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-Naval more effective against land units

-MiG's now have air-to-air combat

-Badger Planes now have 420HP vs 300HP

-Badger Bomber's have a slightly larger payload, speed also slightly increased

-Badger Paradrop [should] drop[s] 9 infantry vs 5 [maybe 10 it drops] and also has increased speed

-Cruisers and missile subs now have longer range, fire more shots, but also fire slower

-Artillery/V2 sight range increased, fire range increased, fire rate slightly decreased

-Artillery nerfed against infantry, turn slower

-AA Guns range decreased, damage slightly nerfed, SAM Site buffed a bit, range increased

-Light Tanks are now a bit stronger

-Riflemen now do damage to heavy armor (only very slightly)

-All units slightly modified

-Radar Dome and Communications Center have greater vision range

-Transport vehicles (Chinook, sea, APC, Phase, Badger) can carry more infantry, and vehicles take up multiple slots based on weight

-Chrono Tank cost nearly doubled, but buffed immensely to be worth the price jump

-Some buildings have slightly more HP

-Pill boxes and Camo Pill boxes can now hold 2 infantry of any kind

-Oil derricks give 420 upon capture, gives 242 at intervals, but interval is twice as long

-Ore Trucks can now carry 50% more payload, but of course they spend more time mining and unloading

-Rocket soldiers have more effective anti-air (they will no longer act retarded against air units) (better scan range)

-Grenadiers have 35% chance to explode on death vs 50%

-Shock Troops now cost 700, balanced properly

-Tesla/shock stuffs balanced

-Flamers slightly buffed against infantry

-Sub Pen and Naval Yard price reduced

-Subs default stance is now Return Fire

-More changes to be listed soon, or check yaml

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MapFormat:
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Published:
Nov. 01 - 2017
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