SmugglersBase = { Actor129, Actor131, Actor132, Actor130 } OrdosReinforcements = { "combat_tank_o", "combat_tank_o", "siege_tank", "missile_tank" } OrdosPath = { OrdosRally.Location, OrdosRally2.Location } OrdosEntryPath = { OrdosRally.Location } Ordos2Reinforcements = { "missile_tank", "missile_tank", "siege_tank", "siege_tank" } Ordos2Path = { Ordos2Rally.Location, Ordos2Rally2.Location } Ordos2EntryPath = { Ordos2Rally.Location } HarkonnenReinforcements = { "combat_tank_h", "combat_tank_h", "trooper", "trooper", "trooper", "siege_tank", "siege_tank", "missile_tank" } HarkonnenPath = { HarkonnenRally.Location, HarkonnenRally2.Location } HarkonnenEntryPath = { HarkonnenRally.Location } AtreidesReinforcements = { "combat_tank_a", "trooper", "trooper", "trooper", "siege_tank", "missile_tank" } AtreidesPath = { AtreidesRally.Location, AtreidesRally2.Location } AtreidesEntryPath = { AtreidesRally.Location } SmugglersReinforcements = { "combat_tank_o", "missile_tank", "missile_tank", "trooper", "trooper" } SmugglersReinforcements2 = { "combat_tank_o", "missile_tank", "missile_tank", "deviator", "quad", "raider", "raider", "trooper", "trooper" } SmugglersPath = { SmugglersRally.Location, SmugglersRally2.Location } SmugglersEntryPath = { Actor157.Location, Actor158.Location } InitialSmugglersReinforcements = { "missile_tank", "missile_tank", "deviator", "quad", "raider", "raider", "trooper", "trooper" } WorldLoaded = function() Ordos = Player.GetPlayer("Ordos") Ordos2 = Player.GetPlayer("Ordos2") Harkonnen = Player.GetPlayer("Harkonnen") Atreides = Player.GetPlayer("Atreides") Smugglers = Player.GetPlayer("Smugglers") Trigger.AfterDelay(DateTime.Minutes(7) + DateTime.Seconds(35), function() local units = Reinforcements.ReinforceWithTransport(Ordos, "carryall.reinforce", OrdosReinforcements, OrdosPath, { OrdosPath[1] })[2] Media.PlaySpeechNotification(Ordos, "Reinforce") Reinforcements.Reinforce(Ordos, OrdosReinforcements, OrdosEntryPath) end) Trigger.AfterDelay(DateTime.Minutes(9), function() local units = Reinforcements.ReinforceWithTransport(Ordos2, "carryall.reinforce", Ordos2Reinforcements, Ordos2Path, { Ordos2Path[1] })[2] Media.PlaySpeechNotification(Ordos2, "Reinforce") Reinforcements.Reinforce(Ordos2, Ordos2Reinforcements, Ordos2EntryPath) end) Trigger.AfterDelay(DateTime.Minutes(6), function() local units = Reinforcements.ReinforceWithTransport(Harkonnen, "carryall.reinforce", HarkonnenReinforcements, HarkonnenPath, { HarkonnenPath[1] })[2] Media.PlaySpeechNotification(Harkonnen, "Reinforce") Reinforcements.Reinforce(Harkonnen, HarkonnenReinforcements, HarkonnenEntryPath) end) Trigger.AfterDelay(DateTime.Minutes(6) + DateTime.Seconds(30), function() local units = Reinforcements.ReinforceWithTransport(Atreides, "carryall.reinforce", AtreidesReinforcements, AtreidesPath, { AtreidesPath[1] })[2] Media.PlaySpeechNotification(Atreides, "Reinforce") Reinforcements.Reinforce(Atreides, AtreidesReinforcements, AtreidesEntryPath) end) Trigger.AfterDelay(DateTime.Minutes(20) + DateTime.Seconds(30), function() local units = Reinforcements.ReinforceWithTransport(Smugglers, "frigate", SmugglersReinforcements, SmugglersPath, { OrdosPath[1] })[2] Reinforcements.Reinforce(Smugglers, SmugglersReinforcements2, SmugglersEntryPath) end) end