none:
	Report: ramgun2.aud
	ValidTargets: none
	ReloadDelay: 10000
	Range: 0
	Projectile: Bullet
		Speed: 1c682
	Warhead@1Dam: SpreadDamage
		Spread: 0
		Damage: 0
		ValidTargets: none
		DamageTypes: Prone50Percent, TriggerProne, DefaultDeath

Repair:
	ReloadDelay: 25
	Range: 1c512
	Report: repair01.wav
	ValidTargets: Structure, Siege, Wall
	Projectile: Bullet
		Speed: 1c682
	Warhead@1Dam: SpreadDamage
		Spread: 213
		Damage: -6
		ValidTargets: Structure, Siege, Wall

        
Fork:
	ReloadDelay: 35
	Range: 1c512
	InvalidTargets: Wall
	Report: Sword01.wav
	Projectile: Bullet
		Speed: 1c682
	Warhead@1Dam: SpreadDamage
		Spread: 75
		Damage: 8
		InvalidTargets: Wall
		Versus:
			None: 100
            Leather: 85
			Light: 75
			Heavy: 50
            Concrete: 30
            Knight: 50
		DamageTypes: Prone50Percent, TriggerProne, DefaultDeath
Pike:
	ReloadDelay: 35
	Range: 2c512
	Report: Sword02.wav, Sword03.wav, Sword04.wav, Sword06.wav, Sword07.wav
	Projectile: Bullet
		Speed: 1c382
	Warhead@1Dam: SpreadDamage
		Spread: 75
		Damage: 25
		Versus:
			None: 100
			Leather: 90
			Light: 90
			Heavy: 80
            Concrete: 55
            Knight: 80
		DamageTypes: Prone50Percent, TriggerProne, DefaultDeath
        
PikeAxe:
	ReloadDelay: 40
	Range: 1c512
	Report: Sword02.wav, Sword03.wav, Sword04.wav, Sword06.wav, Sword07.wav
	Projectile: Bullet
		Speed: 1c682
	Warhead@1Dam: SpreadDamage
		Spread: 252
		Damage: 35
		Versus:
			None: 100
            Leather: 85
			Light: 70
			Heavy: 50
            Concrete: 45
            Knight: 50
		DamageTypes: Prone50Percent, TriggerProne, RippedApartDeath        

MammothPike:
	ReloadDelay: 45
	Range: 1c512
	Report: Sword02.wav, Sword03.wav, Sword04.wav, Sword06.wav, Sword07.wav
	Projectile: Bullet
		Speed: 1c382
	Warhead@1Dam: SpreadDamage
		Spread: 80
		Damage: 60
		Versus:
			None: 100
			Leather: 90
			Light: 90
			Heavy: 80
            Concrete: 55
            Knight: 80
		DamageTypes: Prone50Percent, TriggerProne, DefaultDeath
        
BroadSword:
	ReloadDelay: 40
	Range: 1c512
	Report: Sword02.wav, Sword03.wav, Sword04.wav, Sword06.wav, Sword07.wav
	Projectile: Bullet
		Speed: 1c382
	Warhead@1Dam: SpreadDamage
		Spread: 228
		Damage: 30
		Versus:
			None: 100
			Leather: 85
			Light: 75
			Heavy: 50
            Concrete: 40
            Knight: 50
		DamageTypes: Prone50Percent, TriggerProne, DefaultDeath


Claymore:
	ReloadDelay: 45
	Range: 1c512
	Report: Sword02.wav, Sword03.wav, Sword04.wav, Sword06.wav, Sword07.wav
	Projectile: Bullet
		Speed: 1c382
	Warhead@1Dam: SpreadDamage
		Spread: 312
		Damage: 50
		Versus:
			None: 100
			Leather: 85
			Light: 75
			Heavy: 50
            Concrete: 45
            Knight: 50
		DamageTypes: Prone50Percent, TriggerProne, RippedApartDeath        

Dagger:
	ReloadDelay: 60
	Range: 1c512
	InvalidTargets: Wall
	Report: Stab01.wav
	Projectile: Bullet
		Speed: 1c382
	Warhead@1Dam: SpreadDamage
		Spread: 112
		Damage: 40
		InvalidTargets: Wall
		Versus:
			None: 100
			Leather: 100
			Light: 100
			Heavy: 100
            Concrete: 200
            Knight: 100
		DamageTypes: Prone50Percent, TriggerProne, PoisonDeath 
        
BowNArrow:
	ReloadDelay: 65
	Range: 5c0
	MinRange: 1c896
	Report: arrow01.wav
    InvalidTargets: Wall
	Projectile: Missile
        HorizontalRateOfTurn: 15
        RangeLimit: 8c204
        Arm: 0
		Speed: 250
		Angle: 46
		Inaccuracy: 0c0
		ContrailLength: 4
		Image: e4arrow
	Warhead@1Dam: SpreadDamage
		Spread: 141
        InvalidTargets: Wall
		Damage: 25
		Versus:
			None: 100
			Laether: 90
			Light: 60
			Heavy: 45
            Concrete: 15
            Knight: 15
		DamageTypes: Prone50Percent, TriggerProne, DefaultDeath

BowNArrowSiegeTower:
	ReloadDelay: 55
	Range: 7c0
	MinRange: 1c896
	Report: arrow01.wav
    InvalidTargets: Wall
	Projectile: Missile
        HorizontalRateOfTurn: 15
        RangeLimit: 8c204
        Arm: 0
		Speed: 250
		Angle: 46
		Inaccuracy: 0c0
		ContrailLength: 4
		Image: e4arrow
	Warhead@1Dam: SpreadDamage
		Spread: 141
        InvalidTargets: Wall
		Damage: 25
		Versus:
			None: 100
			Laether: 90
			Light: 60
			Heavy: 45
            Concrete: 15
            Knight: 15
		DamageTypes: Prone50Percent, TriggerProne, DefaultDeath        
        
SpearThrow:
	ReloadDelay: 65
	Range: 2c512
	MinRange: 0c0
	Report: throw01.wav
    InvalidTargets: Wall
	Projectile: Missile
        HorizontalRateOfTurn: 15
        RangeLimit: 5c204
        Arm: 0
		Speed: 250
		Angle: 46
		Inaccuracy: 0c0
		ContrailLength: 4
		Image: spear
        Palette: ra
	Warhead@1Dam: SpreadDamage
		Spread: 141
        InvalidTargets: Wall
		Damage: 30
		Versus:
			None: 100
			Laether: 90
			Light: 70
			Heavy: 60
            Concrete: 50
            Knight: 15
		DamageTypes: Prone50Percent, TriggerProne, DefaultDeath      
Mace:
	ReloadDelay: 65
	Range: 1c512
	Report: Sword02.wav, Sword03.wav, Sword04.wav, Sword06.wav, Sword07.wav
	Projectile: Bullet
		Speed: 1c382
	Warhead@1Dam: SpreadDamage
		Spread: 175
		Damage: 25
		Versus:
			None: 100
			Laether: 90
			Light: 70
			Heavy: 60
            Concrete: 50
            Knight: 60
		DamageTypes: Prone50Percent, TriggerProne, DefaultDeath
 
LongBowNArrow:
	ReloadDelay: 65
	Range: 8c512
	MinRange: 3c896
	Report: arrow01.wav
    InvalidTargets: Wall
	Projectile: Missile
        HorizontalRateOfTurn: 15
        RangeLimit: 8c204
        Arm: 0
		Speed: 250
		Blockable: false
		Angle: 66
		Inaccuracy: 0c0
		Image: e4arrow
	Warhead@1Dam: SpreadDamage
		Spread: 310
        InvalidTargets: Wall
		Damage: 35
		Versus:
			None: 100
			Laether: 90
			Light: 60
			Heavy: 45
            Concrete: 15
            Knight: 25
		DamageTypes: Prone50Percent, TriggerProne, DefaultDeath
        
BowNArrowTower:
	ReloadDelay: 35
	Range: 5c512
	MinRange: 0c0
	Report: arrow01.wav
    InvalidTargets: Wall
	Projectile: Missile
        HorizontalRateOfTurn: 15
        RangeLimit: 8c204
        InvalidTargets: Wall
        Arm: 0
		Speed: 300
		Angle: 46
		Inaccuracy: 0c0
		ContrailLength: 4
		Image: e4arrow
	Warhead@1Dam: SpreadDamage
		Spread: 141
		Damage: 25
		Versus:
			None: 100
			Laether: 90
			Light: 60
			Heavy: 45
            Concrete: 45
            Knight: 15
		DamageTypes: Prone50Percent, TriggerProne, DefaultDeath  
 
SiegeBalista:
	ReloadDelay: 100
	Range: 11c0
	MinRange: 3c896
	Report: Balista01.wav
	Projectile: Bullet
		Speed: 350
		Blockable: false
		Angle: 66
		Inaccuracy: 0c256
		Image: siegearrow
        Palette: ra
	Warhead@1Dam: SpreadDamage
		Spread: 212
		Damage: 75
		Versus:
			None: 100
			Laether: 100
			Light: 95
			Heavy: 80
            Concrete: 135
            Knight: 65
		DamageTypes: Prone50Percent, TriggerProne, BallistaDeath
    Warhead@2Eff: CreateEffect
		Explosions: smokey

SiegeBoulder:
	ReloadDelay: 125
	Range: 12c0
    Burst: 5
	BurstDelay: 0
	MinRange: 5c396
	Report: siege01.wav
	Projectile: Bullet
		Speed: 190
		Blockable: false
		Angle: 96
		Inaccuracy: 2c100
		Image: siegeboulder
        ContrailLength: 6
        Palette: ra
	Warhead@1Dam: SpreadDamage
		Spread: 312
		Damage: 45
		Versus:
			None: 100
			Laether: 90
			Light: 85
			Heavy: 75
            Concrete: 135
            Knight: 50
		DamageTypes: Prone50Percent, TriggerProne, BallistaDeath
    Warhead@2Eff: CreateEffect
		Explosions: smokey

TribuchetBoulder:
	ReloadDelay: 120
	Range: 14c0
    Burst: 4
	BurstDelay: 0
	MinRange: 2c0
	Report: siege01.wav
	Projectile: Bullet
		Speed: 190
		Blockable: false
		Angle: 106
		Inaccuracy: 2c100
		Image: siegeboulder
        ContrailLength: 6
        Palette: ra
	Warhead@1Dam: SpreadDamage
		Spread: 312
		Damage: 45
		Versus:
			None: 100
			Laether: 90
			Light: 85
			Heavy: 75
            Concrete: 135
            Knight: 50
		DamageTypes: Prone50Percent, TriggerProne, BallistaDeath
    Warhead@2Eff: CreateEffect
		Explosions: smokey

StationBalista:
	ReloadDelay: 120
	Range: 14c0
	MinRange: 3c896
	Report: Balista01.wav
	Projectile: Bullet
		Speed: 350
		Blockable: false
		Angle: 76
		Inaccuracy: 0c256
		Image: siegearrow
        Palette: ra
	Warhead@1Dam: SpreadDamage
		Spread: 212
		Damage: 75
		Versus:
			None: 100
			Laether: 100
			Light: 95
			Heavy: 80
            Concrete: 135
            Knight: 65
		DamageTypes: Prone50Percent, TriggerProne, BallistaDeath
    Warhead@2Eff: CreateEffect
		Explosions: smokey
 
        
Battering:
	ReloadDelay: 180
	Range: 1c512
	Report: battering01.wav
	ValidTargets: Structure, Wall
	Projectile: Bullet
		Speed: 1c682
	Warhead@1Dam: SpreadDamage
		Spread: 213
		Damage: 100
		ValidTargets: Structure, Wall
 
Crossbow:
	ReloadDelay: 85
	Range: 7c0
	MinRange: 2c296
	Report: crossbow01.wav
    InvalidTargets: Buildings
	Projectile: Missile
        HorizontalRateOfTurn: 150
        RangeLimit: 8c204
        Arm: 0
		Speed: 350
		Angle: 46
		Inaccuracy: 0c0
		ContrailLength: 4
		Image: e4arrow
	Warhead@1Dam: SpreadDamage
		Spread: 141
        InvalidTargets: Wall
		Damage: 45
		Versus:
			None: 100
			Laether: 90
			Light: 80
			Heavy: 70
            Concrete: 35
            Knight: 40
		DamageTypes: Prone50Percent, TriggerProne, DefaultDeath       


RottenKadaver:
    ReloadDelay: 60
	Range: 1c512
    Burst: 1
    BurstDelay: 1
	InvalidTargets: Wall
	Report: Sword04.wav
	Projectile: Bullet
		Speed: 1c382
    Warhead@rotten2: GrantUpgrade
        Spread: 4c512
        Delay: 25
        Duration: 475
        Upgrades: RottenKadaver
        ValidTargets: Infantry
    Warhead@rotten3: GrantUpgrade
        Spread: 4c512
        Delay: 125
        Duration: 375
        Upgrades: RottenKadaver
        ValidTargets: Infantry
    Warhead@rotten3: GrantUpgrade
        Spread: 4c512
        Delay: 75
        Duration: 525
        Upgrades: RottenKadaver
        ValidTargets: Infantry
    Warhead@rotten4: GrantUpgrade
        Spread: 4c512
        Delay: 175
        Duration: 325
        Upgrades: RottenKadaver
        ValidTargets: Infantry
    Warhead@rotten5: GrantUpgrade
        Spread: 4c512
        Delay: 225
        Duration: 275
        Upgrades: RottenKadaver
        ValidTargets: Infantry
    Warhead@rotten6: GrantUpgrade
        Spread: 4c512
        Delay: 275
        Duration: 225
        Upgrades: RottenKadaver
        ValidTargets: Infantry
    Warhead@rotten6: GrantUpgrade
        Spread: 4c512
        Delay: 325
        Duration: 175
        Upgrades: RottenKadaver
        ValidTargets: Infantry
    Warhead@rotten7: GrantUpgrade
        Spread: 4c512
        Delay: 375
        Duration: 125
        Upgrades: RottenKadaver
        ValidTargets: Infantry
    Warhead@rotten8: GrantUpgrade
        Spread: 4c512
        Delay: 425
        Duration: 75
        Upgrades: RottenKadaver
        ValidTargets: Infantry
    Warhead@rotten9: GrantUpgrade
        Spread: 4c512
        Delay: 475
        Duration: 25
        Upgrades: RottenKadaver
        ValidTargets: Infantry
    Warhead@1Dam: SpreadDamage
		Spread: 2c512
		Damage: 45
        Delay: 10
		Versus:
			None: 100
			Laether: 100
			Light: 100
			Heavy: 100
            Knight: 100
            Concrete: 100
		DamageTypes: Prone50Percent, RippedApartDeath                 
    Warhead@2Dam: SpreadDamage
		Spread: 2c512
		Damage: 45
        Delay: 12
		Versus:
			None: 100
			Laether: 100
			Light: 100
			Heavy: 100
            Concrete: 400
            Knight: 100
		DamageTypes: Prone50Percent, RippedApartDeath   
    Warhead@3Dam: SpreadDamage
		Spread: 2c512
		Damage: 45
        Delay: 14
		Versus:
			None: 100
			Laether: 100
			Light: 100
			Heavy: 100
            Concrete: 400
            Knight: 100
		DamageTypes: Prone50Percent, RippedApartDeath   
    Warhead@1Eff: CreateEffect
		Explosions: fallinkadave
    Warhead@2Eff: CreateEffect
		Explosions: rottinhkadav
        Delay: 16
    Warhead@SMO1: CreateEffect
        Delay: 10
		Explosions: kadavsmoke1
    Warhead@SMO2: CreateEffect
        Delay: 12
		Explosions: kadavsmoke2
    Warhead@SMO3: CreateEffect
        Delay: 14
		Explosions: kadavsmoke3
        
        
CannonStrike:
	ValidTargets: Ground, Air
	Report: quadcannonmono.wav
	Warhead@1Dam_impact: SpreadDamage
		Spread: 1c0
		Damage: 150
		Falloff: 1000, 368, 135, 50, 18, 7, 0
		ValidTargets: Ground, Air
		Versus:
			None: 100
			Laether: 100
			Light: 60
			Heavy: 50
            Knight: 50
            Concrete: 100
		DamageTypes: Prone50Percent, RippedApartDeath
	Warhead@2Eff_impact: CreateEffect
		Explosions: cannonsboulder
    Warhead@Sound1: CreateEffect
		ImpactSounds: xplos.aud
        Delay: 4
    Warhead@Sound2: CreateEffect
		ImpactSounds: xplos.aud
        Delay: 9
    Warhead@Sound3: CreateEffect
		ImpactSounds: xplos.aud
        Delay: 10
    Warhead@Sound4: CreateEffect
		ImpactSounds: xplos.aud
        Delay: 12
    Warhead@Sound5: CreateEffect
		ImpactSounds: xplos.aud
        Delay: 13
    Warhead@Sound6: CreateEffect
		ImpactSounds: xplos.aud
        Delay: 16
    Warhead@Sound7: CreateEffect
		ImpactSounds: xplos.aud
        Delay: 19
    Warhead@Sound8: CreateEffect
		ImpactSounds: xplos.aud
        Delay: 21
	Warhead@3Dam_areanukea: SpreadDamage
		Spread: 2c512
		Damage: 100
		Falloff: 1000, 368, 135, 50, 18, 7, 0
		Delay: 10
		ValidTargets: Ground, Air
		Versus:
			None: 100
			Laether: 100
			Light: 60
			Heavy: 50
            Knight: 50
            Concrete: 100
		DamageTypes: TriggerProne, RippedApartDeath
	Warhead@4Res_areanukea: DestroyResource
		Size: 2
        Delay: 10
	Warhead@5Smu_areanukea: LeaveSmudge
		SmudgeType: Scorch
		InvalidTargets: Vehicle, Structure, Wall
		Size: 2
        Delay: 10
	Warhead@7Dam_areanukeb: SpreadDamage
		Spread: 3c768
		Damage: 50
		Falloff: 1000, 368, 135, 50, 18, 7, 0
		Delay: 14
		ValidTargets: Ground, Air
		Versus:
			None: 100
			Laether: 100
			Light: 60
			Heavy: 50
            Knight: 50
            Concrete: 100
		DamageTypes: TriggerProne, RippedApartDeath
	Warhead@10Dam_areanukec: SpreadDamage
		Spread: 5c0
		Damage: 20
		Falloff: 1000, 368, 135, 50, 18, 7, 0
		Delay: 18
		ValidTargets: Ground, Air
		Versus:
			None: 100
			Laether: 100
			Light: 60
			Heavy: 50
            Knight: 50
            Concrete: 100
		DamageTypes: TriggerProne, RippedApartDeath
        
        
LightningStrike:
	ValidTargets: Ground, Air
    Report: weathercharge.wav
    Warhead@Sound0: CreateEffect
		ImpactSounds: Thunder.wav
        Delay: 0
	Warhead@Sound1: CreateEffect
		ImpactSounds: lightning1.wav
        Explosions: smalllight1
        Delay: 20
    Warhead@Sound2: CreateEffect
		ImpactSounds: lightning1.wav
        Explosions: smalllight2
        Delay: 30
    Warhead@Sound3: CreateEffect
		ImpactSounds: lightning1.wav
        Explosions: smalllight3
        Delay: 40
    Warhead@Sound4: CreateEffect
        Explosions: largelight1
		ImpactSounds: lightning2.wav
        Delay: 48
    Warhead@1Dam_impact: SpreadDamage
		Range: 0, 1c1, 2c1, 2c512
		Damage: 100
		Falloff: 1000, 1000, 250, 100
		ValidTargets: Ground, Air, Trees
        Delay: 48
		DamageTypes: Prone50Percent, RippedApartDeath
	Warhead@2Smu_impact: LeaveSmudge
		SmudgeType: Scorch
		InvalidTargets: Vehicle, Structure, Wall, Husk, Creep
        Delay: 48
	Warhead@3Smu_area: LeaveSmudge
		SmudgeType: Scorch
		InvalidTargets: Vehicle, Structure, Wall, Husk, Creep
		Size: 1
		Delay: 51
	Warhead@4Res_area2: DestroyResource
		Size: 2
		Delay: 54
	Warhead@5Smu_area2: LeaveSmudge
		SmudgeType: Scorch
		InvalidTargets: Vehicle, Structure, Wall, Husk, Creep
		Size: 2,1
		Delay: 54