This is my remake of the map, Walls, from Command & Conquer: Renegade and Renegade X.
As accustomed to the actual map, both bases have walls with three openings. Both ends of the walls are barricaded with fences and sandbags according to their respective faction side.
Due to the map's relatively small size and lack of space for Tiberium fields, I tried to compensate by a captureable Oil Derrick in both of the bases as well as one in the center of the map where the 'mystery crate' would have spawned.
The map is a relatively faithful recreation as I went the extra step for authenticity by placing all of the rocks and boulders where they were in the original map.
The map plays pretty similar to it's Renegade counterpart except for the fact that the AI has a tendency to build defense structures in front of the gateways of their bases.
This is the first in a series of remakes I plan on making for Tiberium Dawn.
I'm planning on creating re-imaginations of all of the Renegade multiplayer maps to see how they play on an RTS grand scale as opposed to the FPS scale that they were intended for.
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Reports of Walls v2
Lint check for release-20161019
Lint check for release-20160508
OpenRA.Utility(1,1): Error: Actor t18.husk is not defined by any rule.
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