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Doubles - Naval Tweaks
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1df0f97cc772c3a095ba456b0fe8ca09b73ce14b
Description:

Edits existing Ships and Submarines, adds two new Submarines. Listing of changes below:
LST
Carry capacity upgraded to 12 units, up from only 5 units.
Given all Vehicles weight of 2, Mammoth Tank, M.A.D. Tank and MCV weigh 4.
Gunboat
Depthcharge attack split off to its own Turret located near rear of vessel,
gained new graphic for its primary Turret
Destroyer
Depthcharge attack split off to its own Turret located near rear of vessel,
its Depthcharge fires in burst of 2.
Cruiser
Cost reduced to 2000$ from 2400$
NEW: Heli Carrier
Can be deployed to function as Helipad at Sea, costs 1500$
Submarine
Cost reduced to 775 from 950.
NEW: Attack Submarine
Is armed with both Torpedoes and custom gun,
the custom gun is an hybrid of Flak Truck and Light Tank cannons,
Hitpoints 32500,
costs 950$, prerequisites Tech Center and Techlevel High,
same speed and turn rate as Missile Submarine
can carry 2 Infantry.
Missile Submarine
No longer has anti-air weaponry, gained new appearance,
cost reduced to 1750$ from 2000$
NEW: SAM Submarine
Split off Anti-Air weaponry of Missile Sub to seperate unit,
costs 1250$, prerequisites Radar Dome and Techlevel Medium+,
has same Hitpoints, Speed and turnrate as Submarine.
Known Issues
Movement animation for Attack Submarine and Missile Submarine doesnt pause when unit Submerges.

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Published:
Jun. 03 - 2019
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