This is a modded map containing two additions :
- Symetrical refinery accessible by 4 sides (by FRenzy, with help of MustaphaTR)
- Garrisonable buildings. Contain 5 soldiers. Needs to be insta-captured by any soldier. (major work by ELoyros, with help of MustaphaTR)
> Garrisons near the expansion ore patches.
> Capturable buildings : 4x [Refinery + Oil derrick] / 2x [Barracks + Forward Command] / 2x [Airfield] (with Ukraine's support powers).
> Capturable vehicles (neutral) : 2x [Heavy Tank + Medium Tank] (near each Forward Command). Capture with Hijackers / Mechanics.
Map maker : FRenzy
Tools : SirCake's MapSketchGenerator, Inkscape, Photoshop
Mapmaking timelapse : https://imgur.com/XBdYRN4
- V8 : Added flags when buildings are garrisoned.
Also updated Map Thumbnail with MustaphaTR's new preview tool.
- V7 : Added modded refineries, garrisonable buildings (near ore patches).
Some modifications (reduced the air capture point, changed ore patches.
- V6 : Added cliffs at main bases to separate players + sandbags to protect the bases.
Added strategical capture points (eco, forward base, air + parabombs).
- V5 : ore patches looking better. Down to 395k$
- V4 : reduced a few chokes, more decoration
- V3 : visual changes : more landmarks
- V2 : smaller, more ore
3v3, 150x140, 488k$, 3 starting mines /player + 10 additional mines /team
- V1 : 3v3, 170x140, 353k$, 3 starting mines /player + 10 additional mines /team
Edit map info
Reports of Frostmourne [WIP v8] [mod]
Lint check for release-20180923
Lint check for playtest-20180825
Lint check for release-20180307
Lint check for release-20180218
Lint check for release-20171014
OpenRA.Utility(1,1): Error: Actor afld.ukraine is not defined by any rule.
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