HarkonnenBase = { HConyard, HOutpost, HBarracks } HarkonnenReinforcements = { } HarkonnenReinforcements["Easy"] = { { "light_inf", "trike" }, { "light_inf", "trike" }, { "light_inf", "light_inf", "light_inf", "trike", "trike" } } HarkonnenReinforcements["Normal"] = { { "light_inf", "trike" }, { "light_inf", "trike" }, { "light_inf", "light_inf", "light_inf", "trike", "trike" }, { "light_inf", "light_inf" }, { "light_inf", "light_inf", "light_inf" }, { "light_inf", "trike" }, } HarkonnenReinforcements["Hard"] = { { "trike", "trike" }, { "light_inf", "trike" }, { "light_inf", "trike" }, { "light_inf", "light_inf", "light_inf", "trike", "trike" }, { "light_inf", "light_inf" }, { "trike", "trike" }, { "light_inf", "light_inf", "light_inf" }, { "light_inf", "trike" }, { "trike", "trike" } } HarkonnenAttackPaths = { { HarkonnenEntry1.Location, HarkonnenRally1.Location }, { HarkonnenEntry1.Location, HarkonnenRally3.Location }, { HarkonnenEntry2.Location, HarkonnenRally2.Location }, { HarkonnenEntry2.Location, HarkonnenRally4.Location } } HarkonnenAttackDelay = { Easy = DateTime.Minutes(5), Normal = DateTime.Minutes(2) + DateTime.Seconds(40), Hard = DateTime.Minutes(1) + DateTime.Seconds(20) } HarkonnenAttackWaves = { Easy = 3, Normal = 6, Hard = 9 } wave = 0 SendHarkonnen = function() Trigger.AfterDelay(HarkonnenAttackDelay[Map.Difficulty], function() wave = wave + 1 if wave > HarkonnenAttackWaves[Map.Difficulty] then return end local path = Utils.Random(HarkonnenAttackPaths) local units = Reinforcements.ReinforceWithTransport(harkonnen, "carryall.reinforce", HarkonnenReinforcements[Map.Difficulty][wave], path, { path[1] })[2] Utils.Do(units, IdleHunt) SendHarkonnen() end) end IdleHunt = function(unit) Trigger.OnIdle(unit, unit.Hunt) end Tick = function() if player.HasNoRequiredUnits() then harkonnen.MarkCompletedObjective(KillAtreides) end if harkonnen.HasNoRequiredUnits() and not player.IsObjectiveCompleted(KillHarkonnen) then Media.DisplayMessage("The Harkonnen have been anihilated!", "Mentat") player.MarkCompletedObjective(KillHarkonnen) end end WorldLoaded = function() harkonnen = Player.GetPlayer("Harkonnen") player = Player.GetPlayer("Atreides") InitObjectives() Camera.Position = AConyard.CenterPosition Trigger.OnAllKilled(HarkonnenBase, function() Utils.Do(harkonnen.GetGroundAttackers(), IdleHunt) end) SendHarkonnen() end InitObjectives = function() Trigger.OnObjectiveAdded(player, function(p, id) Media.DisplayMessage(p.GetObjectiveDescription(id), "New " .. string.lower(p.GetObjectiveType(id)) .. " objective") end) KillAtreides = harkonnen.AddPrimaryObjective("Kill all Atreides units.") KillHarkonnen = player.AddPrimaryObjective("Destroy all Harkonnen forces.") Trigger.OnObjectiveCompleted(player, function(p, id) Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective completed") end) Trigger.OnObjectiveFailed(player, function(p, id) Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective failed") end) Trigger.OnPlayerLost(player, function() Trigger.AfterDelay(DateTime.Seconds(1), function() Media.PlaySpeechNotification(player, "Lose") end) end) Trigger.OnPlayerWon(player, function() Trigger.AfterDelay(DateTime.Seconds(1), function() Media.PlaySpeechNotification(player, "Win") end) end) end