- defines Rules
-Walls require base provider
-AA Gun delay increased from 5 to 6
-Added 2nd seat to Ranger
-Subpens and Naval Yards have 10c0 detection range of Submarines
-Shock Trooper damage vs Heavy lowered from 60% to 30%, vs Light lowered from 100% to 50%
-Missile Sub vision increased from 6c0 to 8c0, damage vs wood increased from 40% to 80%. Reload delay decreased to 250 from 300.
-Lower selection priorities of Hijackers and Minelayers
-Sam Vision increased from 6c0 to 8c0
-Artillery cost increased to 850 from 800
-Phase Transport and Mobile Gap Generator swapped between England and France. Phase Transport given StingerAA as an auxiliary weapon.
-AP Tusk (Chrono Tank x2, Phase Transport x1) Damage increased 12% vs Wood and Light, 10% vs Heavy, and 2% vs None
-Extra construction yards no longer provide bonus production speed for structures.
-Biolab vision increased from 3c0 to 4c0; Vision of Airfield (7c0), Allied Tech Center (10c0), and Advanced Power Plant (4c0) changed to 5c0.
-Mechanic repair increased by 5 HP; Vehicle HP on restore 40%, up from 25%
-Longbow turn speed increased from 4 to 5
-Sub torpedo speed increased from 85 to 100
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Reports of SMT Trapped (RAGL:S5)
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