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AA Mig Test4 TheArenav107
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Description:

Reduced MiG AA range to 7.5 cells

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Comments for revision 3:
netnazgul commented on March 11, 2018, 7:30 a.m.

You could have easily added an AA-type Maverick instead of taking the Longbow's Hellfire.
Also check SirCake's mod, he's got it somewhat different https://resource.openra.net/maps/26072/

SirCakealot commented on March 11, 2018, 3:13 p.m.

Link is broken since I deleted that map - here's the new one: https://resource.openra.net/maps/26106/

stooboo commented on March 11, 2018, 6:44 p.m.

Yeah I just grabbed the first thing I saw as an anti air missile lol. I'll have to see how his work out. The migs map were balanced for cg420 maps and that balance seemed to work almost perfectly in the default game for this release, but it had to be tweaked. Now, I'm leaving it as is until until someone finds a way to break the balance lol

netnazgul commented on March 12, 2018, 4:34 a.m.

Add one or two 1v1 maps for the testing. Pitfight/Sidestep

stooboo commented on March 12, 2018, 11:53 p.m.

I should. This map is actually a 1v1 I just added 2 spawns to make it cancerous. You should see the even more cancerous 3v3 version.

But, if not much has changed in terms of balance, then when I balanced MiGs several months to a year ago, those same stats should work for this release, if I multiply by 100. I just need to find the old cg420 version that was balanced for default game, not the cancer cg420 versions.

Though, I could just take it from here and try and figure it out again. Last time it took me a couple hours to balance MiGs. I havent had a moment to dedicate a couple hours straight.

netnazgul commented on March 13, 2018, 5:02 a.m.

What I say is having a proven tested map (such as Pitfight/Sidestep) and implementing some testable feature there so that it is checked in isolation. If you have a ton of changes on an unknown map, it is impossible to observe anything because you just have too many variables.

stooboo commented on March 14, 2018, 2:53 a.m.

Ah I see what you mean. I've been testing on this so far and it seems pretty alright but, next up is pitfight. Or maybe sidestep. Idk which do you think would be better? I want to keep test maps to a minimum. As for the testable feature....maybe giving players a capturable tech center?

Mod:
RA
File Size:
9.9 KB
Categories:
Conquest
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Players:
4
Tileset:
SNOW
Size:
80x80
MapFormat:
11
Published:
Mar. 14 - 2018
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Parsed by: release-20180307
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release-20180307

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