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91841c68fec17431044f20c4b8a4ff1464edf8ae
Description:

not playable yet, just a layout for a z map idea:

capture flag -> get zone with buildings
1st raw -> tier 1, 2nd raw -> tier 2, middle -> tier 3 units available
no tiberium, units only cost different buildtimes
more flags captured -> faster buildtime
flags provide build radius and defense structures can be build
a zone can build one vehicle or one turret not both at same time

win by holding % of all flags for x min
win by destroying all units
win by destroying miss "fort"

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Comments for revision 4:
StormWing0 commented on Dec. 24, 2016, 9:05 p.m.

hmm rather interesting. AI derps on it though at least the defaults do anyways, I'll see if I can get an AI using YAML to play nice for this later just to see if it'll work. That said keep up the good work.

NormanNorman commented on Dec. 24, 2016, 9:20 p.m.

nice thanks :)
the lua code btw is from combines zone control map, i just changed it a bit here and there. he made 2 ais for his map but it would be great to try this vs human player

Mod:
CNC
File Size:
12.1 KB
Categories:
Conquest
Uploader:
Players:
2
Tileset:
TEMPERAT
Size:
124x155
MapFormat:
11
Published:
Dec. 21 - 2016
Downloading:

Parsed by: release-20161019
Lint check status:
pass
release-20161019

Rating:
0.0
Viewed:
552
Downloaded:
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Played:
0