[
    {
        "id": 20465,
        "uploader": "RadicalEdward2",
        "title": "Dock-ish Lands",
        "description": "",
        "info": "\"Dock-ish Lands\" was Entry #39 in noobmapmaker's 2017 Map Design Contest.\r\n\r\nGameplay Changes:\r\n- Drained the bay south of the \"Bitch Corner\"\r\n- Down-scaled most of the Ore fields\r\n- Added a capture-able AA gun to both oil pumping stations\r\n- Added a second Gem mine (originally only one on the west landmass)\r\n- Moved the upper right spawn further to the right\r\n- Added more building room to the \"Bitch Corner\"\r\n- Added a second access point to the southwest spawn\r\n- Expanded the middle eastern peninsula spawn\r\n- Rearranged the cliffs surrounding the southeast spawn to closer resemble the Docklands version\r\n- Added the small cape to the right of the middle eastern peninsula spawn to closer resemble the Docklands version and also add another landing area.\r\n- Cleared the trees from the middle eastern peninsula's starting area\r\n- Decreased most of the Ore field mine shaft counts from 2 to 1\r\n- Removed most of the trees from the northeast spawn (had a tendency to stunt base growth and caused unit flow congestion)\r\n\r\nCreative Notes:\r\nI replaced the cliffs on the west edge of the map with water cliffs to show where the water used to be in the original Docklands. I also thought the previous version of the lower right corner spawn and where peninsula spawns were all too cramp to support a bases so I opted to make them closer to the Dockland versions.\r\n\r\nI also couldn't figure out how to implement an 8th player spawn so I decided to leaved it at 7 players so players could keep an even 3v3 while an extra spawn could exist on its own for more independent lone wolf players. On top of that, (like I said before) the locations of the oil pumping stations made it near impossible to add an 8th player to the map without sacrificing the flow of gameplay and/or the overall look of the map. \r\nI considered removing the Bitch Corner spawn by adding a little town in its place to even out the player count but, decided against it because I have a soft spot for that spawn and how much of a challenge it brings to the game.\r\n\r\nI drained the bay by the Bitch Corner because I thought it was too cheap to allow everyone to be able to park boats right outside of that spawn and camp. I also wanted to acknowledge that the bay was originally a lake but, at the same time, didn't want to trick players that didn't look at the map into building a naval structure in an enclosed body of water.\r\n\r\nTo \"drain\" it, I swapped out all the water cliffs with regular ones and added tiny ponds/puddles inside to show where the water used to be. I thought it was also help make the south spawns less sheltered by natural barriers (especially the furthest south one).\r\n\r\nAs for subtle visual changes, I replaced the ruins outside of the northwest coastal spawn with a church because I thought the west continent needed more signs of civilian life to mirror how I added some residencies to the east continent.\r\n\r\nOn the east continent, I reworked the cliff corner I added to fill in the open area from the original map by removing the awkward Ore field and changing the lone corner cliff into a mountain pass with two extra paths for flanking (on top of the cliffs and along the coast) to make it look less shoehorned.\r\n\r\nI restored the dock-ish peninsula that reaches out to the west continent from the original version of the map. I was going to restore the opposite peninsula on the west continent but, somehow forgot to.",
        "author": "RadicalEdward2",
        "map_type": "",
        "players": 7,
        "game_mod": "ra",
        "map_hash": "8642de6d9bdde200898ef71469470fa110f44d7a",
        "width": "130",
        "height": "94",
        "bounds": "1,1,128,92",
        "spawnpoints": "8,9,38,5,44,63,46,87,110,83,85,42,98,16",
        "tileset": "SNOW",
        "revision": 2,
        "last_revision": false,
        "requires_upgrade": false,
        "advanced_map": false,
        "lua": false,
        "posted": "2017-04-07 16:13:12.756959+00:00",
        "viewed": 1242,
        "downloaded": 425,
        "rating": 5.0,
        "license": "null",
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