- Fixed that AI actually builds MCVs.
-- New unit: Sniper. Available in limited amount during the mission, you get them with Carryall Reinforcements. Unbuildable.
-- New unit: Cargo Vehicle. The way of you to get money in this mission. You get one of those each minute. Deploys into a crate which gives 2k.
-- Change: Rebalanced Combat Tanks.
--- Atreides CT: 25% more range.
--- Harkonnen CT: 25% more HP.
--- Ordos CT: 25% more speed.
--- Imperaial CT: 25% more damage.
--- Mercenary CT: 20% less fire delay (or 25% faster firing.)
-- Change: You but only you can build light inf, trooper, engineer and raider from starport.
-- Change: You can't build trike, missile tank, harvester and carryall from starport.
-- Change: Imperial Forces can build sardaukar from starport.
-- Change: Ornithopter timer is increased to its 5/3.
-- Change: Sardaukar's prerequisite changed to barracks and imperial palace.
-- Change: As this is mission 7 palaces are unavailable.
-- Change: Wind traps provide 50% more power.
-- Change: Crates and short game are forced to be disabled.
-- Change: Worms are forced to be enabled.
-- Change: Cash is forced to be 7k.
-- Change: MCV and Thumper Infantry are disabled.
-- Win-Lose checks.
-- AI building rebuild.
-- Ordos, Main Atreides Base and Imperial Forces has different starting cash than us (10k, 6k, 6k).
-- Enemy CYards self destruct on capture.
Note: Even tho you can technicaly start a game as any of the 5 player, or with multipile players, this map is designed for Player to be at 1st slot and other 4 are AIs as you like. THIS IS NOT A CO-OP MISSION.
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Reports of Mercenary 07b
Lint check for release-20190314
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