This is my remake of the map, Walls, from Command & Conquer: Renegade and Renegade X.
As accustomed to the actual map, both bases have walls with three openings.
Due to the map's relatively small size and lack of space for Tiberium fields, I tried to compensate by adding an Oil Derrick to both of the bases as well as one in the center of the map where the 'mystery crate' would have spawned.
The map is a relatively faithful recreation as I went the extra step for authenticity by placing all of the rocks and boulders where they were in the original map.
This is the first in a series of remakes I plan on making for Tiberium Dawn.
I'm planning on creating re-imaginations of all of the Renegade multiplayer maps to see how they play on an RTS grand scale as opposed to the FPS scale that they were intended for.
- Had to make yet another hotfix because the game won't allow the structures to bound to any specific team based on where they choose to spawn. Oil Derricks must now be captured manually.
Edit map info
Reports of Walls v4
Lint check for release-20161019
OpenRA.Utility(1,1): Error: Actor Actor257 needs to be owned by the player that owns the world. Use the `Spawn` and `LockSpawn` player properties to force players onto a particular spawn instead.
Lint check for release-20160508
OpenRA.Utility(1,1): Error: Actor t18.husk is not defined by any rule.
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