MapFormat: 11

RequiresMod: cnc

Title: pםsтapםкalypse

Author: הםʀмпה

Tileset: DESERT

MapSize: 128,128

Bounds: 8,8,112,112

Visibility: Lobby

Videos:

Options:

Players:
	PlayerReference@Neutral:
		Name: Neutral
		OwnsWorld: True
		NonCombatant: True
		Race: Random
	PlayerReference@Neutral2:
		Name: Neutral2
		OwnsWorld: True
		NonCombatant: True
		Race: Random
		Color: 19FF34
	PlayerReference@Neutral3:
		Name: Neutral3
		OwnsWorld: True
		NonCombatant: True
		Race: Random
		Color: A01313
	PlayerReference@Neutral4:
		Name: Neutral4
		OwnsWorld: True
		NonCombatant: True
		Race: Random
		Color: 5333BC
	PlayerReference@Neutral5:
		Name: Neutral5
		OwnsWorld: True
		NonCombatant: True
		Race: Random
		Color: FFA019
	PlayerReference@Neutral6:
		Name: Neutral6
		OwnsWorld: True
		NonCombatant: True
		Race: Random
		Color: 9B9B9B
	PlayerReference@Multi0:
		Name: Multi0
		Playable: True
		Race: Random
		Enemies: Creeps
	PlayerReference@Multi1:
		Name: Multi1
		Playable: True
		Race: Random
		Enemies: Creeps
	PlayerReference@Multi2:
		Name: Multi2
		Playable: True
		Race: Random
		Enemies: Creeps
	PlayerReference@Multi3:
		Name: Multi3
		Playable: True
		Race: Random
		Enemies: Creeps
	PlayerReference@Multi4:
		Name: Multi4
		Playable: True
		Race: Random
		Enemies: Creeps
	PlayerReference@Multi5:
		Name: Multi5
		Playable: True
		Race: Random
		Enemies: Creeps
	PlayerReference@Multi6:
		Name: Multi6
		Playable: True
		Race: Random
		Enemies: Creeps
	PlayerReference@Multi7:
		Name: Multi7
		Playable: True
		Race: Random
		Enemies: Creeps
	PlayerReference@Creeps:
		Name: Creeps
		NonCombatant: True
		Race: Random
		Enemies: Multi0, Multi1, Multi2, Multi3, Multi4, Multi5, Multi6, Multi7

Actors:
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		Owner: Neutral
		Location: 41,48
	Actor2: mpspawn
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		Owner: Neutral
	Actor8: mpspawn
		Location: 112,20
		Owner: Neutral
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		Location: 96,57
		Owner: Neutral
	Actor20: mpspawn
		Location: 53,76
		Owner: Neutral
	Actor15: mpspawn
		Location: 23,89
		Owner: Neutral
	Actor263: rock1
		Owner: Neutral
		Location: 45,88
	Actor7: mpspawn
		Location: 81,64
		Owner: Neutral
	Actor6: mpspawn
		Location: 112,47
		Owner: Neutral
	Actor4: mpspawn
		Location: 72,29
		Owner: Neutral
	Actor5: mpspawn
		Location: 112,74
		Owner: Neutral
	Actor0: rock3
		Location: 68,44
		Owner: Neutral
	Actor249: rock1
		Owner: Neutral
		Location: 67,50
	Actor235: rock1
		Owner: Neutral
		Location: 73,42
	Actor245: t18
		Owner: Neutral
		Location: 87,43
	Actor236: t18
		Owner: Neutral
		Location: 78,35
	Actor237: t18
		Owner: Neutral
		Location: 73,43
	Actor17: rock2
		Location: 66,28
		Owner: Neutral
	Actor225: t18
		Owner: Neutral
		Location: 70,24
	Actor19: t18
		Location: 72,21
		Owner: Neutral
	Actor226: t18
		Owner: Neutral
		Location: 79,13
	Actor22: rock1
		Location: 80,12
		Owner: Neutral
	Actor231: rock1
		Owner: Neutral
		Location: 97,17
	Actor233: rock1
		Owner: Neutral
		Location: 69,38
	Actor232: t18
		Owner: Neutral
		Location: 97,18
	Actor26: t18
		Location: 42,75
		Owner: Neutral
	Actor87: v35
		Location: 18,105
		Owner: Neutral
	Actor28: rock1
		Location: 108,10
		Owner: Neutral
	Actor29: rock6
		Location: 83,51
		Owner: Neutral
	Actor30: t18
		Location: 78,28
		Owner: Neutral
	Actor31: rock1
		Location: 84,27
		Owner: Neutral
	Actor238: t18
		Owner: Neutral
		Location: 84,28
	Actor241: rock1
		Owner: Neutral
		Location: 86,34
	Actor239: rock6
		Owner: Neutral
		Location: 82,29
	Actor35: rock6
		Location: 80,53
		Owner: Neutral
	Actor260: rock1
		Owner: Neutral
		Location: 15,83
	Actor262: rock1
		Owner: Neutral
		Location: 41,87
	Actor265: rock6
		Owner: Neutral
		Location: 53,88
	Actor266: rock1
		Owner: Neutral
		Location: 68,96
	Actor40: rock5
		Location: 70,99
		Owner: Neutral
	Actor41: rock5
		Location: 72,101
		Owner: Neutral
	Actor268: rock1
		Owner: Neutral
		Location: 75,106
	Actor43: rock2
		Location: 72,109
		Owner: Neutral
	Actor44: t18
		Location: 75,95
		Owner: Neutral
	Actor269: rock6
		Owner: Neutral
		Location: 81,99
	Actor46: t18
		Location: 76,101
		Owner: Neutral
	Actor47: rock6
		Location: 72,110
		Owner: Neutral
	Actor286: t18
		Owner: Neutral
		Location: 65,109
	Actor49: t18
		Location: 58,97
		Owner: Neutral
	Actor124: v23
		Location: 52,65
		Owner: Neutral
	Actor51: rock6
		Location: 68,86
		Owner: Neutral
	Actor52: t18
		Location: 69,87
		Owner: Neutral
	Actor270: rock1
		Owner: Neutral
		Location: 81,93
	Actor272: rock1
		Owner: Neutral
		Location: 95,106
	Actor275: rock1
		Owner: Neutral
		Location: 109,80
	Actor56: v20
		Location: 74,54
		Owner: Neutral
	Actor280: rock1
		Owner: Neutral
		Location: 116,81
	Actor58: rock6
		Location: 116,84
		Owner: Neutral
	Actor59: t18
		Location: 109,95
		Owner: Neutral
	Actor60: rock6
		Location: 115,96
		Owner: Neutral
	Actor283: rock1
		Owner: Neutral
		Location: 106,104
	Actor264: t18
		Owner: Neutral
		Location: 45,87
	Actor258: rock1
		Owner: Neutral
		Location: 41,68
	Actor255: rock1
		Owner: Neutral
		Location: 43,65
	Actor66: rock6
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		Owner: Neutral
	Actor252: rock1
		Owner: Neutral
		Location: 51,63
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		Owner: Neutral
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		Owner: Neutral
		Location: 87,42
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		Owner: Neutral
		Location: 90,43
	Actor71: rock6
		Location: 88,37
		Owner: Neutral
	Actor294: rock1
		Owner: Neutral
		Location: 43,35
	Actor295: t18
		Owner: Neutral
		Location: 41,36
	Actor293: rock1
		Owner: Neutral
		Location: 41,39
	Actor290: rock6
		Owner: Neutral
		Location: 41,47
	Actor76: rock1
		Location: 45,46
		Owner: Neutral
	Actor77: rock1
		Location: 49,52
		Owner: Neutral
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		Owner: Neutral
		Location: 39,61
	Actor289: rock1
		Owner: Neutral
		Location: 37,56
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		Owner: Neutral
	Actor302: rock1
		Owner: Neutral
		Location: 32,47
	Actor83: rock1
		Location: 32,12
		Owner: Neutral
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		Owner: Neutral
		Location: 29,15
	Actor305: t18
		Owner: Neutral
		Location: 30,16
	Actor304: rock6
		Owner: Neutral
		Location: 38,16
	Actor228: rock2
		Owner: Neutral
		Location: 102,8
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		Owner: Neutral
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		Location: 34,108
		Owner: Neutral
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		Owner: Neutral
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		Owner: Neutral
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		Owner: Neutral
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		Owner: Neutral
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		Owner: Neutral
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		Owner: Neutral
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		Owner: Neutral
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		Owner: Neutral
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		Owner: Neutral
	Actor99: v23
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		Owner: Neutral
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		Owner: Neutral
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		Location: 48,54
		Owner: Neutral
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		Owner: Neutral
	Actor103: v21
		Location: 118,82
		Owner: Neutral
	Actor104: v21
		Location: 73,99
		Owner: Neutral
	Actor105: v20
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		Owner: Neutral
	Actor106: v28
		Location: 65,92
		Owner: Neutral
	Actor107: v28
		Location: 14,91
		Owner: Neutral
	Actor108: v30
		Location: 21,79
		Owner: Neutral
	Actor109: v22
		Location: 15,93
		Owner: Neutral
	Actor110: v29
		Location: 18,79
		Owner: Neutral
	Actor111: v20
		Location: 32,97
		Owner: Neutral
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		Owner: Neutral
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		Owner: Neutral6
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		Owner: Neutral
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		Owner: Neutral
	Actor116: v29
		Location: 70,90
		Owner: Neutral
	Actor117: v29
		Location: 56,59
		Owner: Neutral
	Actor118: v32
		Location: 118,96
		Owner: Neutral
	Actor119: v35
		Location: 106,104
		Owner: Neutral
	Actor120: v27
		Location: 103,102
		Owner: Neutral
	Actor121: arco
		Location: 77,105
		Owner: Neutral
	Actor122: v31
		Location: 116,105
		Owner: Neutral
	Actor123: v33
		Location: 111,96
		Owner: Neutral
	Actor50: arco
		Location: 64,69
		Owner: Neutral
	Actor125: v22
		Location: 78,37
		Owner: Neutral
	Actor126: v20
		Location: 72,22
		Owner: Neutral
	Actor127: arco
		Location: 93,15
		Owner: Neutral
	Actor128: v26
		Location: 87,9
		Owner: Neutral
	Actor129: v30
		Location: 101,9
		Owner: Neutral
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		Location: 105,98
		Owner: Neutral
	Actor131: v28
		Location: 98,97
		Owner: Neutral
	Actor132: split2
		Location: 18,82
		Owner: Neutral
	Actor133: split2
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		Owner: Neutral
	Actor134: split2
		Location: 25,97
		Owner: Neutral
	Actor135: split2
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		Owner: Neutral
	Actor136: split2
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		Owner: Neutral
	Actor137: split2
		Location: 55,85
		Owner: Neutral
	Actor138: split2
		Location: 49,68
		Owner: Neutral
	Actor139: split2
		Location: 52,67
		Owner: Neutral
	Actor140: split2
		Location: 76,69
		Owner: Neutral
	Actor141: split2
		Location: 79,69
		Owner: Neutral
	Actor142: split2
		Location: 81,56
		Owner: Neutral
	Actor143: split2
		Location: 83,57
		Owner: Neutral
	Actor144: split2
		Location: 104,71
		Owner: Neutral
	Actor145: split2
		Location: 106,70
		Owner: Neutral
	Actor146: split2
		Location: 118,71
		Owner: Neutral
	Actor147: split2
		Location: 119,75
		Owner: Neutral
	Actor150: split2
		Location: 119,43
		Owner: Neutral
	Actor151: split2
		Location: 89,104
		Owner: Neutral
	Actor152: split2
		Location: 91,106
		Owner: Neutral
	Actor153: split2
		Location: 118,46
		Owner: Neutral
	Actor155: split2
		Location: 103,46
		Owner: Neutral
	Actor154: split2
		Location: 102,44
		Owner: Neutral
	Actor156: split2
		Location: 99,19
		Owner: Neutral
	Actor157: split2
		Location: 101,18
		Owner: Neutral
	Actor158: split2
		Location: 113,11
		Owner: Neutral
	Actor159: split2
		Location: 115,11
		Owner: Neutral
	Actor160: split2
		Location: 84,21
		Owner: Neutral
	Actor161: split2
		Location: 82,21
		Owner: Neutral
	Actor162: split2
		Location: 67,36
		Owner: Neutral
	Actor163: split2
		Location: 69,37
		Owner: Neutral
	Actor164: t18
		Location: 18,97
		Owner: Neutral
	Actor165: t04
		Location: 14,105
		Owner: Neutral
	Actor168: v21
		Location: 53,117
		Owner: Neutral
	Actor89: t09
		Location: 50,108
		Owner: Neutral
	Actor166: t04
		Location: 48,108
		Owner: Neutral
	Actor169: t04
		Location: 105,101
		Owner: Neutral
	Actor171: t04
		Location: 118,97
		Owner: Neutral
	Actor172: weap5
		Location: 18,110
		Owner: Neutral6
	Actor173: rock5
		Location: 10,113
		Owner: Neutral
	Actor174: t08
		Location: 14,111
		Owner: Neutral
	Actor175: t18
		Location: 41,112
		Owner: Neutral
	Actor176: t18
		Location: 20,117
		Owner: Neutral
	Actor178: arco
		Location: 93,58
		Owner: Neutral
	Actor179: t18
		Location: 96,55
		Owner: Neutral
	Actor180: t08
		Location: 89,82
		Owner: Neutral
	Actor181: t08
		Location: 72,54
		Owner: Neutral
	Actor182: t18
		Location: 106,31
		Owner: Neutral
	Actor183: t08
		Location: 104,29
		Owner: Neutral
	Actor184: v20
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		Owner: Neutral
	Actor185: arco
		Location: 115,38
		Owner: Neutral
	Actor186: miss
		Location: 34,15
		Owner: Neutral4
	Actor888: ctflag
		Location: 36,13
		Owner: Neutral4
	Actor999: flare
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		Owner: Neutral4
	Actor188: t18
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		Owner: Neutral
	Actor189: v20
		Location: 34,49
		Owner: Neutral
	Actor191: v29
		Location: 45,39
		Owner: Neutral
	Actor192: v28
		Location: 41,58
		Owner: Neutral
	Actor193: v26
		Location: 66,30
		Owner: Neutral
	Actor194: rock5
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		Owner: Neutral
	Actor195: rock6
		Location: 109,55
		Owner: Neutral
	Actor204: t18
		Location: 61,69
		Owner: Neutral
	Actor229: t18
		Owner: Neutral
		Location: 108,11
	Actor198: v20
		Location: 65,66
		Owner: Neutral
	Actor199: rock5
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		Owner: Neutral
	Actor200: rock5
		Location: 109,83
		Owner: Neutral
	Actor278: rock6
		Owner: Neutral
		Location: 112,79
	Actor202: t08
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		Owner: Neutral
	Actor203: t04
		Location: 9,112
		Owner: Neutral
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		Owner: Neutral
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		Owner: Neutral
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		Owner: Neutral
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		Owner: Neutral
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		Owner: Neutral
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		Owner: Neutral
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		Owner: Neutral
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		Owner: Neutral
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		Owner: Neutral
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		Location: 111,79
		Owner: Neutral
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		Owner: Neutral
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		Location: 14,112
		Owner: Neutral
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		Location: 45,77
		Owner: Neutral
	Actor220: v23
		Location: 12,109
		Owner: Neutral
	Actor221: v24
		Location: 47,88
		Owner: Neutral
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		Location: 94,80
		Owner: Neutral
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		Owner: Neutral
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		Location: 84,31
		Owner: Neutral
	Actor227: t18
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		Location: 102,8
	Actor234: t18
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		Location: 85,44
	Actor247: t18
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		Location: 85,44
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	Actor251: t18
		Owner: Neutral
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	Actor253: t18
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	Actor254: t18
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		Location: 92,110
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		Location: 111,84
	Actor277: rock1
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		Location: 112,83
	Actor279: t08
		Owner: Neutral
		Location: 112,78
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		Owner: Neutral
		Location: 115,81
	Actor284: t18
		Owner: Neutral
		Location: 107,105
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		Owner: Neutral
		Location: 65,108
	Actor288: t18
		Owner: Neutral
		Location: 38,61
	Actor61: t18
		Location: 39,41
		Owner: Neutral
	Actor296: rock1
		Owner: Neutral
		Location: 47,40
	Actor298: rock1
		Owner: Neutral
		Location: 48,57
	Actor299: t18
		Owner: Neutral
		Location: 47,58
	Actor300: rock1
		Owner: Neutral
		Location: 41,59
	Actor301: t18
		Owner: Neutral
		Location: 39,58
	Actor306: t18
		Owner: Neutral
		Location: 33,11
	Actor307: rock1
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		Location: 33,9
	Actor308: t18
		Owner: Neutral
		Location: 33,9
	Actor309: t18
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	Actor310: rock1
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		Location: 38,49
	Actor311: t18
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		Location: 38,49
	Actor312: t18
		Owner: Neutral
		Location: 32,48
	Actor57: t18
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		Owner: Neutral
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		Owner: Neutral
	Actor315: rock1
		Owner: Neutral
		Location: 37,63
	Actor316: t08
		Owner: Neutral
		Location: 48,66
	Actor317: t18
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		Location: 75,18
	Actor319: t18
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		Location: 75,17
	Actor320: t18
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		Location: 115,83
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		Location: 109,82
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		Owner: Neutral6
	Actor10: syrdtd
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		Owner: Neutral4
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		Owner: Neutral
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		Owner: Neutral
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		Owner: Neutral
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		Owner: Neutral
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		Owner: Neutral
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		Owner: Neutral
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		Owner: Neutral
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		Owner: Neutral
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		Owner: Neutral
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		Owner: Neutral6
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		Owner: Neutral6
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		Owner: Neutral6
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		Owner: Neutral
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		Owner: Neutral
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		Owner: Neutral
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		Owner: Neutral
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		Owner: Neutral
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	Actor190: silo
		Location: 42,61
		Owner: Neutral4
	Actor201: hosp
		Location: 111,102
		Owner: Neutral6
	Actor14: tent
		Location: 111,98
		Owner: Neutral6
	Actor282: powr
		Location: 44,117
		Owner: Neutral6
	Actor332: sbag
		Location: 48,116
		Owner: Neutral
	Actor325: sbag
		Location: 43,117
		Owner: Neutral
	Actor314: sbag
		Location: 44,119
		Owner: Neutral
	Actor322: sbag
		Location: 43,119
		Owner: Neutral
	Actor313: sbag
		Location: 45,119
		Owner: Neutral
	Actor323: sbag
		Location: 48,119
		Owner: Neutral
	Actor324: sbag
		Location: 43,118
		Owner: Neutral
	Actor330: sbag
		Location: 47,119
		Owner: Neutral
	Actor331: sbag
		Location: 46,116
		Owner: Neutral
	Actor329: sbag
		Location: 44,116
		Owner: Neutral
	Actor326: sbag
		Location: 43,116
		Owner: Neutral
	Actor328: sbag
		Location: 45,116
		Owner: Neutral
	Actor292: powr
		Location: 46,117
		Owner: Neutral6
	Actor297: sbag
		Location: 47,116
		Owner: Neutral
	Actor334: sbag
		Location: 48,118
		Owner: Neutral
	Actor333: sbag
		Location: 48,117
		Owner: Neutral
	Actor327: sbag
		Location: 46,119
		Owner: Neutral
	Actor356: rock6
		Location: 19,106
		Owner: Neutral
	Actor357: fix2
		Location: 18,113
		Owner: Neutral6
	Actor11: afldtd
		Location: 42,43
		Owner: Neutral4
	Actor1: afldtd
		Location: 42,41
		Owner: Neutral4
	Actor994: f16
		Owner: Neutral4
		CenterPosition: 43008, 44032, 1024
	Actor993: f16
		Owner: Neutral4
		CenterPosition: 43008, 41984, 1024
	Actor360: afldtd
		Location: 27,112
		Owner: Neutral6
	Actor998: afldtd
		Location: 24,112
		Owner: Neutral6
	Actor3: afldtd
		Location: 30,112
		Owner: Neutral6
	Actor900: mig29
		Owner: Neutral6
		CenterPosition: 30720, 114688, 1024
	Actor899: mig29
		Owner: Neutral6
		CenterPosition: 24576, 114688, 1024
	Actor898: mig29
		Owner: Neutral6
		CenterPosition: 27648, 114688, 1024
	Actor170: afldtd
		Location: 107,98
		Owner: Neutral6
	Actor344: afldtd
		Location: 107,102
		Owner: Neutral6
	Actor997: sfig
		Owner: Neutral6
		CenterPosition: 109568, 100352, 1024
	Actor995: sfig
		Owner: Neutral6
		CenterPosition: 109568, 104448, 1024
	Actor336: v2rl
		Location: 14,118
		Owner: Neutral6
	Actor337: v2rl
		Location: 15,118
		Owner: Neutral6
	Actor338: v2rl
		Location: 42,118
		Owner: Neutral6
	Actor339: v2rl
		Location: 41,118
		Owner: Neutral6
	Actor345: t09
		Location: 106,96
		Owner: Neutral
	Actor342: 3tnk
		Location: 42,56
		Owner: Neutral4
		Facing: 360
	Actor347: 3tnk
		Location: 43,56
		Owner: Neutral4
		Facing: 360
	Actor348: 3tnk
		Location: 43,55
		Owner: Neutral4
		Facing: 360
	Actor349: 3tnk
		Location: 42,55
		Owner: Neutral4
		Facing: 360
	Actor350: 3tnk
		Location: 45,53
		Owner: Neutral4
	Actor351: 3tnk
		Location: 46,53
		Owner: Neutral4
	Actor352: 3tnk
		Location: 46,52
		Owner: Neutral4
	Actor353: 3tnk
		Location: 45,52
		Owner: Neutral4
	Actor355: apc2
		Location: 38,14
		Owner: Neutral4
	Actor354: apc2
		Location: 37,14
		Owner: Neutral4
	Actor363: apc2
		Location: 33,17
		Owner: Neutral4
	Actor364: apc2
		Location: 32,17
		Owner: Neutral4
	Actor367: v27
		Location: 75,109
		Owner: Neutral
	Actor368: flare
		Location: 68,109
		Owner: Neutral6
	Actor369: lhus
		Location: 67,46
		Owner: Neutral
	Actor370: windmill
		Location: 57,56
		Owner: Neutral
	Actor371: split2
		Location: 79,87
		Owner: Neutral
	Actor372: split2
		Location: 81,89
		Owner: Neutral
	Actor148: flakturr
		Location: 31,53
		Owner: Neutral4
	Actor32: mmch
		Location: 32,116
		Owner: Neutral6
		Facing: 90
	Actor33: mmch
		Location: 34,116
		Owner: Neutral6
		Facing: 90
	Actor34: mmch
		Location: 36,116
		Owner: Neutral6
		Facing: 90
	Actor36: mmch
		Location: 24,116
		Owner: Neutral6
		Facing: 90
	Actor37: mmch
		Location: 22,116
		Owner: Neutral6
		Facing: 90
	Actor38: mmch
		Location: 20,116
		Owner: Neutral6
		Facing: 90
	Actor340: mrpg
		Location: 117,99
		Owner: Neutral6
		Facing: 75
	Actor341: mrpg
		Location: 118,99
		Owner: Neutral6
		Facing: 75
	Actor343: mrpg
		Location: 117,103
		Owner: Neutral6
		Facing: 75
	Actor346: mrpg
		Location: 118,103
		Owner: Neutral6
		Facing: 75
	Actor414: v22
		Location: 38,71
		Owner: Neutral
	Actor259: rock6
		Location: 71,113
		Owner: Neutral
	Actor205: rock1
		Location: 77,40
		Owner: Neutral
	Actor257: t18
		Location: 77,41
		Owner: Neutral
	Actor388: t18
		Location: 115,64
		Owner: Neutral
	Actor393: v30
		Location: 67,69
		Owner: Neutral
	Actor396: t18
		Location: 67,67
		Owner: Neutral
	Actor219: v25
		Location: 96,61
		Owner: Neutral
	Actor402: t08
		Location: 59,55
		Owner: Neutral
	Actor403: t08
		Location: 36,67
		Owner: Neutral
	Actor406: t08
		Location: 14,92
		Owner: Neutral
	Actor407: t18
		Location: 88,79
		Owner: Neutral
	Actor410: ctflag
		Location: 104,101
		Owner: Neutral6
	Actor411: ctflag
		Location: 32,50
		Owner: Neutral4
	Actor412: ctflag
		Location: 57,99
		Owner: Neutral6
	Actor24: t18
		Location: 107,27
		Owner: Neutral
	Actor196: t18
		Location: 112,29
		Owner: Neutral
	Actor206: t18
		Location: 109,32
		Owner: Neutral
	Actor389: v28
		Location: 113,27
		Owner: Neutral
	Actor394: v21
		Location: 62,77
		Owner: Neutral
	Actor395: v27
		Location: 69,80
		Owner: Neutral
	Actor399: v28
		Location: 74,74
		Owner: Neutral
	Actor404: v26
		Location: 73,76
		Owner: Neutral
	Actor405: t18
		Location: 71,75
		Owner: Neutral
	Actor409: t18
		Location: 73,72
		Owner: Neutral
	Actor413: t08
		Location: 63,74
		Owner: Neutral
	Actor416: rock1
		Location: 38,68
		Owner: Neutral
	Actor417: t18
		Location: 38,69
		Owner: Neutral
	Actor217: arco
		Location: 114,105
		Owner: Neutral
	Actor365: t18
		Location: 57,101
		Owner: Neutral
	Actor366: t18
		Location: 69,113
		Owner: Neutral
	Actor374: t18
		Location: 96,90
		Owner: Neutral
	Actor375: lst1
		Location: 30,118
		Owner: Neutral6
	Actor376: lst1
		Location: 26,118
		Owner: Neutral6
	Actor378: hpad2
		Location: 37,118
		Owner: Neutral
	Actor149: hpad2
		Location: 18,118
		Owner: Neutral
	Actor448: v33
		Location: 31,108
		Owner: Neutral
	Actor177: smech
		Location: 31,109
		Owner: Neutral6
	Actor380: smech
		Location: 25,109
		Owner: Neutral6
	Actor382: smech
		Location: 26,109
		Owner: Neutral6
	Actor383: smech
		Location: 30,109
		Owner: Neutral6
	Actor187: ca
		Location: 113,88
		Owner: Neutral6
	Actor335: ca
		Location: 113,90
		Owner: Neutral6
	Actor415: ca
		Location: 42,14
		Owner: Neutral4
		Facing: 135
	Actor418: ca
		Location: 45,14
		Owner: Neutral4
		Facing: 135
	Actor419: dd
		Location: 30,22
		Owner: Neutral4
	Actor420: dd
		Location: 30,25
		Owner: Neutral4
	Actor421: ca
		Location: 33,41
		Owner: Neutral4
		Facing: 135
	Actor422: ca
		Location: 36,41
		Owner: Neutral4
		Facing: 135
	Actor423: dd
		Location: 53,50
		Owner: Neutral4
		Facing: 225
	Actor424: dd
		Location: 56,50
		Owner: Neutral4
		Facing: 225
	Actor425: ca
		Location: 40,94
		Owner: Neutral4
		Facing: 105
	Actor426: ca
		Location: 47,96
		Owner: Neutral4
	Actor427: pt
		Location: 37,102
		Owner: Neutral4
	Actor428: pt
		Location: 37,105
		Owner: Neutral4
	Actor429: ca
		Location: 77,114
		Owner: Neutral4
		Facing: 80
	Actor430: ca
		Location: 77,117
		Owner: Neutral4
	Actor431: dd
		Location: 65,99
		Owner: Neutral4
		Facing: 35
	Actor432: dd
		Location: 65,102
		Owner: Neutral4
		Facing: 35
	Actor433: pt
		Location: 11,70
		Owner: Neutral4
		Facing: 125
	Actor434: pt
		Location: 15,70
		Owner: Neutral4
		Facing: 125
	Actor435: ca
		Location: 111,115
		Owner: Neutral6
		Facing: 45
	Actor436: ca
		Location: 112,114
		Owner: Neutral6
		Facing: 45
	Actor439: ca
		Location: 84,40
		Owner: Neutral4
		Facing: 105
	Actor438: dd
		Location: 81,47
		Owner: Neutral4
		Facing: 105
	Actor437: dd
		Location: 114,111
		Owner: Neutral6
		Facing: 45
	Actor440: dd
		Location: 109,118
		Owner: Neutral6
		Facing: 45
	Actor441: dd
		Location: 71,15
		Owner: Neutral4
		Facing: 80
	Actor442: dd
		Location: 67,13
		Owner: Neutral4
		Facing: 80
	Actor443: ca
		Location: 33,75
		Owner: Neutral4

Smudges:

Rules:
	Player:
		PlayerColorPalette@ra:
			BasePalette: ra
			BaseName: ra
			RemapIndex: 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95
		PlayerColorPalette@tibsun:
			BasePalette: tibsun
			BaseName: tibsun
			RemapIndex: 16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31
	World:
		PaletteFromFile@ra:
			Name: ra
			Filename: temperat2.pal
			ShadowIndex: 4
			AllowModifiers: false
		PaletteFromFile@tibsun:
			Name: tibsun
			Filename: unittem.pal
			ShadowIndex: 1
			AllowModifiers: false
	CRATE:
		DuplicateUnitCrateAction:
			SelectionShares: 0
		GrantUpgradeCrateAction@cloak:
			SelectionShares: 0
	^PlaneHusk:
		Inherits: ^Husk
		-Husk:
		-Burns:
		FallsToEarth:
			Spins: False
			Moves: True
		-TargetableUnit:
		-Capturable:
		-TransformOnCapture:
	CTFLAG:
		Inherits: ^TechBuilding
		Building:
			Footprint: x
			Dimensions: 1,1
		Tooltip:
			Name: Flag
		RenderBuilding:
			PlayerPalette: ra
			Image: ctflag
		Invulnerable:
		-Selectable:
		-TargetableBuilding:
	BOAT:
		Inherits: ^Ship
		Valued:
			Cost: 300
		Tooltip:
			Name: guהвםaт
		Health:
			HP: 700
		Armor:
			Type: Heavy
		Mobile:
			InitialFacing: 64
			ROT: 4
			Speed: 28
			OnRails: true
		RevealsShroud:
			Range: 7c0
		Turreted:
			ROT: 7
			Offset: 0,896,171
		Armament:
			Weapon: BoatMissile
			LocalOffset: 85,-85,0, 85,85,0
		AttackTurreted:
		RenderGunboat:
		Selectable:
			Bounds: 42,24
		AutoTarget:
		WithSmoke:
		RejectsOrders:
		-HiddenUnderFog:
	PT:
		Inherits: ^Ship
		Valued:
			Cost: 300
		Tooltip:
			Name: guהвםaт
		Health:
			HP: 300
		Armor:
			Type: Heavy
		Mobile:
			ROT: 7
			Speed: 128
		RevealsShroud:
			Range: 7c0
		Turreted:
			ROT: 7
			Offset: 512,0,0
		Armament:
			Weapon: 2Inch
			LocalOffset: 208,0,48
			MuzzleSequence: muzzle
		AttackTurreted:
		WithTurret:
		RenderUnit:
			PlayerPalette: ra
			Image: pt
		Selectable:
			Bounds: 32,32
		AutoTarget:
		WithSmoke:
		RejectsOrders:
		-HiddenUnderFog:
		Explodes:
			Weapon: UnitExplodeShip
			EmptyWeapon: UnitExplodeShip
	SHIP:
		Inherits: ^Ship
		Valued:
			Cost: 300
		Tooltip:
			Name: sнip
		Health:
			HP: 700
		Armor:
			Type: Heavy
		Mobile:
			InitialFacing: 64
			ROT: 4
			Speed: 28
			OnRails: true
		RevealsShroud:
			Range: 7c0
		RenderUnit:
			PlayerPalette: ra
			Image: ship
		Selectable:
			Bounds: 32,32
		WithSmoke:
		RejectsOrders:
		-HiddenUnderFog:
	DD:
		Inherits: ^Ship
		Valued:
			Cost: 300
		Tooltip:
			Name: desтʀםyeʀ
		Health:
			HP: 450
		Armor:
			Type: Heavy
		Mobile:
			ROT: 7
			Speed: 85
		RevealsShroud:
			Range: 7c0
		Turreted:
			ROT: 7
			Offset: 341,0,128
		Armament@PRIMARY:
			Weapon: Stinger
			LocalOffset: 0,-100,0, 0,100,0
			LocalYaw: 64, -64
		Armament@SECONDARY:
			Weapon: StingerAA
			LocalOffset: 0,-100,0, 0,100,0
			LocalYaw: 64, -64
		AttackTurreted:
		WithTurret:
		RenderUnit:
			PlayerPalette: ra
			Image: dd
		Selectable:
			Bounds: 38,38
		AutoTarget:
		Explodes:
			Weapon: UnitExplodeShip
			EmptyWeapon: UnitExplodeShip
		WithSmoke:
		RejectsOrders:
		-HiddenUnderFog:
	CA:
		Inherits: ^Ship
		Valued:
			Cost: 3000
		Tooltip:
			Name: cʀuiseʀ
		Health:
			HP: 800
		Armor:
			Type: Heavy
		Mobile:
			ROT: 3
			Speed: 42
		RevealsShroud:
			Range: 7c0
		Turreted@PRIMARY:
			Turret: primary
			Offset: -864,0,128
			ROT: 3
		Turreted@SECONDARY:
			Turret: secondary
			Offset: 768,0,128
			ROT: 3
		Armament@PRIMARY:
			Turret: primary
			Weapon: 8Inch
			LocalOffset: 480,-100,40, 480,100,40
			Recoil: 171
			RecoilRecovery: 34
			MuzzleSequence: muzzle
		Armament@SECONDARY:
			Name: secondary
			Turret: secondary
			Weapon: 8Inch
			LocalOffset: 480,-100,40, 480,100,40
			Recoil: 171
			RecoilRecovery: 34
			MuzzleSequence: muzzle
		WithTurret@PRIMARY:
			Turret: primary
		WithTurret@SECONDARY:
			Turret: secondary
		WithMuzzleFlash:
		AttackTurreted:
		RenderUnit:
			PlayerPalette: ra
			Image: ca
		Selectable:
			Bounds: 44,44
		AutoTarget:
		Explodes:
			Weapon: UnitExplodeShip
			EmptyWeapon: UnitExplodeShip
		WithSmoke:
		RejectsOrders:
		-HiddenUnderFog:
	LST1:
		Inherits: ^Ship
		Buildable:
			Prerequisites: ~disabled
		Mobile:
			Speed: 125
			ROT: 10
			Crushes: crate, mine
			TerrainSpeeds:
				Clear: 50
				Rough: 40
				Road: 60
				Tiberium: 40
				BlueTiberium: 40
				Beach: 60
				Water: 100
		Valued:
			Cost: 600
		Tooltip:
			Name: laהdiהg cʀafт
			Description: Transports ground units across any terrain.\n Slow on land.\n Can detect mines.\n Captures Oil Platforms.\n  Unarmed
		Health:
			HP: 240
		Armor:
			Type: Light
		RevealsShroud:
			Range: 7c0
		RenderUnit:
		Cargo:
			Types: Infantry, Vehicle
			MaxWeight: 20
			PipCount: 20
		Selectable:
			Bounds: 44,44
		-HiddenUnderFog:
	LHUS:
		Inherits: ^CivBuilding
		Selectable:
			Bounds: 24,48
		Tooltip:
			Name: Leuchtturm
		Building:
			Footprint: _ x
			Dimensions: 1,2
		RenderBuilding:
			PlayerPalette: ra
			Image: lhus
	WINDMILL:
		Inherits: ^CivBuilding
		Selectable:
			Bounds: 36,36
		Tooltip:
			Name: Windmühle
		Building:
			Footprint: _ x
			Dimensions: 1,2
		RenderBuilding:
			PlayerPalette: ra
			Image: windmill
	HPAD2:
		Inherits: ^CivBuilding
		Valued:
			Cost: 1000
		Tooltip:
			Name: нelipad
			Description: Produces, rearms and\nrepairs helicopters
		Buildable:
			Prerequisites: ~disabled
		Building:
			Footprint: xx xx
			Dimensions: 2,2
		Health:
			HP: 500
		RevealsShroud:
			Range: 5c0
		Exit@1:
			SpawnOffset: 0,-256,0
		Production:
			Produces: Aircraft.GDI, Aircraft.Nod
		Reservable:
		RepairsUnits:
		WithRepairAnimation:
		RallyPoint:
		ProductionQueue@GDI:
			Type: Aircraft.GDI
			Race: gdi
			Group: Aircraft
			RequireOwner: false
			BuildSpeed: .4
			LowPowerSlowdown: 3
		ProductionQueue@Nod:
			Type: Aircraft.Nod
			Race: nod
			Group: Aircraft
			RequireOwner: false
			BuildSpeed: .4
			LowPowerSlowdown: 3
		ProductionBar@GDI:
			ProductionType: Aircraft.GDI
		ProductionBar@Nod:
			ProductionType: Aircraft.Nod
		Power:
			Amount: -10
	FLAKTURR:
		Inherits: ^CivBuilding
		Valued:
			Cost: 600
		Tooltip:
			Name: нeaνy ƒlaк
			Description: Basic Anti-Tank base defense.\n  Strong vs Tanks, vehicles\n  Weak vs Infantry
		Buildable:
			Prerequisites: ~disabled
		Health:
			HP: 800
		Armor:
			Type: Heavy
		RevealsShroud:
			Range: 6c0
		RenderBuilding:
			PlayerPalette: ra
			Image: FLAKTURR
	WEAP5:
		Inherits: ^CivBuilding
		Valued:
			Cost: 2000
		Tooltip:
			Name: шeapםהs facтםʀy
			Description: Produces vehicles
		Buildable:
			Prerequisites: ~disabled
		Building:
			Footprint: ___ xxx ===
			Dimensions: 3,3
		Health:
			HP: 1000
		RevealsShroud:
			Range: 4c0
		-RenderBuilding:
		RenderBuildingWarFactory:
			PlayerPalette: ra
			Image: weap5
		RallyPoint:
			RallyPoint: 0,3
		Exit@1:
			SpawnOffset: -341,-341,0
			ExitCell: 0,2
		Production:
			Produces: Vehicle.GDI
		ProductionQueue:
			Type: Vehicle.GDI
			RequireOwner: false
			Group: Vehicle
			BuildSpeed: .4
			LowPowerSlowdown: 3
		ProductionBar:
		Power:
			Amount: -30
	FIX2:
		Inherits: ^CivBuilding
		Valued:
			Cost: 500
		Tooltip:
			Name: ʀepaiʀ faciliтy
			Description: Repairs vehicles
		Buildable:
			Prerequisites: ~disabled
		Building:
			Footprint: _x_ xxx _x_
			Dimensions: 3,3
		RenderBuilding:
			PlayerPalette: ra
			Image: fix2
		Health:
			HP: 400
		RevealsShroud:
			Range: 5c0
		Reservable:
		RepairsUnits:
		RallyPoint:
		WithRepairAnimation:
		Power:
			Amount: -30
	DOME:
		Inherits: ^CivBuilding
		Valued:
			Cost: 1000
		Tooltip:
			Name: ʀadaʀ dםмe
		Buildable:
			Prerequisites: ~disabled
		Building:
			Footprint: x_ xx
			Dimensions: 2,2
		DisabledOverlay:
		RenderBuilding:
			PlayerPalette: ra
			Image: dome
		Health:
			HP: 700
		RevealsShroud:
			Range: 10c0
		ProvidesRadar:
		RenderDetectionCircle:
		DetectCloaked:
			Range: 5
		SupportPowerChargeBar:
	ATEK:
		Inherits: ^CivBuilding
		Valued:
			Cost: 1000
		Tooltip:
			Name: тecн ceהтeʀ
		Buildable:
			Prerequisites: ~disabled
		Building:
			Footprint: x_ xx
			Dimensions: 2,2
		DisabledOverlay:
		RenderBuilding:
			PlayerPalette: ra
			Image: atek
		Health:
			HP: 700
		RevealsShroud:
			Range: 10c0
		ProvidesRadar:
		RenderDetectionCircle:
		DetectCloaked:
			Range: 5
		SupportPowerChargeBar:
	POWR:
		Inherits: ^CivBuilding
		Valued:
			Cost: 500
		Tooltip:
			Name: pםшeʀ plaהт
		Buildable:
			Prerequisites: ~disabled
		Building:
			Footprint: x_ xx
			Dimensions: 2,2
		Health:
			HP: 500
		RevealsShroud:
			Range: 4c0
		RenderBuilding:
			PlayerPalette: ra
			Image: powr
		Power:
			Amount: 400
		ScalePowerWithHealth:
	V2RL:
		Inherits: ^Tank
		Valued:
			Cost: 1200
		Tooltip:
			Name: v2 ʀםcкeт lauהcнeʀ
		Buildable:
			Prerequisites: ~disabled
		Mobile:
			Speed: 85
			ROT: 4
		Health:
			HP: 120
		Armor:
			Type: Light
		RevealsShroud:
			Range: 8c0
		Armament:
			Weapon: SCUD
		AttackFrontal:
		AutoTarget:
		RenderUnit:
			PlayerPalette: ra
			Image: v2rl
		-HiddenUnderFog:
	3TNK:
		Inherits: ^Tank
		Valued:
			Cost: 800
		Tooltip:
			Name: нeavy тaהк
			Description: General-Purpose GDI Tank.\n  Strong vs Tanks, Vehicles\n  Weak vs Infantry
		Buildable:
			Prerequisites: ~disabled
		Mobile:
			Speed: 85
		Health:
			HP: 550
		Armor:
			Type: Heavy
		RevealsShroud:
			Range: 6c0
		Turreted:
			ROT: 5
		Armament:
			Weapon: 120mm
			Recoil: 128
			RecoilRecovery: 26
			LocalOffset: 768,0,90
			MuzzleSequence: muzzle
		AttackTurreted:
		WithMuzzleFlash:
		RenderUnit:
			PlayerPalette: ra
			Image: 3tnk
		WithTurret:
		AutoTarget:
		LeavesHusk:
			HuskActor: 3TNK.Husk
		Explodes:
			Weapon: UnitExplodeSmall
			EmptyWeapon: UnitExplodeSmall
		-HiddenUnderFog:
		Selectable:
			Bounds: 28,28
	3TNK.Husk:
		Inherits: ^Husk
		Tooltip:
			Name: нeavy тaהк (Destroyed)
		RenderUnit:
			PlayerPalette: ra
			Image: 3tnk.destroyed
		ThrowsParticle@turret:
			Anim: turret
		TransformOnCapture:
			IntoActor: 3tnk
	MRPG:
		Inherits: ^Tank
		Valued:
			Cost: 600
		Tooltip:
			Name: мםвile ʀpg lauהcнeʀ
			Description: Long-range artillery.\n  Strong vs Infantry, Vehicles & Buildings
		Buildable:
			Prerequisites: ~disabled
		Mobile:
			ROT: 4
			Speed: 112
		Health:
			HP: 125
		Armor:
			Type: Light
		RevealsShroud:
			Range: 8c0
		Armament:
			Weapon: RPGLauncher
			LocalOffset: 43,43,256, 43,-43,256
		AttackFrontal:
		RenderUnit:
			Image: mrpg
		AutoTarget:
		Selectable:
			Bounds: 26,26,0,0
		-HiddenUnderFog:
	AC:
		Inherits: ^Ship
		Buildable:
			Prerequisites: ~disabled
		Valued:
			Cost: 1500
		Tooltip:
			Name: aiʀcʀafт caʀʀieʀ
		Health:
			HP: 540
		Armor:
			Type: Heavy
		Mobile:
			ROT: 4
			Speed: 80
		RevealsShroud:
			Range: 4c0
		RenderUnit:
			PlayerPalette: ra
			Image: ac
			Scale: 1.2
		-HiddenUnderFog:
	F16:
		Inherits: ^Plane
		Buildable:
			Prerequisites: ~disabled
		Valued:
			Cost: 1200
		Tooltip:
			Name: f-16
			Description: Fast Air & Ground-Attack Plane.\n  Strong vs Buildings, Airunits\n  Weak vs Infantry
		Health:
			HP: 90
		Armor:
			Type: Light
		RevealsShroud:
			Range: 12c0
		Armament@PRIMARY:
			Weapon: OrcaAGMissiles
			LocalOffset: 0,-640,0, 0,640,0
			LocalYaw: -40, 24
		Armament@SECONDARY:
			Weapon: OrcaAAMissiles
			LocalOffset: 0,-640,0, 0,640,0
			LocalYaw: -40, 24
		AttackPlane:
			FacingTolerance: 20
		Plane:
			InitialFacing: 192
			ROT: 4
			Speed: 186
			BuildAtProductionType: Plane
			RearmBuildings: afldtd
			RepairBuildings: afldtd, fix
			RepulsionSpeed: 40
			CruiseAltitude: 1280
		AutoTarget:
			TargetWhenIdle: false
			TargetWhenDamaged: false
			EnableStances: false
		RenderUnit:
			CameraPitch: 99
			PlayerPalette: ra
			Image: f16
		AmmoPool:
			Ammo: 6
			PipCount: 6
			SelfReloads: true
			ReloadCount: 1
			SelfReloadTicks: 100
		ReturnOnIdle:
		Selectable:
			Bounds: 44,40,0,0
			Voice: HeliVoice
		Contrail:
			Offset: -853,0,0
		SmokeTrailWhenDamaged:
			Offset: -853,0,0
			Interval: 2
		-HiddenUnderFog:
		LeavesHusk:
			HuskActor: F16.Husk
		Guard:
		Guardable:
		MustBeDestroyed:
		ProximityCaptor:
			Types: Plane
	F16.Husk:
		Inherits: ^PlaneHusk
		Tooltip:
			Name: f-16 (Destroyed)
		RenderUnit:
			CameraPitch: 99
			PlayerPalette: ra
			Image: f16
		WithShadow:
		Contrail:
			Offset: -853,0,0
		Plane:
			ROT: 4
			Speed: 223
		SmokeTrailWhenDamaged:
			Offset: -853,0,0
			Interval: 2
			MinDamage: Undamaged
		RevealsShroud:
			Range: 12c0
	MIG29:
		Inherits: ^Plane
		Buildable:
			Prerequisites: ~disabled
		Valued:
			Cost: 1200
		Tooltip:
			Name: мig-29
			Description: Fast Air & Ground-Attack Plane.\n  Strong vs Buildings, Airunits\n  Weak vs Infantry
		Health:
			HP: 90
		Armor:
			Type: Light
		RevealsShroud:
			Range: 12c0
		Armament@PRIMARY:
			Weapon: OrcaAGMissiles
			LocalOffset: 0,-640,0, 0,640,0
			LocalYaw: -40, 24
		Armament@SECONDARY:
			Weapon: OrcaAAMissiles
			LocalOffset: 0,-640,0, 0,640,0
			LocalYaw: -40, 24
		AttackPlane:
			FacingTolerance: 20
		Plane:
			InitialFacing: 192
			ROT: 4
			Speed: 186
			BuildAtProductionType: Plane
			RearmBuildings: afldtd
			RepairBuildings: afldtd, fix
			RepulsionSpeed: 40
			CruiseAltitude: 1280
		AutoTarget:
			TargetWhenIdle: false
			TargetWhenDamaged: false
			EnableStances: false
		RenderUnit:
			CameraPitch: 99
			PlayerPalette: ra
			Image: mig29
		AmmoPool:
			Ammo: 6
			PipCount: 6
			SelfReloads: true
			ReloadCount: 1
			SelfReloadTicks: 100
		ReturnOnIdle:
		Selectable:
			Bounds: 44,40,0,0
			Voice: HeliVoice
		Contrail@1:
			Offset: -598,-683,0
		Contrail@2:
			Offset: -598,683,0
		SmokeTrailWhenDamaged@1:
			Offset: -598,-683,0
			Interval: 2
		SmokeTrailWhenDamaged@2:
			Offset: -598,683,0
			Interval: 2
		-HiddenUnderFog:
		LeavesHusk:
			HuskActor: MIG.Husk
		Guard:
		Guardable:
		MustBeDestroyed:
		ProximityCaptor:
			Types: Plane
	MIG.Husk:
		Inherits: ^PlaneHusk
		Tooltip:
			Name: мig-29 (Destroyed)
		RenderUnit:
			CameraPitch: 99
			PlayerPalette: ra
			Image: mig29
		WithShadow:
		Contrail@1:
			Offset: -598,-683,0
		Contrail@2:
			Offset: -598,683,0
		SmokeTrailWhenDamaged@1:
			Offset: -598,-683,0
			Interval: 2
		SmokeTrailWhenDamaged@2:
			Offset: -598,683,0
			Interval: 2
		Plane:
			ROT: 4
			Speed: 223
		RevealsShroud:
			Range: 12c0
	SFIG:
		Inherits: ^Plane
		Buildable:
			Prerequisites: ~disabled
		Valued:
			Cost: 1200
		Tooltip:
			Name: iהтeʀcepтםʀ
			Description: Fast Air & Ground-Attack Plane.\n  Strong vs Buildings, Airunits\n  Weak vs Infantry
		Health:
			HP: 90
		Armor:
			Type: Light
		RevealsShroud:
			Range: 12c0
		Armament@PRIMARY:
			Weapon: OrcaAGMissiles
			LocalOffset: 0,-640,0, 0,640,0
			LocalYaw: -40, 24
		Armament@SECONDARY:
			Weapon: OrcaAAMissiles
			LocalOffset: 0,-640,0, 0,640,0
			LocalYaw: -40, 24
		AttackPlane:
			FacingTolerance: 20
		Plane:
			InitialFacing: 192
			ROT: 4
			Speed: 186
			BuildAtProductionType: Plane
			RearmBuildings: afldtd
			RepairBuildings: afldtd, fix
			RepulsionSpeed: 40
			CruiseAltitude: 1280
		AutoTarget:
			TargetWhenIdle: false
			TargetWhenDamaged: false
			EnableStances: false
		RenderUnit:
			CameraPitch: 99
			PlayerPalette: ra
			Image: sfig
		AmmoPool:
			Ammo: 6
			PipCount: 6
			SelfReloads: true
			ReloadCount: 1
			SelfReloadTicks: 100
		ReturnOnIdle:
		Selectable:
			Bounds: 44,40,0,0
			Voice: HeliVoice
		Contrail:
			Offset: -853,0,0
		SmokeTrailWhenDamaged:
			Offset: -853,0,0
			Interval: 2
		-HiddenUnderFog:
		LeavesHusk:
			HuskActor: SFIG.Husk
		Guard:
		Guardable:
		MustBeDestroyed:
		ProximityCaptor:
			Types: Plane
	SFIG.Husk:
		Inherits: ^PlaneHusk
		Tooltip:
			Name: iהтeʀcepтםʀ (Destroyed)
		RenderUnit:
			CameraPitch: 99
			PlayerPalette: ra
			Image: sfig
		WithShadow:
		Contrail:
			Offset: -853,0,0
		Plane:
			ROT: 4
			Speed: 223
		SmokeTrailWhenDamaged:
			Offset: -853,0,0
			Interval: 2
			MinDamage: Undamaged
		RevealsShroud:
			Range: 12c0
	SYRDTD:
		Inherits: ^CivBuilding
		Buildable:
			Prerequisites: ~disabled
		Valued:
			Cost: 1000
		Tooltip:
			Name: sнipyaʀd
			Description: Produces and repairs ships\nand transports.\n Production tab listed under vehicles.
		Building:
			Footprint: xxx xxx xxx
			Dimensions: 3,3
			Adjacent: 8
			TerrainTypes: Water
		Health:
			HP: 1000
		Armor:
			Type: Wood
		RevealsShroud:
			Range: 4c0
		Exit@1:
			SpawnOffset: -1024,1024,0
			Facing: 160
			ExitCell: 0,2
		Exit@2:
			SpawnOffset: 1024,1024,0
			Facing: 224
			ExitCell: 2,2
		Exit@3:
			SpawnOffset: -1024,-1024,0
			Facing: 96
			ExitCell: 0,0
		Exit@4:
			SpawnOffset: 1024,-1024,0
			Facing: 32
			ExitCell: 2,0
		-EmitInfantryOnSell:
		RallyPoint:
			RallyPoint: 0,3
		Power:
			Amount: -30
		Selectable:
			Bounds: 72,72
	SPENTD:
		Inherits: ^CivBuilding
		Valued:
			Cost: 1000
		Tooltip:
			Name: suв peה
			Description: Produces and repairs submarines and\ntransports.\n Production tab listed under vehicles.
		Buildable:
			Prerequisites: ~disabled
		Building:
			Footprint: xxx xxx xxx
			Dimensions: 3,3
			Adjacent: 8
			TerrainTypes: Water
		Selectable:
			Bounds: 72,72
		Health:
			HP: 1000
		Armor:
			Type: Wood
		RevealsShroud:
			Range: 4c0
		Exit@1:
			SpawnOffset: 0,-213,0
			Facing: 96
			ExitCell: -1,2
		Exit@2:
			SpawnOffset: 0,-213,0
			Facing: 160
			ExitCell: 3,2
		Exit@3:
			SpawnOffset: 0,0,0
			Facing: 32
			ExitCell: 0,0
		Exit@4:
			SpawnOffset: 0,0,0
			Facing: 224
			ExitCell: 2,0
		-EmitInfantryOnSell:
		RallyPoint:
			RallyPoint: 0,3
		Power:
			Amount: -30
	APC2:
		Inherits: ^Tank
		Valued:
			Cost: 600
		Tooltip:
			Name: ʀםcкeт apc
			Description: Armed infantry transport. \nCan attack Aircraft.
		Buildable:
			Prerequisites: ~disabled
		Mobile:
			ROT: 8
			Speed: 128
		Health:
			HP: 200
		Armor:
			Type: Heavy
		RevealsShroud:
			Range: 7c0
		Turreted:
			ROT: 10
		Armament:
			Weapon: APTusk
			LocalOffset: 400,0,0
		AttackTurreted:
		RenderUnit:
			PlayerPalette: ra
			Image: apc2
		WithTurret:
		AutoTarget:
		Cargo:
			Types: Infantry
			MaxWeight: 5
			PipCount: 5
		-HiddenUnderFog:
		LeavesHusk:
			HuskActor: APC2.Husk
	APC2.Husk:
		Inherits: ^Husk
		Tooltip:
			Name: APC (Destroyed)
			Icon: apcicnh
		RenderUnit:
			Image: apc.destroyed
		TransformOnCapture:
			IntoActor: apc2
	SMECH:
		Inherits: ^Tank
		Valued:
			Cost: 500
		Tooltip:
			Name: шolveʀiהe
			Description: Anti-personnel walker.\n Strong vs Infantry, Light armor\n Weak vs Vehicles, Aircraft
		Buildable:
			Prerequisites: ~disabled
		Mobile:
			ROT: 5
			Speed: 66
		Health:
			HP: 800
		Armor:
			Type: Light
		RevealsShroud:
			Range: 6c0
		AttackFrontal:
		AutoTarget:
		Armament:
			Weapon: MachineGun2
			MuzzleSequence: muzzle
			LocalOffset: 171,0,43
		RenderSprites:
			Image: smech
			PlayerPalette: tibsun
		WithInfantryBody:
		-HiddenUnderFog:
		Selectable:
			Bounds: 20, 32, 0, -8
	MMCH:
		Inherits: ^Tank
		Valued:
			Cost: 800
		Tooltip:
			Name: тiтaה
			Description: General purpose mechanized walker.\n Strong vs Vehicles\n Weak vs Infantry, Aircraft
		Buildable:
			Prerequisites: ~disabled
		Mobile:
			ROT: 5
			Speed: 56
			Crushes: wall, crate, infantry
		Health:
			HP: 500
		Armor:
			Type: Heavy
		Turreted:
		AttackTurreted:
		AutoTarget:
		WithTurret:
			Recoils: yes
		Armament:
			Weapon: Laser2
		RevealsShroud:
			Range: 8c0
		RenderSprites:
			Image: mmch
			PlayerPalette: tibsun
		WithInfantryBody:
		Selectable:
			Bounds: 30, 42, 0, -8
		-HiddenUnderFog:
		LeavesHusk:
			HuskActor: MMCH.Husk
	MMCH.Husk:
		Inherits: ^Husk
		Tooltip:
			Name: тiтaה
		RenderUnit:
			Image: mmch
			PlayerPalette: tibsun
		TransformOnCapture:
			IntoActor: mmch
	AFLDTD:
		Inherits: ^CivBuilding
		Valued:
			Cost: 1000
		Tooltip:
			Name: aiʀfield
			Description: Produces and repairs aircraft
		Buildable:
			Prerequisites: ~disabled
		Building:
			Footprint: xxx xxx
			Dimensions: 3,2
		Health:
			HP: 500
		RevealsShroud:
			Range: 5c0
		Exit@1:
			SpawnOffset: 0,170,0
			ExitCell: 1,1
			Facing: 192
		Production:
			Produces: Aircraft.GDI, Aircraft.Nod
		RenderBuilding:
			PlayerPalette: ra
			Image: afldtd
		Reservable:
		RepairsUnits:
		WithRepairAnimation:
		RallyPoint:
		ProductionQueue@GDI:
			Type: Aircraft.GDI
			Race: gdi
			Group: Aircraft
			RequireOwner: false
			BuildSpeed: .4
			LowPowerSlowdown: 3
		ProductionQueue@Nod:
			Type: Aircraft.Nod
			Race: nod
			Group: Aircraft
			RequireOwner: false
			BuildSpeed: .4
			LowPowerSlowdown: 3
		ProductionBar@GDI:
			ProductionType: Aircraft.GDI
		ProductionBar@Nod:
			ProductionType: Aircraft.Nod
		Power:
			Amount: -10
	TENT:
		Inherits: ^CivBuilding
		Valued:
			Cost: 500
		Tooltip:
			Name: вaʀʀacкs
			Description: Trains infantry
		Buildable:
			Prerequisites: ~disabled
		Building:
			Footprint: xx xx
			Dimensions: 2,2
		Health:
			HP: 500
		RevealsShroud:
			Range: 5c0
		RallyPoint:
		Exit@1:
			SpawnOffset: -42,810,0
			ExitCell: 0,2
		Exit@2:
			SpawnOffset: -725,640,0
			ExitCell: 0,2
		Production:
			Produces: Infantry.GDI
		RenderBuilding:
			PlayerPalette: ra
			Image: tent
		ProductionQueue:
			Type: Infantry.GDI
			Group: Infantry
			RequireOwner: false
			BuildSpeed: .4
			LowPowerSlowdown: 3
		ProductionBar:
		Power:
			Amount: -20
	FLARE:
		Immobile:
			OccupiesSpace: false
		Health:
			HP: 1000
		RevealsShroud:
			Range: 3c0
		RenderFlare:
			PlayerPalette: ra
			Image: smokland
		Tooltip:
			Name: Flare
		ProximityCaptor:
			Types: Flare
		BodyOrientation:
	E1:
		Tooltip:
			Name: мiהiguההeʀ
	E2:
		Tooltip:
			Name: gʀeהadieʀ
		Selectable:
			Voice: MechVoice
	E3:
		Tooltip:
			Name: ʀםcкeт sםldieʀ
		Armament:
			Weapon: Rockets2
		Selectable:
			Voice: RocketVoice
	E4:
		Tooltip:
			Name: flaмeтнʀםшeʀ
		Selectable:
			Voice: LaserVoice
	E5:
		Tooltip:
			Name: cнeмical шaʀʀiםʀ
		Selectable:
			Voice: MechVoice
	E6:
		Tooltip:
			Name: eהgiהeeʀ
		Selectable:
			Voice: E6Voice
	RMBO:
		Tooltip:
			Name: cםммaהdם
		Armament:
			Weapon: Sniper
		Selectable:
			Voice: CommandoVoice
	TRAN:
		Tooltip:
			Name: cнiהםםк тʀaהspםʀт
		Selectable:
			Bounds: 41,41
			Voice: HeliVoice
		RenderUnit:
			PlayerPalette: ra
			Image: TRAN2
		WithRotor@PRIMARY:
			Offset: -597,0,171
			Sequence: rotor2
			GroundSequence: slow-rotor2
		WithRotor@SECONDARY:
			Id: rotor_2
			Offset: 597,0,85
	HELI:
		Tooltip:
			Name: apacнe lםהgвםш
		Selectable:
			Voice: HeliVoice
	ORCA:
		Tooltip:
			Name: םʀca
		Selectable:
			Voice: HeliVoice
	C17:
		Tooltip:
			Name: supply aiʀcʀafт
	A10:
		Tooltip:
			Name: a10 вםмвeʀ
	MCV:
		Tooltip:
			Name: мםвile cםהsтʀucтiםה veнicle
	HARV:
		Tooltip:
			Name: нaʀvesтeʀ
	APC:
		Tooltip:
			Name: apc
	FTNK:
		Tooltip:
			Name: flaмe тaהк
	BIKE:
		Tooltip:
			Name: ʀecםה вiкe
	JEEP:
		Tooltip:
			Name: нuм-vee
	STNK:
		Tooltip:
			Name: sтealтн тaהк
		Cloak:
			CloakSound: tscloak.aud
			UncloakSound: tscloak.aud
	ARTY:
		Tooltip:
			Name: aʀтilleʀy
		RenderRangeCircle:
	BGGY:
		Tooltip:
			Name: הםd вuggy
		Armament:
			Weapon: MachineGun2
			LocalOffset: 171,0,43
			MuzzleSequence: muzzle
	LTNK:
		Tooltip:
			Name: ligнт тaהк
	MTNK:
		Tooltip:
			Name: мediuм тaהк
		Armament:
			Weapon: 120mm2
			Recoil: 128
			RecoilRecovery: 26
			LocalOffset: 768,0,90
			MuzzleSequence: muzzle
	HTNK:
		Tooltip:
			Name: мaммםтн тaהк
	MSAM:
		Tooltip:
			Name: ʀםcкeт lauהcнeʀ
		RenderRangeCircle:
	MLRS:
		Tooltip:
			Name: мםвile s.a.м.
	MHQ:
		Tooltip:
			Name: мםвile hq
	HOSP:
		Tooltip:
			Name: нospiтal
	MISS:
		Tooltip:
			Name: тecн ceהтeʀ
	FACT:
		Tooltip:
			Name: cםהsтʀucтiםה yaʀd
	FACT.GDI:
		Tooltip:
			Name: cםהsтʀucтiםה yaʀd (gdi)
	FACT.NOD:
		Tooltip:
			Name: cםהsтʀucтiםה yaʀd (הםd)
	NUKE:
		Tooltip:
			Name: pםшeʀ plaהт
	NUK2:
		Tooltip:
			Name: advaהced pםшeʀ plaהт
	PROC:
		Tooltip:
			Name: тiвeʀiuм ʀefiהeʀy
	SILO:
		Tooltip:
			Name: тiвeʀiuм silם
	PYLE:
		Tooltip:
			Name: вaʀʀacкs
	HAND:
		Tooltip:
			Name: нaהd םf הםd
	AFLD:
		Tooltip:
			Name: aiʀsтʀip
	WEAP:
		Tooltip:
			Name: шeapםהs facтםʀy
	HPAD:
		Tooltip:
			Name: нelipad
	FIX:
		Tooltip:
			Name: ʀepaiʀ faciliтy
	GUN:
		Tooltip:
			Name: тuʀʀeт
	SAM:
		Tooltip:
			Name: saм siтe
		Armament:
			Weapon: SAMMissile22
			MuzzleSequence: muzzle
	OBLI:
		Tooltip:
			Name: םвelisк םf ligнт
		RenderBuildingCharge:
			ChargeAudio: tslaserup.aud
	GTWR:
		Tooltip:
			Name: guaʀd тםшeʀ
	ATWR:
		Tooltip:
			Name: advaהced guaʀd тםшeʀ
	SBAG:
		Tooltip:
			Name: saהdвag вaʀʀieʀ
	CYCL:
		Tooltip:
			Name: cнaiה liהк вaʀʀieʀ
	BRIK:
		Tooltip:
			Name: cםהcʀeтe вaʀʀieʀ
	HQ:
		Tooltip:
			Name: cםммuהicaтiםהs ceהтeʀ
		AirstrikePower:
			EndChargeSound: o_airredy1.aud
			SelectTargetSound: o_select1.aud
			InsufficientPowerSound: o_nopower1.aud
			IncomingSound: o_enemya.aud
	EYE:
		Tooltip:
			Name: advaהced cםммuהicaтiםהs ceהтeʀ
		IonCannonPower:
			BeginChargeSound: o_ionchrg1.aud
			EndChargeSound: o_ionredy1.aud
			LaunchSound: o_ion1.aud
			SelectTargetSound: o_select1.aud
			InsufficientPowerSound: o_nopower1.aud
	TMPL:
		Tooltip:
			Name: тeмple םf הםd
		NukePower:
			BeginChargeSound:
			EndChargeSound: o_nukavail.aud
			SelectTargetSound: o_select1.aud
			InsufficientPowerSound: o_nopower1.aud
			LaunchSound: o_nuklnch1.aud
			IncomingSound: o_nuke1.aud

Sequences:
	explosion:
		small_explosion: veh-hit3
			Length: *
		small_splash: h2o_exp3
			Length: *
		med_explosion: veh-hit2
			Length: *
		med_explosion_air: veh-hit1
			Length: *
		large_splash: h2o_exp1
			Length: *
		napalm: napalm2
			Length: *
		med_splash: h2o_exp2
			Length: *
		artillery_explosion: art-exp1
			Length: *
		small_poof: veh-hit2
	v2:
		idle:
			Facings: 32
	ctflag:
		idle:
			Length: 9
			Tick: 50
			Offset: 0,-12
	f16:
		idle: f16
			Start: 0
			Facings: 32
	mig29:
		idle: mig29
			Start: 0
			Facings: 32
	ca:
		idle:
			Facings: 16
		turret: turr
			Facings: 32
		muzzle: gunfire2
			Length: 5
	dd:
		idle:
			Facings: 16
		turret: ssam
			Facings: 32
	pt:
		idle:
			Facings: 16
		turret: mgun
			Facings: 32
		muzzle: gunfire2
			Length: 5
	ship:
		idle:
			Facings: 32
	lst1:
		idle: lstnew
			Start: 0
			Facings: 32
		unload: lstnew
			Start: 0
			Facings: 32
		roof: lstnew2
			Start: 0
			Facings: 32
	hpad2:
		idle: hpad
			ZOffset: -1023
		damaged-idle: hpad
			Start: 7
			ZOffset: -1023
		active: hpad
			Start: 1
			Length: 6
			Tick: 100
			ZOffset: -1023
		damaged-active: hpad
			Start: 8
			Length: 6
			Tick: 100
			ZOffset: -1023
		dead: hpad
			Start: 14
			ZOffset: -1023
			Tick: 800
	flakturr:
		idle: flakturr
			Start: 0
			Facings: 32
		recoil:
			Start: 0
			Facings: 32
		damaged-idle:
			Start: 32
			Facings: 32
		damaged-recoil:
			Start: 32
			Facings: 32
		muzzle: gunfire2
			Start: 0
			Length: 5
	lhus:
		idle:
			Length: 16
			Tick: 180
		damaged-idle:
			Start: 16
			Tick: 180
			Length: 8
	windmill:
		idle:
			Length: 8
			Tick: 80
		damaged-idle:
			Start: 8
			Length: 8
			Tick: 80
	weap5:
		idle: weap5
		damaged-idle:
			Start: 1
		build-top: weap6
			Length: 10
		damaged-build-top: weap7
			Start: 4
			Length: 4
		idle-top: weap7
		damaged-idle-top: weap7
			Start: 4
	fix2:
		idle:
			Offset: 0,1
			ZOffset: -1c511
		damaged-idle:
			Start: 7
			Offset: 0,1
			ZOffset: -1c511
		active:
			Start: 1
			Length: 6
			Offset: 0,1
			ZOffset: -1c511
		damaged-active:
			Start: 8
			Length: 6
			Offset: 0,1
			ZOffset: -1c511
	atek:
		idle:
		damaged-idle:
			Start: 1
	dome:
		idle:
		damaged-idle:
			Start: 1
	powr:
		idle:
		damaged-idle:
			Start: 1
		dead: powrdead
			Tick: 800
		bib: bib3
			Length: *
			UseTilesetExtension: true
			TilesetOverrides:
				INTERIOR: TEMPERAT
	v2rl:
		idle:
			Facings: 32
		empty-idle:
			Start: 32
			Facings: 32
		aim:
			Start: 64
			Facings: 8
		empty-aim:
			Start: 72
			Facings: 8
	3tnk:
		idle:
			Facings: 32
		turret:
			Start: 32
			Facings: 32
		muzzle: gunfire2
			Length: 5
	3tnk.destroyed:
		idle: 3tnk
			Facings: 32
			ZOffset: -512
		turret: 3tnk
			Start: 32
			Facings: 32
			ZOffset: -512
	mrpg:
		idle:
			Facings: 32
			Offset: 0,4
	apc2:
		idle:
			Facings: 32
		turret:
			Start: 38
			Facings: 32
		close:
			Start: 32
			Length: 3
		unload:
			Start: 32
	smech:
		stand:
			Start: 96
			Facings: -8
			ShadowStart: 232
		run:
			Facings: -8
			Length: 12
			ShadowStart: 136
		shoot:
			Start: 104
			Length: 4
			Facings: -8
			ShadowStart: 240
			Tick: 100
		muzzle: minigun
			Length: 6
			Facings: 8
	ac:
		idle: ac
			Facings: 32
	sfig:
		idle:
			Facings: 32
	syrdtd:
		idle:
			Start: 0
		damaged-idle:
			Start: 1
		dead:
			Start: 2
	spentd:
		idle:
			Start: 0
		damaged-idle:
			Start: 1
		dead:
			Start: 2
	tent:
		idle: tent
			Length: 10
		damaged-idle: tent
			Start: 10
			Length: 10
		dead:
			Start: 2
	mmch:
		idle: mmch
		die1: mmch
		die2: mmch
		die3: mmch
		die4: mmch
		die5: mmch
		die6: mmch
		stand:
			Facings: -8
			Stride: 15
			ShadowStart: 152
		run:
			Length: 15
			Facings: -8
			ShadowStart: 152
		turret:
			Start: 120
			Facings: -32
		muzzle: gunfire
			Length: *
	smokland:
		open: playersmoke
			Length: 60
			Tick: 120
			ZOffset: 1023
		idle: playersmoke
			Start: 60
			Length: 32
			Tick: 120
			ZOffset: 1023
	afldtd:
		idle: afldidle
			Length: 8
			Tick: 160
			ZOffset: -1023
		damaged-idle: afldidle
			Start: 8
			Length: 8
			Tick: 160
			ZOffset: -1023
		active:
			Length: 8
			Tick: 160
			ZOffset: -1023
		damaged-active:
			Start: 8
			Length: 8
			Tick: 160
			ZOffset: -1023
		dead:
			Start: 2
	tran2:
		idle: tran2
			Facings: 32
		rotor: lrotor
			Length: 4
		rotor2: rrotor
			Length: 4
		slow-rotor: lrotor
			Start: 4
			Length: 8
		slow-rotor2: rrotor
			Start: 4
			Length: 8
		open: tran2
			Start: 32
			Length: 4
		unload: tran2
			Start: 35
		icon: tranicnh.tem
			AddExtension: False

VoxelSequences:

Weapons:
	RPGLauncher:
		ReloadDelay: 120
		Range: 12c0
		MinRange: 2c0
		Burst: 6
		BurstDelay: 10
		Report: grenlnch.aud
		ValidTargets: Ground, Water
		Projectile: Bullet
			Blockable: false
			Shadow: true
			Inaccuracy: 1c512
			Angle: 75
			Image: BOMB
			Speed: 300
		Warhead@1Dam: SpreadDamage
			Spread: 256
			Falloff: 100, 60, 30, 15, 0
			Damage: 35
			DeathType: 4
			ValidTargets: Ground, Water
			Versus:
				None: 50
				Wood: 65
				Light: 75
				Heavy: 50
				Concrete: 100
				AirHeavy: 50
		Warhead@2Smu: LeaveSmudge
			SmudgeType: Crater
		Warhead@3Eff: CreateEffect
			Explosion: small_poof
			ImpactSound: xplomed1.aud
			InvalidImpactTypes: Water
		Warhead@4Eff: CreateEffect
			Explosion: small_splash
			ExplosionPalette: ra
			ImpactSound: ssplash2.aud
			ValidImpactTypes: Water
	Laser2:
		ReloadDelay: 40
		Range: 6c768
		Charges: true
		Report: TSLASER.AUD
		Projectile: LaserZap
			UsePlayerColor: true
			BeamWidth: 2
			HitAnim: laserfire
		Warhead@1Dam: SpreadDamage
			Spread: 128
			Damage: 40
			DeathType: 5
			Versus:
				None: 25
				Wood: 65
				Light: 75
				Heavy: 100
				Concrete: 60
		Warhead@2Smu: LeaveSmudge
			SmudgeType: Scorch
	APTusk:
		ReloadDelay: 60
		Range: 6c0
		Report: MISSILE6.AUD
		ValidTargets: Ground, Water
		Projectile: Missile
			Speed: 298
			Arm: 2
			Blockable: false
			Trail: smokey
			ContrailLength: 10
			Inaccuracy: 128
			Image: DRAGON
			RateOfTurn: 10
			RangeLimit: 22
		Warhead@1Dam: SpreadDamage
			Spread: 128
			Damage: 30
			DeathType: 4
			ValidTargets: Ground, Water
			Versus:
				None: 25
				Wood: 75
				Light: 75
				Concrete: 50
		Warhead@2Smu: LeaveSmudge
			SmudgeType: Crater
		Warhead@3Eff: CreateEffect
			Explosion: med_explosion
			ImpactSound: kaboom25.aud
			InvalidImpactTypes: Water
		Warhead@4EffWater: CreateEffect
			Explosion: med_splash
			ExplosionPalette: ra
			ImpactSound: splash9.aud
			ValidImpactTypes: Water
	2Inch:
		ReloadDelay: 60
		Range: 5c512
		Report: CANNON2.AUD
		Projectile: Bullet
			Speed: 426
			Image: 120MM
		Warhead@1Dam: SpreadDamage
			Spread: 128
			Damage: 25
			DeathType: 4
			Versus:
				None: 30
				Wood: 75
				Light: 75
				Concrete: 50
		Warhead@2Smu: LeaveSmudge
			SmudgeType: Crater
		Warhead@3Eff: CreateEffect
			Explosion: small_explosion
			ImpactSound: kaboom12.aud
			InvalidImpactTypes: Water
		Warhead@4EffWater: CreateEffect
			Explosion: small_splash
			ExplosionPalette: ra
			ImpactSound: splash9.aud
			ValidImpactTypes: Water
	UnitExplodeShip:
		Warhead@1Dam: SpreadDamage
			Spread: 426
			Damage: 50
			DeathType: 4
			Versus:
				None: 90
				Wood: 75
				Light: 60
				Heavy: 25
		Warhead@2Eff: CreateEffect
			Explosion: building
			ImpactSound: kaboom25.aud
	Stinger:
		ReloadDelay: 60
		Range: 9c0
		Report: MISSILE6.AUD
		Burst: 2
		BurstDelay: 0
		ValidTargets: Ground, Water
		Projectile: Missile
			Arm: 3
			Blockable: false
			ContrailLength: 10
			Image: DRAGON
			RateOfTurn: 20
			RangeLimit: 50
			Speed: 170
		Warhead@1Dam: SpreadDamage
			Spread: 128
			Damage: 30
			DeathType: 4
			ValidTargets: Air, Ground, Water
			Versus:
				None: 30
				Wood: 75
				Light: 75
				Concrete: 50
		Warhead@2Smu: LeaveSmudge
			SmudgeType: Crater
		Warhead@3Eff: CreateEffect
			Explosion: med_explosion
			ImpactSound: kaboom25.aud
			InvalidImpactTypes: Water, Air, AirHit
		Warhead@5EffAir: CreateEffect
			Explosion: med_explosion_air
			ImpactSound: kaboom25.aud
			ValidImpactTypes: Air, AirHit
		Warhead@4EffWater: CreateEffect
			Explosion: med_splash
			ExplosionPalette: ra
			ImpactSound: splash9.aud
			ValidImpactTypes: Water
	StingerAA:
		ReloadDelay: 60
		Range: 9c0
		Report: MISSILE6.AUD
		Burst: 2
		BurstDelay: 0
		ValidTargets: Air
		Projectile: Missile
			Arm: 3
			Blockable: false
			ContrailLength: 10
			Image: DRAGON
			RateOfTurn: 20
			RangeLimit: 50
			Speed: 255
		Warhead@1Dam: SpreadDamage
			Spread: 128
			Damage: 30
			DeathType: 4
			ValidTargets: Air, Ground, Water
			Versus:
				None: 30
				Wood: 75
				Light: 75
				Concrete: 50
		Warhead@2Smu: LeaveSmudge
			SmudgeType: Crater
		Warhead@3Eff: CreateEffect
			Explosion: med_explosion
			ImpactSound: kaboom25.aud
			InvalidImpactTypes: Water, Air, AirHit
		Warhead@5EffAir: CreateEffect
			Explosion: med_explosion_air
			ImpactSound: kaboom25.aud
			ValidImpactTypes: Air, AirHit
		Warhead@4EffWater: CreateEffect
			Explosion: med_splash
			ExplosionPalette: ra
			ImpactSound: splash9.aud
			ValidImpactTypes: Water
	8Inch:
		ReloadDelay: 250
		Range: 16c0
		Burst: 2
		Report: TURRET1.AUD
		Projectile: Bullet
			Speed: 204
			Blockable: false
			Angle: 62
			Inaccuracy: 2c938
			Image: 120MM
			ContrailLength: 30
		Warhead@1Dam: SpreadDamage
			Spread: 213
			Damage: 25
			Falloff: 1000, 368, 135, 50, 18, 7, 0
			DeathType: 3
			Versus:
				None: 60
				Wood: 75
				Light: 60
				Heavy: 25
		Warhead@2Smu: LeaveSmudge
			SmudgeType: Crater
		Warhead@3Eff: CreateEffect
			Explosion: artillery_explosion
			ImpactSound: kaboom15.aud
			InvalidImpactTypes: Water
		Warhead@4EffWater: CreateEffect
			Explosion: large_splash
			ExplosionPalette: ra
			ImpactSound: splash9.aud
			ValidImpactTypes: Water
	SCUD:
		ReloadDelay: 240
		Range: 10c0
		MinRange: 3c0
		Report: MISSILE1.AUD
		Projectile: Bullet
			Speed: 170
			Blockable: false
			Shadow: false
			Trail: smokey
			TrailDelay: 5
			Inaccuracy: 213
			PlayerPalette: ra
			Image: V2
			Angle: 62
		Warhead@1Dam: SpreadDamage
			Spread: 341
			Damage: 45
			Falloff: 1000, 368, 135, 50, 18, 7, 0
			DeathType: 3
			Versus:
				None: 90
				Wood: 75
				Light: 70
				Heavy: 40
		Warhead@2Smu: LeaveSmudge
			SmudgeType: Crater
		Warhead@3Eff: CreateEffect
			Explosion: napalm
			ImpactSound: firebl3.aud
			InvalidImpactTypes: Water
		Warhead@4EffWater: CreateEffect
			Explosion: large_splash
			ExplosionPalette: ra
			ImpactSound: splash9.aud
			ValidImpactTypes: Water
	HighV:
		ReloadDelay: 25
		Range: 6c0
		Report: tsbuggyr.aud
		Projectile: Bullet
			Speed: 1c682
		Warhead@1Dam: SpreadDamage
			Spread: 683
			Damage: 30
			DeathType: 2
			Versus:
				None: 100
				Wood: 50
				Light: 70
				Heavy: 35
		Warhead@2Eff: CreateEffect
			Explosion: piffs
	Laser:
		Report: TSLASER.AUD
		Projectile: LaserZap
			UsePlayerColor: true
	120mm2:
		ReloadDelay: 40
		Range: 4c768
		Report: TNKFIRE2.AUD
		Projectile: Bullet
			Image: 120MM
			Speed: 682
		Warhead@1Dam: SpreadDamage
			Spread: 128
			Damage: 40
			DeathType: 4
			Versus:
				None: 25
				Wood: 100
				Light: 100
				Heavy: 100
				Concrete: 50
		Warhead@2Smu: LeaveSmudge
			SmudgeType: Crater
		Warhead@3Eff: CreateEffect
			Explosion: small_frag
			ImpactSound: xplos.aud
	MammothMissiles:
		Report: ICBMR.AUD
	SAMMissile22:
		ReloadDelay: 15
		Range: 8c0
		Report: MISSILE6.AUD
		ValidTargets: Air
		Projectile: Missile
			Arm: 0
			Blockable: false
			Image: MISSILE
			RateOfTurn: 20
			Speed: 426
			RangeLimit: 35
			Trail: smokey
			ContrailLength: 8
		Warhead@1Dam: SpreadDamage
			Spread: 682
			ValidTargets: Air
			Versus:
				None: 100
				Wood: 100
				Light: 100
				Heavy: 75
			DeathType: 4
			Damage: 30
		Warhead@2Smu: LeaveSmudge
			SmudgeType: Crater
		Warhead@3Eff: CreateEffect
			Explosion: small_building
			ImpactSound: xplos.aud
	Sniper:
		Report: TSSNIPER.AUD
	Rockets2:
		ReloadDelay: 50
		Range: 6c0
		MinRange: 0c512
		Report: TSROCKETR.AUD
		ValidTargets: Ground, Air
		Projectile: Missile
			Arm: 0
			Blockable: false
			Inaccuracy: 128
			Image: DRAGON
			RateOfTurn: 15
			Trail: smokey
			ContrailLength: 8
			Speed: 298
			RangeLimit: 20
		Warhead@1Dam: SpreadDamage
			Spread: 128
			Damage: 30
			DeathType: 4
			ValidTargets: Ground, Air
			Versus:
				None: 50
				Wood: 85
				Light: 100
				Heavy: 100
				Concrete: 25
		Warhead@2Smu: LeaveSmudge
			SmudgeType: Crater
		Warhead@3Eff: CreateEffect
			Explosion: small_frag
			ImpactSound: xplos.aud
	Patriot:
		Report: SFIGSHOT.AUD
	TurretGun:
		Report: TNKFIRE6.AUD
	227mm.stnk:
		Report: TSBIKER.AUD
	MachineGun2:
		ReloadDelay: 20
		Burst: 5
		InvalidTargets: Wall
		Range: 4c0
		Report: TSINFG.AUD
		Projectile: Bullet
			Speed: 1c682
		Warhead@1Dam: SpreadDamage
			Spread: 128
			Damage: 15
			DeathType: 2
			InvalidTargets: Wall
			Versus:
				None: 100
				Wood: 20
				Light: 50
				Heavy: 20
				Concrete: 10
		Warhead@2Eff: CreateEffect
			Explosion: piffs
	HeliAGGun:
		Report: JJFIRE.AUD
	HeliAAGun:
		Report: JJFIRE.AUD
	BigFlamer:
		Report: TSFLAMER.AUD

Voices:
	GenericVoice:
		DefaultVariant: .AUD
		Variants:
			nod: .aud
			gdi: .aud
		Voices:
			Select: 15-I000,15-I004,15-I012,15-I048
			Move: 15-I018,15-I024,15-I044
			Attack: 15-I044,15-I050,15-I046
			Die: nuyell1,nuyell4,nuyell5,nuyell6
			Burned: yell1
			Zapped: nuyell3
			Poisoned: nuyell12
		DisableVariants: Poisoned
	VehicleVoice:
		DefaultVariant: .AUD
		Variants:
			nod: .aud
			gdi: .aud
		Voices:
			Select: 25-I000,25-I002,25-I004,25-I006
			Move: 25-I012,25-I014,25-I016,25-I018,25-I022
			Attack: 25-I014,25-I022,25-I024,25-I026
	MechVoice:
		DefaultVariant: .AUD
		Variants:
			nod: .aud
			gdi: .aud
		Voices:
			Select: 15-I000, 15-I006, 15-I040, 15-I042
			Move: 15-I024, 15-I044
			Attack: 15-I006, 15-I046
			Die: nuyell1,nuyell4,nuyell5,nuyell6
			Burned: yell1
			Zapped: nuyell3
			Poisoned: nuyell12
	HeliVoice:
		DefaultVariant: .AUD
		Variants:
			nod: .aud
			gdi: .aud
		Voices:
			Select: 30-I000, 30-I002, 30-I004, 30-I006
			Move: 30-I014, 30-I016, 30-I018, 30-I022
			Attack: 30-I022, 30-I030, 30-I034, 30-I036
	CivilianMaleVoice:
		Voices:
			Select: guyyeah1
			Move: guyokay1
			Die: nuyell1,nuyell4,nuyell5,nuyell6
			Burned: yell1
			Zapped: nuyell3
			Poisoned: nuyell12
	CivilianFemaleVoice:
		Voices:
			Select: girlyeah
			Move: girlokay
			Die: nuyell1,nuyell4,nuyell5,nuyell6
			Burned: yell1
			Zapped: nuyell3
			Poisoned: nuyell12
	RocketVoice:
		DefaultVariant: .AUD
		Variants:
			nod: .aud
			gdi: .aud
		Voices:
			Select: 15-I000, 15-I032, 15-I048
			Move: 15-I008, 15-I014, 15-I026
			Attack: 15-I008, 15-I014, 15-I026, 15-I050, 15-I060
			Die: nuyell1,nuyell4,nuyell5,nuyell6
			Burned: yell1
			Zapped: nuyell3
			Poisoned: nuyell12
	LaserVoice:
		DefaultVariant: .AUD
		Variants:
			nod: .aud
			gdi: .aud
		Voices:
			Select: 15-I004,15-I012,15-I032
			Move: 15-I018,15-I024,15-I044,15-I026
			Attack: 15-I050,15-I046,15-I060
			Die: nuyell1,nuyell4,nuyell5,nuyell6
			Burned: yell1
			Zapped: nuyell3
			Poisoned: nuyell12
	E6Voice:
		DefaultVariant: .AUD
		Variants:
			nod: .aud
			gdi: .aud
		Voices:
			Select: 19-I000, 19-I002, 19-I006
			Move: 19-I010, 19-I016
			Attack: 19-I018, 19-I016
			Die: nuyell1,nuyell4,nuyell5,nuyell6
			Burned: yell1
			Zapped: nuyell3
			Poisoned: nuyell12
	CommandoVoice:
		Voices:
			Select: yeah1,yes1,yo1
			Move: cmon1,onit1,gotit1
			Attack: onit1,gotit1
			Demolish: bombit1
			Die: ramyell1
			Burned: ramyell1
			Zapped: ramyell1
			Poisoned: ramyell1
			Build: rokroll1
			Kill: keepem1,laugh1,lefty1

Notifications:
	Sounds:
		DefaultVariant: .AUD
		Notifications:
			CashTickUp: r_cashup1
			CashTickDown: r_cashdn1
			ClickSound: t_clicky1
			Beacon: t_notify
	Speech:
		DefaultVariant: .AUD
		Prefixes:
			gdi: C_
			nod: N_
		Notifications:
			Repairing: repair2
			LowPower: lopower2
			SilosNeeded: silos2
			PrimaryBuildingSelected: pribldg2
			BuildingCannotPlaceAudio: deploy2
			NewOptions: newopt2
			Win: accom2
			Lose: fail2
			BaseAttack: baseatk2
			HarvesterAttack: harvat2
			Leave: batlcon2
			StartGame: bctrinit2
			UnitReady: unitredy2
			NoBuild: nobuild2
			Training: train2
			OnHold: onhold2
			Cancelled: cancel2
			Building: bldging2
			ConstructionComplete: constru2
			Reinforce: reinfor2
			UnitLost: unitlost2
			BuildingCaptured: strucap2
			BuildingLost:
			CivilianKilled:
			CivilianBuildingCaptured:
		DisablePrefixes: CivilianKilled

Translations:

Categories: sםuהds
