExtension: False
        
handew:
	idle: handnew
	damaged-idle: handnew
		Start: 1
	dead: handnew
		Start: 2
		Tick: 800
	make: handnewmake
		Length: *
		Tick: 80
	bib: bib3
		UseTilesetExtension: true
		Length: *
	icon: barrnodicon.shp
		AddExtension: False

stall:
	idle: stall
	damaged-idle: stall
		Start: 1
	dead: stall
		Start: 2
		Tick: 800
	make: stallmake
		Length: *
		Tick: 80
	bib: bib2
		UseTilesetExtension: true
		Length: *
	icon: stallicon.shp
		AddExtension: False        

nodstall:
	idle: nodstable
	damaged-idle: nodstable
		Start: 1
	dead: nodstable
		Start: 2
		Tick: 800
	make: nodstablemake
		Length: *
		Tick: 80
	bib: bib1
		UseTilesetExtension: true
		Length: *
	icon: stallnodicon.shp
		AddExtension: False
    flag1start: newflag
        Start: 0
        Length: 9
        Tick: 120
        ZOffset: 1024
    flag1: newflag
        Start: 9
        Length: 4
        Tick: 120
        ZOffset: 1024
        
        
castle:
	idle: castle
	damaged-idle: castle
		Start: 1
	dead: castle
		Start: 2
		Tick: 800
	make: castlemake
		Length: *
		Tick: 80
	bib: bib2
		UseTilesetExtension: true
		Length: *
	icon: castleicon.shp
		AddExtension: False   
    active: castleanim
		Length: *
        Tick: 80
	damaged-active: castleanimdamaged
		Length: *
        Tick: 80

castle2:
	idle: castle2
	damaged-idle: castle2
		Start: 1
	dead: castle2
		Start: 2
		Tick: 800
	make: castle2make
		Length: *
		Tick: 80
	bib: bib2
		UseTilesetExtension: true
		Length: *
	icon: castle2icon.shp
		AddExtension: False 
    active: castle2anim
		Length: *
        Tick: 80
	damaged-active: castle2animdamaged
		Length: *
        Tick: 80

workshop:
	idle: workshop
	damaged-idle: workshop
		Start: 1
	dead: workshop
		Start: 2
		Tick: 800
	make: workshopmake
		Length: *
		Tick: 80
	bib: bib2
		UseTilesetExtension: true
		Length: *
	icon: workshopicon.shp
		AddExtension: False        


beacon:
	cadaver: corpseiconsmall
        Length: 9
        Tick: 50
		Offset: 0,-42  
    cannonbeacon: cannonstriceiconsmall
        Offset: 0,-42
    lightbeacon: lightniniconsmall
        Offset: 0,-42
icon:
    cadaver: corpseicon.shp
        Start:6
    cannonstrike: cannonstriceicon.shp
    lightning: lightninicon.shp
        
placeholder:
    idle: ironore4
        Start: 9 
    up: ironore4
        Start: 9 
	down: ironore4
        Start: 9 
        
cannonstrike:
     up: ironore4
        Start: 9 
	down: ironore4
        Start: 9 
        
lightningstrike:
     up: ironore4
        Start: 9 
	down: ironore4
        Start: 9  
        
cstlwll:
	idle: cstlwll
		Length: 16
        Offset: 0,-12,0
	scratched-idle: cstlwll
		Start: 17
		Length: 16
        Offset: 0,-12,0
	damaged-idle: cstlwll
		Start: 34
		Length: 16
        Offset: 0,-12,0
	icon: cstlwllicon.shp
		AddExtension: False
        
wdwll:
	idle: wdwll
		Length: 16
	scratched-idle: wdwll
		Start: 17
		Length: 16
	damaged-idle: wdwll
		Start: 34
		Length: 16
	icon: wdwllicon.shp
		AddExtension: False
        
delbir:
	idle: nodstablebird
		Facings: 32
		UseClassicFacingFudge: True
    active: nodstablebird
        Start: 32
        Length: 7
		Facings: 8
        Tick: 80
	icon: c17icnh