antReinforcements = {"ant", "fireant", "scoutant", "warriorant"} antReinforcementsTwo = {"shockant", "shockant", "shockant", "aaant", "aaant", "aaant"} antReinforcementsThree = {"artyant", "artyant", "shockant", "aaant"} antReinforcementsFour = {"tankant", "shockant", "aaant"} antReinforcementsFive = {"demoant"} positionsZero = { antspawn0.Location, antspawn0.Location } positionsOne = { antspawn1.Location, antspawn1.Location } pathZero = {townwaypoint.Location, fartownwaypoint.Location, riverwaypoint.Location, cliffwaypoint.Location, playerwaypoint0.Location, playerwaypoint1.Location} pathOne = {townwaypoint.Location, fartownwaypoint.Location, riverwaypoint.Location, cliffwaypoint.Location, playerwaypoint1.Location, playerwaypoint0.Location} SendAnts = function() newAnts = Reinforcements.Reinforce(ants, antReinforcements, positionsZero, 1, function(vehicle) vehicle.Patrol(pathZero, false) end) newAnts = Reinforcements.Reinforce(ants, antReinforcements, positionsOne, 1, function(vehicle) vehicle.Patrol(pathOne, false) end) Trigger.AfterDelay(DateTime.Seconds(30), SendAnts) end SendAntsTwo = function() newAnts = Reinforcements.Reinforce(ants, antReinforcementsTwo, positionsZero, 1, function(vehicle) vehicle.Patrol(pathZero, false) end) newAnts = Reinforcements.Reinforce(ants, antReinforcementsTwo, positionsOne, 1, function(vehicle) vehicle.Patrol(pathOne, false) end) Trigger.AfterDelay(DateTime.Seconds(30), SendAntsTwo) end SendAntsThree = function() newAnts = Reinforcements.Reinforce(ants, antReinforcementsThree, positionsZero, 1, function(vehicle) vehicle.Patrol(pathZero, false) end) newAnts = Reinforcements.Reinforce(ants, antReinforcementsThree, positionsOne, 1, function(vehicle) vehicle.Patrol(pathOne, false) end) Trigger.AfterDelay(DateTime.Seconds(30), SendAntsThree) end SendAntsFour = function() newAnts = Reinforcements.Reinforce(ants, antReinforcementsFour, positionsZero, 1, function(vehicle) vehicle.Patrol(pathZero, false) end) newAnts = Reinforcements.Reinforce(ants, antReinforcementsFour, positionsOne, 1, function(vehicle) vehicle.Patrol(pathOne, false) end) Trigger.AfterDelay(DateTime.Seconds(60), SendAntsFour) end SendAntsFive = function() newAnts = Reinforcements.Reinforce(ants, antReinforcementsFive, positionsZero, 1, function(vehicle) vehicle.Patrol(pathZero, false) end) newAnts = Reinforcements.Reinforce(ants, antReinforcementsFive, positionsOne, 1, function(vehicle) vehicle.Patrol(pathOne, false) end) Trigger.AfterDelay(DateTime.Seconds(120), SendAntsFive) end WorldLoaded = function() ants = Player.GetPlayer("Creeps") Trigger.AfterDelay(DateTime.Seconds(60), SendAnts) --60 Trigger.AfterDelay(DateTime.Seconds(338), SendAntsTwo) --458 Trigger.AfterDelay(DateTime.Seconds(738), SendAntsThree) --916 Trigger.AfterDelay(DateTime.Seconds(1000), SendAntsFour) Trigger.AfterDelay(DateTime.Seconds(1300), SendAntsFive) end